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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: 2o13 cybermen head upgrade?


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bluto ( ) posted Sat, 08 June 2013 at 8:31 AM · edited Mon, 25 November 2024 at 4:47 AM

file_495097.jpg

i really hate to be a bother to anyone but i find myself in need of an object i have not the shill to model myself . i want a 2013 cyberman helmet

 is there any modelers that would be willing to provide me with one  


bluto ( ) posted Sat, 08 June 2013 at 8:35 AM · edited Sat, 08 June 2013 at 8:36 AM

file_495098.jpg

side view


DeathMetalDesk ( ) posted Sat, 08 June 2013 at 9:51 AM

as a prop? fit to what figure?


ghostship2 ( ) posted Sat, 08 June 2013 at 9:51 AM
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at share CG they have the whole character

http://www.sharecg.com/v/33043/browse/11/Poser/Cyberman-PC

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DeathMetalDesk ( ) posted Sat, 08 June 2013 at 10:30 AM

"at share CG they have the whole character

http://www.sharecg.com/v/33043/browse/11/Poser/Cyberman-PC"

That's the old cyberman version, OP is looking for the more recent design, as in "2013 cyberman upgrade"; the title of the thread and attached images.


Khai-J-Bach ( ) posted Sat, 08 June 2013 at 12:50 PM · edited Sat, 08 June 2013 at 12:50 PM

Quote - at share CG they have the whole character

http://www.sharecg.com/v/33043/browse/11/Poser/Cyberman-PC

 

thats an Invasion type Cyberman from the 1960's. (went up against the 2nd Doctor)

http://www.thedoctorwhosite.co.uk/cybermen/cybermen-designs/



SamTherapy ( ) posted Sat, 08 June 2013 at 6:39 PM

IIRC, Muskateer Zikeo (sp?) made the whole thing as a suit, or set of pieces for the DAZ figures.

Can't remember where it's posted, though.  Sorry.  

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bluto ( ) posted Sat, 08 June 2013 at 8:33 PM · edited Sat, 08 June 2013 at 8:36 PM

Quote - as a prop? fit to what figure?

 

yes ,I would love it as a prop.

 i suppose if it had to fit any figure i guess it would be for m4 or maybe freak 4

as long as it could be scaled to fit v4 and she freak as well


SamTherapy ( ) posted Sat, 08 June 2013 at 8:55 PM

Attached Link: CyberDude

As I wuz sayin'...

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bluto ( ) posted Sat, 08 June 2013 at 9:03 PM · edited Sat, 08 June 2013 at 9:06 PM

file_495105.jpg

no that was the previous model , this one is the upgrade from that model an is stated in the title of this thread 2013 cyberman helmet

 


Redfern ( ) posted Sat, 08 June 2013 at 9:17 PM

Sorry, Bluto.  I know how frustrating it can be.  Some people see little more than a metallic mask with "handles" and confuse the various designs.

I some ways, the "Nightmare in Silver" helmet harkens to the "Moonbase", "Tomb Of..." and "Wheel in Space" smooth facial design

I don't know of anything at the moment; but if I do, I'll post a link here.

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


ghostship2 ( ) posted Sat, 08 June 2013 at 10:34 PM
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I haven't seen the new shows...used to Jon Pertwee as the Doctor.

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ghostship2 ( ) posted Sat, 08 June 2013 at 10:35 PM
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that looks like iron man to me

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SamTherapy ( ) posted Sun, 09 June 2013 at 12:24 PM

@ Bluto - yes, I know but the head is very similar to the last version that it shouldn't take much to adapt it, and since it's only the head you asked for I thought it'd be useful.

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flibbits ( ) posted Sun, 09 June 2013 at 12:30 PM

Nothing about new Who is an upgrade over the original Who.



Khai-J-Bach ( ) posted Sun, 09 June 2013 at 12:52 PM

Quote - Nothing about new Who is an upgrade over the original Who.

that contributed NOTHING. so how about you take it to a new thread of your own? lets keep this on subject shall we?



DeathMetalDesk ( ) posted Sun, 09 June 2013 at 12:59 PM

file_495114.jpg

thread piqued my interest so I've started blocking out a model fit to M4 (I don't have m4 but am using a bodysuit proxy for measurements, thanks Joe_Quick!), it's all very in the low assembling stage at this moment but I haven't run into any design problems at this point other than I'm going to have to use a displacement map for the eye corner tear divit. Not enough geometry is going to be there to model the divet. I'll fit it to M3 and V4 when it's done. Also, I'm going to take some minor design liberties but I'll try to keep with the newer Cyberman aesthetic overall.

I'll keep you posted here unless I get too frustrated...


SamTherapy ( ) posted Sun, 09 June 2013 at 1:54 PM

That looks superb.

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bluto ( ) posted Sun, 09 June 2013 at 5:32 PM

oowwwww!!!! verry nice indeed


DeathMetalDesk ( ) posted Tue, 11 June 2013 at 1:15 AM

Turning into an interesting challenge, not quite sure if this is going to be a fail or not yet. I've been busy with work but I have off tomorrow and I'll get back to modeling this thing. Regardless, I'll post some progress images in a day or two. I have a hard time with modeling things not of my own conception and dealing with preconceived design factors...


DeathMetalDesk ( ) posted Thu, 13 June 2013 at 1:40 AM

file_495175.jpg

Ok. What's left... still have to do quite a few cuts; adding loops and control edges, culling some hidden polys. Some minor details, extrude and work in the beginning of the neck region, adjust the different planes, flatten normals, cleaning up. Once all of this is done I'll move on to the final level of subdivision on certain parts that require tightening up and smoothing... Detailing and establishing the finished eye-discs, mouth, etc. Then I'll move on to the UV mapping. Update in a couple of days or so.


bluto ( ) posted Thu, 13 June 2013 at 7:07 AM

Quote - Ok. What's left... still have to do quite a few cuts; adding loops and control edges, culling some hidden polys. Some minor details, extrude and work in the beginning of the neck region, adjust the different planes, flatten normals, cleaning up. Once all of this is done I'll move on to the final level of subdivision on certain parts that require tightening up and smoothing... Detailing and establishing the finished eye-discs, mouth, etc. Then I'll move on to the UV mapping. Update in a couple of days or so.

 

 

wow , im floored , i couldnt imagine that something like this could be put together so quickly , this is truly a thing of beauty


Redfern ( ) posted Sat, 15 June 2013 at 6:45 PM

I know Bluto is wanting the "Nightmare in Silver" design, but I feel the following is at least tangently related.

For anyone who has wanted the design that debuted in Peter Davison's outing "EarthShock", Blender artist Richard Marklew has released .OBJ versions of both the helmet (both high and low resolution versions) and the distinctive yoke styled "chest unit" (which he uploaded just today).

The thread I'm linking itself has links to the items in question.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2868052

I now return you to your normally scheduled thread. 😉

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


DeathMetalDesk ( ) posted Sun, 16 June 2013 at 3:02 PM

Sorry I haven't gotten back sooner but I haven't had much time to work on this as the real world concerns (work and whatnot) have taken precedence... Anyway, have moved to the final level of subdivision. Still some minor modeling and tweaking left before UVing. The mapping should go pretty easily as I built this trying to stay as low poly as possible and with cutting up for mapping in mind. The final creases and details will be done with a displacement map. I'm just going to go ahead and put a lot of material regions for versatilities sake. After the mapping is done I'll create some additional fit morphs and do some minor .pp2/.obj text editing to tidy things up.

Here's some WIP wires and a basic Poser render to test Posers smoothing with this. So far so good I guess. Shouldn't be too long now.


DeathMetalDesk ( ) posted Sun, 16 June 2013 at 3:02 PM

file_495236.jpg

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DeathMetalDesk ( ) posted Sun, 16 June 2013 at 3:05 PM

file_495238.jpg

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DeathMetalDesk ( ) posted Sun, 16 June 2013 at 3:08 PM

file_495240.jpg

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DeathMetalDesk ( ) posted Sun, 16 June 2013 at 3:11 PM

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DeathMetalDesk ( ) posted Sun, 16 June 2013 at 3:41 PM

oh, yeah... all quads! although to a certain extent there's nothing wrong with small triangles in poser, take the gen 3 figures or DinoRaul's models for instance (only a fanatic would say that those are poorly modeled), but it just worked out that way. I'll get back in a few days with an additional update


rokket ( ) posted Sun, 16 June 2013 at 5:08 PM

Nice work! Is the last render in Poser with all material zones in place by any chance?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


SamTherapy ( ) posted Sun, 16 June 2013 at 6:10 PM

Very nice work.

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Redfern ( ) posted Sun, 16 June 2013 at 6:11 PM

That's looking very slick!

I am curious; what about those slightly recessed cheek sections depicted in the photos Bluto shared?  Will they be handled by bump or displacement maps?

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


bluto ( ) posted Sun, 16 June 2013 at 8:43 PM

i am sooooooooo impressed this looks wonderful

 


DeathMetalDesk ( ) posted Mon, 17 June 2013 at 1:25 AM

@rokket, there's a material zone for each part or section. I'm going to add material zones for the eyes and mouth parts. In total there will be about 20 material regions. The render itself is Poser with just some diffuse grays, really just a test to check smoothing. The final finished renders will probably be IDL with some different materials. Snarlygribbly's EZMetals should look nice I'd think.

While the whole thing is going to be UV'd for completionist's sake I'm just going to go the procedural route for render I guess. Anyway, I'll include templates in case bluto wants to create some textures... I'm really just UVing it so that I can utilize Photoshop created displacement maps to finalize the detailing.


DeathMetalDesk ( ) posted Mon, 17 June 2013 at 1:31 AM · edited Mon, 17 June 2013 at 1:40 AM

@Redfern, yes those areas on the cheeks and the eye divits specifically will be displacement. I'm going to use gray scale displacement maps run through a math node. While the model is not by any means an exact replica in terms of proportions I'm going to remain true to the gross surface details. Next modeling step is the recessions on the head gear pipes...

thanks for the comments.

_oh yeah, I couldn't find any reference for the detailing of the back of the helm... just winged it.


Krystall3 ( ) posted Mon, 17 June 2013 at 10:11 AM

That is very good, your lines are really well done. 😄


Krystall3 ( ) posted Mon, 17 June 2013 at 10:12 AM

That is very good, your lines are really well done. 😄


DeathMetalDesk ( ) posted Sat, 22 June 2013 at 8:05 AM

_update... the modeling, UVing, and assigning of material zones are done. Also templates have been neatly sorted and displacement maps for the final details are in place. All that's left now is to generate a .pp2, point that file at an external .obj, some minor text editing, and a few easy morphs. I had to make the displacement eye corner detail non-continuous into the eye socket as this was causing  an artifact in render, a necessary deviation from design in this instance IMO.

Anyway. I'll make a ReadMe and Runtime, zip it up, and submit the finished prop to the freestuff here sometime later this week. I'll post on this thread when it's ready for download.

Some images_


DeathMetalDesk ( ) posted Sat, 22 June 2013 at 8:06 AM

file_495463.jpg

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DeathMetalDesk ( ) posted Sat, 22 June 2013 at 8:09 AM

file_495464.jpg

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DeathMetalDesk ( ) posted Sat, 22 June 2013 at 8:11 AM

file_495465.jpg

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Redfern ( ) posted Sat, 22 June 2013 at 8:47 AM

I think it looks fantastic and I suspect Bluto will also love it!

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


bluto ( ) posted Sun, 23 June 2013 at 10:04 PM

oh yess , that's the tickit , i love it

 

 


SamTherapy ( ) posted Sun, 23 June 2013 at 10:54 PM

Now, that looks very, very damn nice indeed.

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DeathMetalDesk ( ) posted Mon, 24 June 2013 at 2:18 AM

Thanks for the comments, gentlemen.


DeathMetalDesk ( ) posted Tue, 25 June 2013 at 1:01 AM

file_495545.jpg

some preview documentary images, the fit morph for Apollo Maximus...


bluto ( ) posted Tue, 25 June 2013 at 7:08 AM · edited Tue, 25 June 2013 at 7:12 AM

well , now your just teasing me !!!

 i want it ,now !!!!!!!!


DeathMetalDesk ( ) posted Tue, 25 June 2013 at 10:54 AM

chuckle, yeah. Sorry I seem to be lingering on when the thing is so close to completion but dotting all of the I's and crossing all of the T's is really the fun part for me. Really though, I need to wrap this up so I can get back to a more complex project that I've been working on. The reason that I started this was really just a way of procrastinating on said project, and of course as a friendly gesture. Ok, back to work... V4 fit next.


Redfern ( ) posted Tue, 25 June 2013 at 6:27 PM

Of course it's a great piece of modeling; that goes without saying.  (Such an odd expression)

But how do you intent to use it, Bluto?  Mix'n'match with other Cyberman elements?  Because, well, there's no "matching" body to go with it.  The closest thing might be Zikeo's "Amour Y".  It's geared for DAZ studio.  Muskateer Graphics converted it for Poser, but it was a site download and his site is gone.  I tried the "WayBack Machine" and even retrieved the download page, but the zip file itself was not archived.

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


Redfern ( ) posted Tue, 25 June 2013 at 6:43 PM

I just sent a site mail to Aremis2000, the Rendo' member who use to have the Muskateer Graphics site.  I asked if he have have the "lost' zip file and if he's willing to share it again.

Hopefully I'll get a reply.

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


bluto ( ) posted Tue, 25 June 2013 at 8:14 PM

file_495570.jpg

bill , a couple weeks back someone posted up a new ironman for m4 , i forget where it was at . i think there was a link in the superhero thread at daz . i was going to use it with that one and also with the toon bot bodies ive been playing around with .


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