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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 12:52 pm)



Subject: Conforming to Stephanie 4


EnglishBob ( ) posted Mon, 15 April 2013 at 5:13 AM · edited Sat, 01 February 2025 at 1:49 PM

Hi all, it's English "late to the party is my middle name" Bob here. You can call me Bob to save time. :)

I don't see much going on for S4 - although most V4 stuff in the marketplace seems to also support A4 and G4, S4 is often missing from the list. From my reading so far, I gather that she's demanding to build for.

My particular problem is that while some conformers which have S4 support work perfectly for me, others don't, and they're all from respected vendors. I suspect it's at least partially my fault, although since I've had some success I can't be doing it completely wrong. So far a blouse has fit perfectly, but conforming hair wouldn't sit on her head properly. I got around that easily enough by parenting, but the pair of boots which crumple up will need more advanced jiggery-pokery.

Any hints 'n' tips to supplement or short-circuit my diet of forum reading would be welcome.  

 

 


MistyLaraCarrara ( ) posted Mon, 15 April 2013 at 7:08 AM

iirc, may be scaling involved for S4



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cspear ( ) posted Mon, 15 April 2013 at 9:23 AM

S4 is a morph of V4. Dimension3D's 'Morphing Clothes' delivers the goods whenever I use any of the S4 morphs.


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monkeycloud ( ) posted Mon, 15 April 2013 at 10:08 AM

Likewise Wardrobe Wizard, in my experience... once I'd run the Analyze function on a loaded S4 and had the morph(s) available in WW, to add to clothing.


basicwiz ( ) posted Mon, 15 April 2013 at 10:19 AM

If you are using Poser 9 or Pro 2012, make sure you check all for of the autoconform boxes for the clothing piece. Since s4 is a morph, those can definately come into play.


EnglishBob ( ) posted Mon, 15 April 2013 at 10:28 AM · edited Mon, 15 April 2013 at 10:30 AM

cspear and monkeycloud, thanks for answering my next question before I'd even asked it! That's what I call service. ;) Once I've learned how to adapt V4 clothing to S4 I'll be a lot better equipped. Does Morphing Clothes / Wardrobe Wizard take care of the scaling aspects of S4 characters too, or would I have to edit that in myself?

I was actually asking about clothing and hair which already (supposedly) includes S4 fits - except when I come to use it, that is. basicwiz, I'm mainly still using Poser 7, but I do have Poser 9 so I'll fire that up and try your suggestion. Yes, I'm sure P9 will be better for me in the long run, but I'm a grumpy old git who doesn't like change. :D

(Edit: darn you to heck, Renderosity post editor... Don't start a post with a bold font, cos it forgets to put in the paragraph tags.)  


Morana ( ) posted Mon, 15 April 2013 at 2:39 PM

I use a D3D script called Copy Scale or something like that (I'm at work so can't check).  It worked a treat in PP2010, but is hit and miss in PP2012.  There is an auto-conform to scale checkbox, but that didn't transfer on a Vue import so the script was what I always used.

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EnglishBob ( ) posted Mon, 15 April 2013 at 5:11 PM

Thanks Morana! I have the D3D Copy Scale script, and it does indeed tame the wayward items. I suppose that leaves the question of why they didn't fully support S4 in the first place, but at least I have a solution.


EnglishBob ( ) posted Wed, 24 April 2013 at 6:24 AM

file_493913.jpg

Well, it sort of works... Up to a point, which may be more frustrating than it falling over in an ugly heap.

The boots and shirt were designed with S4 fits, and with the help of the scale transfer script they seem ok. The skirt is dynamic cloth, so that doesn't factor in. Yay for dynamic cloth. :)  


EnglishBob ( ) posted Wed, 24 April 2013 at 6:28 AM

file_493914.jpg

However the hair is intended for V4, and has no S4 support as such. It appears to fit after using the scale transfer script in Poser 7, but on closer examination there's a weird crumple zone which puts a new slant on the term "bad hair day". :)

In Poser 9, as suggested, the hair doesn't take up the right scale at all and she ends up with a bald spot. :(

I think it may be safer to use V4 for this project.  

 


WandW ( ) posted Wed, 24 April 2013 at 6:34 AM · edited Wed, 24 April 2013 at 6:35 AM
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Quote - Well, it sort of works... Up to a point, which may be more frustrating than it falling over in an ugly heap.

 

 

What isn't working? She looks pretty good. 😄

In response to one of your questions above, she's not supported in Poser 7 because Poser 8 was coming out when she was introduced.  She should work fine in Poser 9 with copy scales checked in the body of the clothing....

 

EDIT try simply scaling the hair to 85%...

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WandW ( ) posted Wed, 24 April 2013 at 7:02 AM
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file_493915.jpg

I don't know where 85% came from; it's 92%  😊

This is the default V4 texture, so the default "hair" is showing on her forehead...

This hair is taking for-evah to render...

Hum dee dum...

Need a whistling smiley...  Here 'tis...

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Morkonan ( ) posted Wed, 24 April 2013 at 9:32 PM

Quote - ...In Poser 9, as suggested, the hair doesn't take up the right scale at all and she ends up with a bald spot. :(I think it may be safer to use V4 for this project.

That's not an issue of scale, but one of joint parameters and mismatched rotations and object centers. In P2012, you can click options for conforming items to align such things appropriately, but that doesn't always mean they will work perfectly. You have to go in and edit the joint parameters for that hair object in order to get them to yield good results when fitting to certain figures, especially where scaling and joint rotation centers are moved.(...forget what they call it, somewhat like morphforms and how DAZ's Genesis joints can be repositioned on the fly.. whatever.)

Anyway, edit the joints and the centers and it will work fine. But, you'll have to do it for all the joints, not just the ones that have geometry associated directly with them.


EnglishBob ( ) posted Fri, 26 April 2013 at 10:25 AM

Quote - What isn't working? She looks pretty good. 😄

Thanks! Of course, you can't see the hair joint in that shot...

Quote - That's not an issue of scale, but one of joint parameters and mismatched rotations and object centers.

Ah, I see. It took me a while to properly grasp the distinction between joint centres which inevitably move as a result of scaling, and the other parameters which are determined by the set-up. If I have to edit all the joints it makes converting conforming items for S4 a lot more involved than "just" getting the morphs right. No wonder not many people do it.

If you'll all permit me a final rant: I was telling a non-Poser-using friend about the scaling issues - the character is part of a project we'd been discussing - and he was aghast to hear how difficult it was to produce different figure heights. I started to realise how often I stick with the figure's default body rather than divert my workflow when I'm seized by inspiration.

Do I remember reading somewhere that non-uniform body part scaling is finally working properly in Poser?  

 

 


JoePublic ( ) posted Fri, 26 April 2013 at 10:38 AM

Content Advisory! This message contains nudity

file_493949.jpg

"Do I remember reading somewhere that non-uniform body part scaling is finally working properly in Poser?"

Yes, single-axis scaling is finally working in Poser 9/PP-2012.

Some minor scale-zone adjustments might still be necessary with older figures, but it's absolutely no comparison to what we had to work with before.

(Both figures are V3WM, scaled to their resp. "real world" heights)


EnglishBob ( ) posted Fri, 26 April 2013 at 10:43 AM

Quote - Yes, single-axis scaling is finally working in Poser 9/PP-2012.

Whoop  


WandW ( ) posted Fri, 26 April 2013 at 11:31 AM · edited Fri, 26 April 2013 at 11:38 AM
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file_493950.jpg

> Quote - Ah, I see. It took me a while to properly grasp the distinction between joint centres which inevitably move as a result of scaling, and the other parameters which are determined by the set-up. If I have to edit all the joints it makes converting conforming items for S4 a lot more involved than "just" getting the morphs right. No wonder not many people do it.

 

It isn't complicated at all if using Poser 8 (SR2, IIRC) or higher; just select Include Scales in the body of the conforming items.  In the attachement, Stephanie 4 is wearing the Poser World V4 Elgin shirt and jacket and the V4 Holiday pants and shoes.  There is a bit of pokethough on the calves and elbows because Stephanie's body morph is not included in the clothing, but it fits fine otherwise...

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estherau ( ) posted Sun, 28 April 2013 at 10:47 PM

and there is also a new script in the market place to mix K4 with V4.  You can get a teen look and there is a matching script to make the clothes morph with the V4 as you teenify her.  Maybe you won't need S4 if you use this new script.

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EnglishBob ( ) posted Mon, 29 April 2013 at 10:14 AM

I'm beginning to think there may be something wrong with my Poser 9 installation. Or my head. :)

I'm testing a Miki 4 outfit for someone, and anything that conforms to body parts below the hip needs 'Match end points when conforming' checked or it crumples up. I've checked the endpoints in the clothing CR2s, and they're identical to Miki's; and I'm told that all the other testers have reported conforming works fine.

I installed Reality 3 at the weekend, and loaded up an old scene in Poser 9 for the first time. I'd previously rendered it in Poser 7 Firefly, then in LuxRender via Pose2Lux, and wanted to see how it compared. However the boots folded up instead of conforming, and nothing I've tried has so far persuaded them to fit properly.

There's also the issue in this thread, of the hair not conforming although everything else is.

I seem to be having a tougher time of it than everybody else...  

 

 

 


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