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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 10 5:08 pm)
Unfortunately, it's because weight mapping works different in DS and Poser... V4-WM is Poser only.
The DS equivalent would be to use the V4 shape on Genesis or Genesis 2.
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Poser only supports one weightmap per joint, so it is incompatible with Daz "tri-axial" weightmapped figures, but DS supports both traditional and their tri-axial weight maps, so I believe that it is only the tri-axial weighting that is incompatible between the two.
Certainly, V4-WM poses in DS and when exported via Collada has all of her weight maps, so DS is keeping the "poser" weight maps. Very strange...
load, v4 and then just convert it to ds weightmap...problem solved
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The interesting question at this point is what is actually happening? DS indicates that it is having issues with the weights from either the cr2 or the pz3, but then loads the figure that bends pretty closely to Poser and exports weight maps via Collada that work fine in Maya. So either it is reading them or generating ones that deform the arms very close to what Poser does (at least for the pose I tried).
DS has to drag all Poser format content through a plugin, which converts it into something we can use in DS, as a result the content we can import has to rely on the code in the plugin, and it basically stops at Poser 6 coding.
When you import a Poser WM figure the plugin can see most of the code in the CR2, so it will load the mesh and the skeleton and any morphs, but it wont load the WM and some of the joint parameters that are tied into the WM. DS does try to compensate for the poor rig by adding Parametric settings for the missing parameters, which basically leaves you with a poor mans version of the original V4.2, and it wont bend any better than Vicki did.
@ **SickenlySweete, **Converting V4 to Tri-Ax gives you something that bends worse than V4 ever did as a Poser figure, so unless you fancy spending months adjusting the groups, altering the skeleton, painting lots of WM, adding Region code and then rebuilding each and every morph, then leave her as a Poser figure.
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When I import V4-WM into DS, I get the following message many times: Warning: "Vertex index for weight map out of range on line xxxxxx". Does anyone know what the issue is and/or what to do about it?