Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I aim to update it about once a month. Oh, and it's free!
I have the genesis teens but now I think I might not use them.
I aim to update it about once a month. Oh, and it's free!
So, I saw this when it arrived into the marketplace but I balked with the limitations. How would you rate things in regard to these points in the readme:
1.3 Other bonus: You may also run it on Victoria 4. She doesnt work as good as Michael 4
2.1 The morphed figures will not bend 100% perfectly. I think they perform very well in most situations,
but sometimes you might need to use the poser morph brush to fix local distortions.
2.2 The quality of the cloth conversion process varies with the cloth.
Pokes or distortions might occur
What I see in the renders above it very satisfying, but some of the pictures are in the standard pose, so no pokethrough is too likely there. I can use magnets and (still learning) the morph tool, but if it's too severe, then I don't know how useful it would be.
I have occassionally wished there was a teen that took gen 4 textures, so this would be really helpful.
Performance with V4 -
I have run into no problems. At some of the mid settings, I think the breasts are a bit too developed, but a little dialing back on the "breast" morph fixes that. This DOES NOT work right with V4WM because of the extra bones in the WM version, but to me, it's no biggie.
Bending -
This only asserts itself with extreme poses. Again, a non-issue for me. Also, since one will probably use young teens clothed, the clothing hides minor imperfections.
Cloth Conversion -
Occurs very rarely, and the smooth brush in the morph brush suite fixes any imperfections in a few seconds.
I guarantee you there are less issues with this package than with trying to run the Daz Young Teens via DSON.
The bends need a bit of smooth morph brush when arms are way up or legs are posed 90 degree sideside or such, and the morph to k4 is dialed strongly.
However, one can trick the program and use it to morph k4 to m4, and I think, then there should be almost no near-k4 issues.
So far I didnt receive any hate mail for bad bending (but also not many product reviews either ;) I just wanted to point out that there are limits. But I think with a bit of smoothing its good.
If you like, I can send you the program shareware-like and you can decide if its good enough or not.
You know if you just dial in a tiny bit of K4 it can make your V4 look like she is in her 20s rather than in her 30s with a twenty year old face, which is the way they tend to look unaltered. And a little bit of K4 in the mix hardly seems to affect bending adversely at all. I have about 0.36 dialed into my character and that is great for an 18 yr old girl.
Love esther
I aim to update it about once a month. Oh, and it's free!
i yet have to find out if the upcoming cloth fit room will work with the mix figures. i must admit I havn't tried it out during beta because of time shortage. but i have big hopes ;)
it possibly can create just a FBM right? then one could disconnect the morph my script created with the hierarchy editor and instead slave a fit-room created or manually sculpted morph instead.
but maybe, depending on the subdivision capabilities, a high-res genesis is now morphable?
Quote - but maybe, depending on the subdivision capabilities, a high-res genesis is now morphable?
You have that subdivision script that you let me play with a while back, but it had problems with JCMs, as you might recall. Also, that script only works with sphere joints because it doesn't subdivide the weightmaps. I did try it on an exported Genesis but the results of bending were scary indeed. I didn't look at how it morphed...it might still be hanging around my runtime somewhere...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."If you can subdivide the weightmaps it would likely work fine. Of course, would it render better than simply using Poser's smoothing?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Content Advisory! This message contains nudity
EDIT the hip on the non-subdivided cr2 looks fine, so something was introduced by the script...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Yes, JCM problems, because of the body part seams. Morph Deltas are unsteady there. This is why subdividing them creates problems. One could make new ones, of course. Possibly now, with SR 3.1, even automatically. But the subdivided DAZ4 are extremly heavy. They consume hundrets of megabytes, and preview gets extremly slow, so its not really fun to work with those.
EDIT; actually it does apply to the head, but the dial just isn't visible; I gues he/she just needs some makup
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."
Is is possible to get this morphed WM rig into L3?
EDIT DOH! I just realised I used a beta version of the script; will try again with the current version...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Aren't these all morphs of the Gen 3 Unimesh?
Hiro 3 is a stand-alone figure with his own rig, unlike Hiro 4.
I tried doing a copy joint zones from the morphed WM D3/L3 to a stock L3, but it transfered the unmorphed rig with grotesque results. Is there any way to capture the joint centers of the morphed figure, short of copying them down by hand from the joint editor?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."remember if you get grotesque results to try moving the K4 dial somewhere and back as this sometimes reverses a funny grotesque result
I aim to update it about once a month. Oh, and it's free!
Unfortuantely there was no dial; what I did was essentially dropped D3-WM's rig into Laura.
I tried twiddling the dial on Hiro, but no avail...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."you're messing with things you don't understand. Stop before it's too late. oh no it's evil and it's out.
I aim to update it about once a month. Oh, and it's free!
The script was fine Hannes, but Hiro just didn't work as well as the ladies as his knees, ankles and elbows aren't as good.
M3, V3, H3 and A3 base figures are still free here...
http://download.cnet.com/Poser-DAZStudio-3D-Models-Pack/3000-6677_4-10579249.html
I'm playing with this using JP's D3-WM as a starting point to try to get some more WM Gen 3 figures. Laura and Stephanie 3 morphs of D3-WM worked pretty well but need the weight maps tweaked in the knee. If I could get the rig of the morphed figure back into L3 or S3 it would be a bit less complicated; is there a script somewhere that would copy the joint centers of the morphed figure to a new figure? The Setup Room and Copy Joint Zones copy the rig of the zeroed figure...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - WandW, how did you get the David's weight maps into SP3 & Laura? I missed that.
I used CC's M4/K4 mixing script. Starting with an empty scene, Load D3-WM, go to the Body Properties and rename it '"Michael 4", then load S3 or L3 and rename it to "The Kids 4", select D3...er... "Michael 4", and run the script and weight map the bulges. When you dial in the morph you end up with a D3 wth the lady's shape and joint centers, but it's still D3, so it can't wear their clothes without conversion...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - > Quote - WandW, how did you get the David's weight maps into SP3 & Laura? I missed that.
I used CC's M4/K4 mixing script. Starting with an empty scene, Load D3-WM, go to the Body Properties and rename it '"Michael 4", then load S3 or L3 and rename it to "The Kids 4", select D3...er... "Michael 4", and run the script and weight map the bulges. When you dial in the morph you end up with a D3 wth the lady's shape and joint centers, but it's still D3, so it can't wear their clothes without conversion...
That is so simple I would have never thought of it.
How does V3 look mixed with K4?
I aim to update it about once a month. Oh, and it's free!
Quote - How does V3 look mixed with K4?
I haven't tried it;they are not the same mesh, nor even grouped the same...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."okay I got it, you use the mixing scripts on 2 different gen 3 figures.
I aim to update it about once a month. Oh, and it's free!
It should work if they use the same mesh...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - Are these shipped with Poser?
Yes; IIRC they are among the Poser 5 people... (I'm not at a Poser machine right now)
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Judy and Penny are from the Poser 5, yes. But, there's only one of these included with PP2012, Judy casual. The legacy figures can be downloaded from SM, all you need is a S/N, and they can all be downloaded.
Myself, I think they're not the same mesh, and Penny's mesh is a mess, period.
Doric.
The "I" in Doric is Silent.
I seem to remember that to get to them, you had to go through SM, I think there was a link to the legacy figures. I know all of the P4 and P5 were in one pack. But that was a few years ago, it might have changed, and you did have to have serial numbers of a higher version to get them.
Doric.
The "I" in Doric is Silent.
@wayneout: Poser 9 doesnt work because the python functions that convert a figure to weightmap are blocked. In theory, one could provide the RTE-encoded straight-forward--weightmapped M4/V4 like joe did to share his gen3 weightmapped figures. but that is a huge file, I have no experience with this process, and the programs would need to be reworked and the whole thing retested. Too many obstacles I'm afraid.
It's actually not that large of a file. The compressed M4K4 crz is only 5.6MB. It would certainly need to be RTE encoded against K4, and likely need the resulting file encoded againsst M4. It woud be a bit of work to decode, but it would then be available to Poser 9 and 10 users...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."For those who don't have it, Kids 4 is on Fast Grab at 70% off...
http://www.daz3d.com/fast-grab-3d-models
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."From the DAZ EULA:
Notwithstanding the foregoing, DAZ wishes to encourage user expansion of the catalog of Content available to users. Therefore, User may also access, use, copy, and modify the Content stored on such computers in the creation of one or more derived or additional works provided that:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Can anyone tell me whether the clothing fit portion of this product would be better or worse than using Wardrobe Wizard to refit an M4 item for K4?
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The clothing fit portion is very quick and easy and probably would look better too I think. I use the K4V4 mix figure all the time now, and everytime I change the character's clothes I just hit the button and the clothes instantly fit. I ahve had a shoe problem though with one pair of shoes only.
I aim to update it about once a month. Oh, and it's free!
Quote - The clothing fit portion is very quick and easy and probably would look better too I think. I use the K4V4 mix figure all the time now, and everytime I change the character's clothes I just hit the button and the clothes instantly fit. I ahve had a shoe problem though with one pair of shoes only.
Thanks estherau!
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Thanks for your feedback :). I just saw that the character you are referring to is available at sharecg. I'll have a look at it and see what can be done to improve the cloth fitting.