Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
Quote - But fixing the breasts afterwards with a morph will distort the texture as Vilters correctly points out in the Dawn thread.
Yes true, then again what other option is there? Unless people are happy with how they look as is. Only other solution is a custom UV to cater for the morph set to prevent stretching, which I do not think is a viable solution.
Content Advisory! This message contains nudity
HiveWire3D is going for anatomically correct.
The breats topolagy loop that divides the breast from the rib cage is in about the right place.
A male & flat chested female nipples set at the same place on the ribe cage.
If you want bigger ,gravity affected breast then you start from the second breast loop,third breast loop etc etc pull out and down.
Now if you don't want to go for anatomically correct that's fine to ,it's your mesh.
Artist are not allways accussed of folling the rules.Worked out good for Picasso.
HiveWire3D did not follow the Quad Rule ,Oh the sinners. C4D is going to get them ;)
That one .jpg wireframe just exsplains it all and why the divide in to two companies ,don't it.
I've never been that concerend with toes.
but Rex's n Rox's toes are rigged also.
So I guess all the meshes toes will be rigged now
,that's a good thing for those who need rigged toes.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Quote - Even with a bra they are too high.
STANDARD = With arms in a loosely down position. As when standing normally or walking around.
The nipple hight is in the center between collar bend and elbow bend.
Right in the middle of the biceps when you bend your forearm.Go out, look around.
it is OK to model in a "T" pose.
But you can NOT model breasts in a "T" pose, because they will always end up too high on the chest.
not all breast fit that measurement. as nippel position varies per woman, breast shape and weight and age. some have Hooter Saluters..some have slouchers...some have the downward pointing brown eyes...they all vary. Starting with a fairly simple breast shape is a good starting point.
https://www.darkelegance.co.uk/
I am beginning to think vilters has a point on this. If you drop the arms to her sides (eyeballing it) it seems that the nipples will line up at about top of her bicep. I tried looking up some good natural photo reference and found a few that mostly all conformed to the mid bicep 'rule' but it wasn't very in depth as i have a family and it probably looked liked I was just surfing porn!
I'm not terribly concerned about it though, it seems to me you could morph it into line. spreading the stretch out enough as to not be overly noticable. I'm not planning on many closeup naked boob renders anyway!
Quote -
HiveWire3D did not follow the Quad Rule ,Oh the sinners. C4D is going to get them ;)
That one .jpg wireframe just exsplains it all and why the divide in to two companies ,don't it.
I noticed a lot more liberal use of triangular polygons in the mesh pics we have seen. I've never quite understood why they are a bad thing TBH. The first few models I made had tons of them and they didn't seem to cause much for ill-effect
Quote - > Quote -
HiveWire3D did not follow the Quad Rule ,Oh the sinners. C4D is going to get them ;)
That one .jpg wireframe just exsplains it all and why the divide in to two companies ,don't it.
I noticed a lot more liberal use of triangular polygons in the mesh pics we have seen. I've never quite understood why they are a bad thing TBH. The first few models I made had tons of them and they didn't seem to cause much for ill-effect
For some reason, Poser doesn't like triangles.
Quote - For some reason, Poser doesn't like triangles.
Why do you say that? As JoePublic has pointed out, Poser figures like M2 have plenty of triangles, and they are fine in Poser, even with SubD.
He says it was game engines that had trouble with triangles. That is no longer true, but the idea lingers.
Content Advisory! This message contains nudity
Game meshes are always 100% Tri's
http://www.polycount.com/forum/showthread.php?t=99126
Game meshes do not get SubDed
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
If the new figure was capable of both sekirei/queen's blade perportions (my favorite) or thin/atheletic/"real" perportions, she has potential to do well.
If she has a pretty face and looks nice enough out of the box, she can do well.
If her ears are built to flatten so we can add cat ears or fox ears, then she's the best model ever.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Quote - If the new figure was capable of both sekirei/queen's blade perportions (my favorite) or thin/atheletic/"real" perportions, she has potential to do well.
If she has a pretty face and looks nice enough out of the box, she can do well.
If her ears are built to flatten so we can add cat ears or fox ears, then she's the best model ever.
pretty much any ear can be smoothed away or flattened. I did it for v4 regularly when I made female twi'leks, then pulled the geometry out into a nub. The only problem for me was that flattened and then pulled out nub was textrued like the inside of an ear
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
But fixing the breasts afterwards with a morph will distort the texture as Vilters correctly points out in the Dawn thread.
And Zev0 is right about the toes. Unless you have a full set of toe bones like the Poser 5 to 10 people, you need morphs.
(And I rather prefer morphs because re-rigging fingers for exteme morphs is already hard enough. That's why I also don't like rigged tounge and teeth or additional helper bones.)