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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: ipisoft bvh export to poser - figure stays in same location


JANNEMO ( ) posted Tue, 21 May 2013 at 7:30 AM · edited Mon, 03 February 2025 at 2:10 AM

Hi,

We seems to be a few persons with the same problem, maybe someone here knows how to handle that, you can read the whole story on ipisoft forum :

http://forum.ipisoft.com/viewtopic.php?f=13&t=6712

Thanks in advance for any tip, i've been trying to fix that for hours and didn't find any solutions so you're my last hope haha !


markschum ( ) posted Tue, 21 May 2013 at 10:36 AM

In Poser  open the keyframe editor and select the BODY and HIP actor. If there are no translations or rotation in either actor there is probably a problem in the Names in the bvh file.  A bvh file can be opened in a text editor and the list of body parts should be near the start.


JANNEMO ( ) posted Thu, 23 May 2013 at 9:16 AM · edited Thu, 23 May 2013 at 9:29 AM

Hi,

i tried to open a bvh file but didn't really understood what to do then. I can provide you a bvh file if it can help. My bvh files works well with genesis in daz, so i don't understand what's wrong with my character in poser... It could be a paid job to get me out of that hell because i'm beginning to be desperate by this problem...

So :

  • I capture a dancer with a kinect sensor in ipisoft mocap software and generate a bvh file.

  • I then need to use that bvh with m4 skeleton in poser.

Between that, i've tried everything but can't  get better result than a character who's not moving in the space. To be clear, i lose the hip translations somewhere at the import in poser. No one has ever tried to do the same thing ?


markschum ( ) posted Thu, 23 May 2013 at 10:27 AM

I can have a look at it for you. I sent a pm.


markschum ( ) posted Thu, 23 May 2013 at 7:23 PM

not sen an email yet.


JANNEMO ( ) posted Mon, 27 May 2013 at 11:48 AM

strange, i sent one to you maybe half an hour after your PM. I have worked on that since and found that my bvh files works great with another character, the classic james skeleton from poser ; I guess now that the character is making trouble and not the import settings.

M3 skeleton (which is more or less the same as M4 skeleton) moves in the space ! Good enough for me :)

much thanks anyway !


markschum ( ) posted Mon, 27 May 2013 at 2:44 PM

so James ands M3 both work but M4 does not ?   

thats curious.

you could load your bvh file and save it as an animated pose , then load that pose to M4 and see what happens.  I seem to remember a few body part names are different in the M4 and V4 figures.


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