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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: The perfect Poser figure


JoePublic ( ) posted Wed, 26 June 2013 at 7:55 AM · edited Wed, 26 June 2013 at 8:01 AM

But fixing the breasts afterwards with a morph will distort the texture as Vilters correctly points out in the Dawn thread.

And Zev0 is right about the toes. Unless you have a full set of toe bones like the Poser 5 to 10 people, you need morphs.

(And I rather prefer morphs because re-rigging fingers for exteme morphs is already hard enough. That's why I also don't like rigged tounge and teeth or additional helper bones.)


Zev0 ( ) posted Wed, 26 June 2013 at 7:57 AM · edited Wed, 26 June 2013 at 7:58 AM

Quote - But fixing the breasts afterwards with a morph will distort the texture as Vilters correctly points out in the Dawn thread.

Yes true, then again what other option is there? Unless people are happy with how they look as is. Only other solution is a custom UV to cater for the morph set to prevent stretching, which I do not think is a viable solution.

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RorrKonn ( ) posted Wed, 26 June 2013 at 10:12 AM · edited Wed, 26 June 2013 at 10:18 AM

Content Advisory! This message contains nudity

HiveWire3D is going for anatomically correct.
The breats topolagy loop that divides the breast from the rib cage is in about the right place.
A male & flat chested female nipples set at the same place on the ribe cage.
If you want bigger ,gravity affected breast then you start from the second breast loop,third breast loop etc etc pull out and down.

Now if you don't want to go for anatomically correct that's fine to ,it's your mesh.
Artist are not allways accussed of folling the rules.Worked out good for Picasso.

HiveWire3D did not follow the Quad Rule ,Oh the sinners. C4D is going to get them ;)
That one .jpg wireframe just exsplains it all and why the divide in to two companies ,don't it.

I've never been that concerend with toes.
but Rex's n Rox's toes are rigged also.
So I guess all the meshes toes will be rigged now
,that's a good thing for those who need rigged toes.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


DarkElegance ( ) posted Wed, 26 June 2013 at 4:30 PM

Quote - Even with a bra they are too high.

STANDARD = With arms in a loosely down position. As when standing normally or walking around.

The nipple hight is in the center between collar bend and elbow bend.
Right in the middle of the biceps when you bend your forearm.

Go out, look around.

it is OK to model in a "T" pose.
But you can NOT model breasts in a "T" pose, because they will always end up too high on the chest.

not all breast fit that measurement. as nippel position varies per woman, breast shape and weight and age. some have Hooter Saluters..some have slouchers...some have the downward pointing brown eyes...they all vary. Starting with a fairly simple breast shape is a good starting point.

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meatSim ( ) posted Thu, 27 June 2013 at 1:35 AM

I am beginning to think vilters has a point on this.  If you drop the arms to her sides (eyeballing it) it seems that the nipples will line up at about top of her bicep.  I tried looking up some good natural photo reference and found a few that mostly all conformed to the mid bicep 'rule' but it wasn't very in depth as i have a family and it probably looked liked I was just surfing porn!

I'm not terribly concerned about it though, it seems to me you could morph it into line. spreading the stretch out enough as to not be overly noticable.  I'm not planning on many closeup naked boob renders anyway!


meatSim ( ) posted Thu, 27 June 2013 at 1:38 AM

Quote -  

HiveWire3D did not follow the Quad Rule ,Oh the sinners. C4D is going to get them ;)
That one .jpg wireframe just exsplains it all and why the divide in to two companies ,don't it.

 

I noticed a lot more liberal use of triangular polygons in the mesh pics we have seen.  I've never quite understood why they are a bad thing TBH.  The first few models I made had tons of them and they didn't seem to cause much for ill-effect


lmckenzie ( ) posted Thu, 27 June 2013 at 2:52 AM

At least the shrimpers are happy.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


EClark1894 ( ) posted Thu, 27 June 2013 at 8:51 AM

Quote - > Quote -  

HiveWire3D did not follow the Quad Rule ,Oh the sinners. C4D is going to get them ;)
That one .jpg wireframe just exsplains it all and why the divide in to two companies ,don't it.

 

I noticed a lot more liberal use of triangular polygons in the mesh pics we have seen.  I've never quite understood why they are a bad thing TBH.  The first few models I made had tons of them and they didn't seem to cause much for ill-effect

For some reason, Poser doesn't like triangles.




randym77 ( ) posted Thu, 27 June 2013 at 9:21 AM

Quote - For some reason, Poser doesn't like triangles.

Why do you say that?  As JoePublic has pointed out, Poser figures like M2 have plenty of triangles, and they are fine in Poser, even with SubD.

He says it was game engines that had trouble with triangles.  That is no longer true, but the idea lingers.


EClark1894 ( ) posted Thu, 27 June 2013 at 9:34 AM

Hey, that's what I heard. I try to avoid putting any triangles in my meshes when I model though, but I have put them in and I agree that Poser seems to handle them quite well.




JoePublic ( ) posted Thu, 27 June 2013 at 9:57 AM · edited Thu, 27 June 2013 at 10:02 AM

file_495617.jpg

What Poser doesn't like are long, thin triangles.

Some modelling techniques create very messy meshes when converted to object files.

But as long as polygon size is fairly even, Poser doesn't care about quads, tris, poles or even n-gons.


RorrKonn ( ) posted Thu, 27 June 2013 at 10:34 AM · edited Thu, 27 June 2013 at 10:44 AM

Content Advisory! This message contains nudity

Game meshes are always 100% Tri's

http://www.polycount.com/forum/showthread.php?t=99126

Game meshes do not get SubDed

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Winterclaw ( ) posted Thu, 27 June 2013 at 2:14 PM

If the new figure was capable of both sekirei/queen's blade perportions (my favorite) or thin/atheletic/"real" perportions, she has potential to do well.

If she has a pretty face and looks nice enough out of the box, she can do well.

If her ears are built to flatten so we can add cat ears or fox ears, then she's the best model ever.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


meatSim ( ) posted Thu, 27 June 2013 at 4:06 PM

Quote - If the new figure was capable of both sekirei/queen's blade perportions (my favorite) or thin/atheletic/"real" perportions, she has potential to do well.

If she has a pretty face and looks nice enough out of the box, she can do well.

If her ears are built to flatten so we can add cat ears or fox ears, then she's the best model ever.

 

pretty much any ear can be smoothed away or flattened.  I did it for v4 regularly when I made female twi'leks, then pulled the geometry out into a nub.  The only problem for me was that flattened and then pulled out nub was textrued like the inside of an ear


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