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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Satin *sigh*


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LaurieA ( ) posted Sat, 13 July 2013 at 6:06 AM · edited Sat, 13 July 2013 at 6:15 AM

Quote - For those of us coming in late to the game..

PLEASE. "that other thread about satin?" Where? And GEM SHADERS? Just last night I spend an ungodly amount of time on a pair of earrings where I REALLY needed some gem shaders.. But.. Where?

(oh and a bonus question: Who's this Angela you've made all those freebies for, LaurieA?)

LOL...wow...lots of questions ;).

What other thread about satin? I'm not aware of another, of course that means nothing. I miss a lot (and forget a lot). LOL

As for gem shaders...I have some on my website (look down at my sig) but they're in the V4 Rings freebie. Made in PP12 tho, not PP14.

Angela is a free figure by Mankahoo (ali here at Rendo). Her morphs are extra tho, but she has some great expressions in the free base :). At ShareCG here...

If you download the Ring freebie with the gem shaders, use the shaders, modify them...do what you want with them. Mostly they were just practice for me...some of them aren't so awesome, but there's a few "gems" so to speak. LOL.

Laurie



TrekkieGrrrl ( ) posted Sat, 13 July 2013 at 5:07 PM

Quote -
What other thread about satin? I'm not aware of another, of course that means nothing. I miss a lot (and forget a lot). LOL

Well it might not have been solely on satin, but the one BB was referring to.. something he told you.. I'm always keen to learn more about shaders...

*And thanks for the pointer to the rings. I've signed up there now :D

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Frequency3D ( ) posted Sun, 14 July 2013 at 8:18 AM · edited Sun, 14 July 2013 at 8:20 AM
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I would like to mention something else:

I had a lot of trouble with shaders I had created in Poser 8 when I transferred to Poser Pro 2012. Especially a velvet that looked horrible!

It might be worth having a look at your Gamma settings when rendering. The default Gamma setting in Poser PRO 2012 is something like 2.20. But to get the same results as you had in Poser 8 you will need to set it either to 1.00 or OFF.

This can be an issue when making materials for sale and wanting them to be backwards compatible.

Also, I ran a bunch of tests as I dicovered that Gamma affects displacements maps (which I use a lot)

Have a look at this for what happens to displacement when changing Gamma values:

Gamma Tests

As you can see, Displacement maps increase in strength when lowering the Gamma values and vice versa. This tends to be part of the reason why Poser 8 textures can look flat in Poser PRO.


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LaurieA ( ) posted Sun, 14 July 2013 at 9:03 AM

Eh, I just chucked the P8 materials and started fresh, setting them up properly for PP12 ;).

Laurie



vilters ( ) posted Sun, 14 July 2013 at 11:16 AM

@ Frequency

Transparant, displacement and bump maps have to stay at Gamma 1.

In short:

Black and White maps that "drive" a node have to stay at Gamma 1 when you load the textures.

Color maps need Gamma at 2.2 (or select render gamma when loading)

And render with IDL and GC at 2.2 on.

 

Happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Frequency3D ( ) posted Sun, 14 July 2013 at 3:02 PM
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Hi vilters!

So I guess I need use the Custom Gamma Value in the Texture Manager that pops up when loading an image map, in order to force those maps to stay at 1.0?

Thanks for clearing that up!

I am thinking that probably makes the shaders a lot less different between P8 and PRO? Perhaps something that should be updated on older products when one has time then...


Frequency Gallery  |  Frequency Store


bagginsbill ( ) posted Sun, 14 July 2013 at 3:36 PM

Quote - Hi vilters!

So I guess I need use the Custom Gamma Value in the Texture Manager that pops up when loading an image map, in order to force those maps to stay at 1.0?

Technically, the word "need" is incorrect. You need to ensure that a gamma of 1.0 is applied, but you do not need to do it via the texture manager.

There are a couple scripts that come with Poser that will do it for your whole scene, and also SnarlyGribbly's scene fixer - one click solution to this and a dozen other things you're supposed to be doing but you don't know it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Frequency3D ( ) posted Sun, 14 July 2013 at 3:44 PM
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Thanks bagginsbill!

Now I am worrying about all those things I'm supposed to be doing... ;)

I'm definitely interested in more info on this - do you have a link to where I can download/buy that scene fixer script?


Frequency Gallery  |  Frequency Store


bagginsbill ( ) posted Sun, 14 July 2013 at 4:19 PM

Here's the link to all of Snarly's great scripts. SceneFixer is halfway down.

http://snarlygribbly.org/3d/forum/


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Frequency3D ( ) posted Sun, 14 July 2013 at 4:24 PM
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Thank you! :D


Frequency Gallery  |  Frequency Store


LaurieA ( ) posted Sun, 14 July 2013 at 6:02 PM

All of Snarly's scripts are worth having ;).

Laurie



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