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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 10 5:08 pm)



Subject: V4-WM import issue


Parthius ( ) posted Sun, 14 July 2013 at 4:12 PM · edited Fri, 10 January 2025 at 8:14 PM

When I import V4-WM into DS, I get the following message many times: Warning: "Vertex index for weight map out of range on line xxxxxx". Does anyone know what the issue is and/or what to do about it?


JV-Andrew ( ) posted Sun, 14 July 2013 at 4:22 PM

Unfortunately, it's because weight mapping works different in DS and Poser... V4-WM is Poser only.

The DS equivalent would be to use the V4 shape on Genesis or Genesis 2.

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Guardian_Angel_671 ( ) posted Sun, 14 July 2013 at 4:26 PM
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I do believe the V4-WM is a Poser only weightmapped version - that may be the prob -I could be wrong.

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erzebeth ( ) posted Sun, 14 July 2013 at 4:56 PM

agree with both, is Poser only


Parthius ( ) posted Sun, 14 July 2013 at 8:30 PM

Poser only supports one weightmap per joint, so it is incompatible with Daz "tri-axial" weightmapped figures, but DS supports both traditional and their tri-axial weight maps, so I believe that it is only the tri-axial weighting that is incompatible between the two.

Certainly, V4-WM poses in DS and when exported via Collada has all of her weight maps, so DS is keeping the "poser" weight maps. Very strange...


RHaseltine ( ) posted Mon, 15 July 2013 at 10:03 AM

No, Poser 9+ does use a separate weight map for each joint. As far as I am aware, DAZ Studio simply doesn't read the weights from a Poser file so it's likely that the error is the result of seeing only some of the joint information.


SickenlySweete ( ) posted Mon, 15 July 2013 at 8:07 PM

load, v4 and then just convert it to ds weightmap...problem solved

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RHaseltine ( ) posted Tue, 16 July 2013 at 8:52 AM

Not really, that should simply convert the legacy rigging to weight maps but the whole point of doing that is to provide a basis for refinement, taking advantage of the things weight-mapping can do that are hard or impossible with legacy rigging. V4 WM has had those refinements applied, in Poser.


Parthius ( ) posted Tue, 16 July 2013 at 7:44 PM

The interesting question at this point is what is actually happening? DS indicates that it is having issues with the weights from either the cr2 or the pz3, but then loads the figure that bends pretty closely to Poser and exports weight maps via Collada that work fine in Maya. So either it is reading them or generating ones that deform the arms very close to what Poser does (at least for the pose I tried).


Bejaymac ( ) posted Wed, 17 July 2013 at 7:50 AM

DS has to drag all Poser format content through a plugin, which converts it into something we can use in DS, as a result the content we can import has to rely on the code in the plugin, and it basically stops at Poser 6 coding.

When you import a Poser WM figure the plugin can see most of the code in the CR2, so it will load the mesh and the skeleton and any morphs, but it wont load the WM and some of the joint parameters that are tied into the WM. DS does try to compensate for the poor rig by adding Parametric settings for the missing parameters, which basically leaves you with a poor mans version of the original V4.2, and it wont bend any better than Vicki did.

@ **SickenlySweete, **Converting V4 to Tri-Ax gives you something that bends worse than V4 ever did as a Poser figure, so unless you fancy spending months adjusting the groups, altering the skeleton, painting lots of WM, adding Region code and then rebuilding each and every morph, then leave her as a Poser figure.


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