Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
at share CG they have the whole character
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
"at share CG they have the whole character
http://www.sharecg.com/v/33043/browse/11/Poser/Cyberman-PC"
That's the old cyberman version, OP is looking for the more recent design, as in "2013 cyberman upgrade"; the title of the thread and attached images.
Quote - at share CG they have the whole character
thats an Invasion type Cyberman from the 1960's. (went up against the 2nd Doctor)
http://www.thedoctorwhosite.co.uk/cybermen/cybermen-designs/
IIRC, Muskateer Zikeo (sp?) made the whole thing as a suit, or set of pieces for the DAZ figures.
Can't remember where it's posted, though. Sorry.
Coppula eam se non posit acceptera jocularum.
Sorry, Bluto. I know how frustrating it can be. Some people see little more than a metallic mask with "handles" and confuse the various designs.
I some ways, the "Nightmare in Silver" helmet harkens to the "Moonbase", "Tomb Of..." and "Wheel in Space" smooth facial design
I don't know of anything at the moment; but if I do, I'll post a link here.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!
@ Bluto - yes, I know but the head is very similar to the last version that it shouldn't take much to adapt it, and since it's only the head you asked for I thought it'd be useful.
Coppula eam se non posit acceptera jocularum.
I'll keep you posted here unless I get too frustrated...
Turning into an interesting challenge, not quite sure if this is going to be a fail or not yet. I've been busy with work but I have off tomorrow and I'll get back to modeling this thing. Regardless, I'll post some progress images in a day or two. I have a hard time with modeling things not of my own conception and dealing with preconceived design factors...
Quote - Ok. What's left... still have to do quite a few cuts; adding loops and control edges, culling some hidden polys. Some minor details, extrude and work in the beginning of the neck region, adjust the different planes, flatten normals, cleaning up. Once all of this is done I'll move on to the final level of subdivision on certain parts that require tightening up and smoothing... Detailing and establishing the finished eye-discs, mouth, etc. Then I'll move on to the UV mapping. Update in a couple of days or so.
wow , im floored , i couldnt imagine that something like this could be put together so quickly , this is truly a thing of beauty
I know Bluto is wanting the "Nightmare in Silver" design, but I feel the following is at least tangently related.
For anyone who has wanted the design that debuted in Peter Davison's outing "EarthShock", Blender artist Richard Marklew has released .OBJ versions of both the helmet (both high and low resolution versions) and the distinctive yoke styled "chest unit" (which he uploaded just today).
The thread I'm linking itself has links to the items in question.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2868052
I now return you to your normally scheduled thread.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Sorry I haven't gotten back sooner but I haven't had much time to work on this as the real world concerns (work and whatnot) have taken precedence... Anyway, have moved to the final level of subdivision. Still some minor modeling and tweaking left before UVing. The mapping should go pretty easily as I built this trying to stay as low poly as possible and with cutting up for mapping in mind. The final creases and details will be done with a displacement map. I'm just going to go ahead and put a lot of material regions for versatilities sake. After the mapping is done I'll create some additional fit morphs and do some minor .pp2/.obj text editing to tidy things up.
Here's some WIP wires and a basic Poser render to test Posers smoothing with this. So far so good I guess. Shouldn't be too long now.
oh, yeah... all quads! although to a certain extent there's nothing wrong with small triangles in poser, take the gen 3 figures or DinoRaul's models for instance (only a fanatic would say that those are poorly modeled), but it just worked out that way. I'll get back in a few days with an additional update
@rokket, there's a material zone for each part or section. I'm going to add material zones for the eyes and mouth parts. In total there will be about 20 material regions. The render itself is Poser with just some diffuse grays, really just a test to check smoothing. The final finished renders will probably be IDL with some different materials. Snarlygribbly's EZMetals should look nice I'd think.
While the whole thing is going to be UV'd for completionist's sake I'm just going to go the procedural route for render I guess. Anyway, I'll include templates in case bluto wants to create some textures... I'm really just UVing it so that I can utilize Photoshop created displacement maps to finalize the detailing.
@Redfern, yes those areas on the cheeks and the eye divits specifically will be displacement. I'm going to use gray scale displacement maps run through a math node. While the model is not by any means an exact replica in terms of proportions I'm going to remain true to the gross surface details. Next modeling step is the recessions on the head gear pipes...
thanks for the comments.
_oh yeah, I couldn't find any reference for the detailing of the back of the helm... just winged it.
_update... the modeling, UVing, and assigning of material zones are done. Also templates have been neatly sorted and displacement maps for the final details are in place. All that's left now is to generate a .pp2, point that file at an external .obj, some minor text editing, and a few easy morphs. I had to make the displacement eye corner detail non-continuous into the eye socket as this was causing an artifact in render, a necessary deviation from design in this instance IMO.
Anyway. I'll make a ReadMe and Runtime, zip it up, and submit the finished prop to the freestuff here sometime later this week. I'll post on this thread when it's ready for download.
Some images_
Now, that looks very, very damn nice indeed.
Coppula eam se non posit acceptera jocularum.
chuckle, yeah. Sorry I seem to be lingering on when the thing is so close to completion but dotting all of the I's and crossing all of the T's is really the fun part for me. Really though, I need to wrap this up so I can get back to a more complex project that I've been working on. The reason that I started this was really just a way of procrastinating on said project, and of course as a friendly gesture. Ok, back to work... V4 fit next.
Of course it's a great piece of modeling; that goes without saying. (Such an odd expression)
But how do you intent to use it, Bluto? Mix'n'match with other Cyberman elements? Because, well, there's no "matching" body to go with it. The closest thing might be Zikeo's "Amour Y". It's geared for DAZ studio. Muskateer Graphics converted it for Poser, but it was a site download and his site is gone. I tried the "WayBack Machine" and even retrieved the download page, but the zip file itself was not archived.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!
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is there any modelers that would be willing to provide me with one