Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Quote - Is there any reason you can't use an image editor for this ? Cause it's real easy to do there and looks much nicer besides...
Yeah, I could, but I want to be able to do it in Poser. As I stated above, I know one way to do it, I was just wondering if there were other ways to get it done.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
just thinking out loud, Ambient produces an even surface lighting, and Diffuse produces brigtness in the middle and darness at the sides, so Ambient minus Diffuse might be something in the right direction.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
I don't think you can solve this with shading alone since shading only applies where there is a mesh. The bright outline in the mesh could possibly be done with an edge blend but the glow going beyond the mesh needs to be done either at a 2D level (in post) or else you have to provide a mesh to support it.
Maybe the art lens method of BB would work though i'm not sure how you would do the blur.
"I know this effect can be done in Poser..."
Oh, yeah; I'd bet money that it can be done.
Creating a poseable surrounding aura is not a trivial task; Rokket wisely realizes this.
An alternative -which I have not tried- would be to use a duplicate doll parented/conformed to the main doll. Set materials for things like inner mouth, etc. to be invisible. For the outer surface (exposed skin, clothes, hair), try adding a constant* and fairly large displacement (this gives you an envelope) and use the ambient edge blend as the texture. Worth a try.
* If the outfit is a "second skin" displacement & texture applied to the doll's skin, then just add the second skin displacement to the constant displacement.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Agreed, as long as you don't require that the glow extend outside of the doll's silhouette, ironsoul's idea is simple and elegant.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Would it also be possible to make the figures Emitters and use Atmosphere?
Coppula eam se non posit acceptera jocularum.
I like where this is headed. Both Bionic Rooster and ironsoul gave me some really good points to start.
And seachnasaigh, your idea of the doll parented to the figure might work too. What I was thinking was to increase the scale, but with your double edge node technique, you probably don't have to.
Time to do some tinkering.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Quote - Upon experimenting, I'm not so sure it would work now, not getting results I thought.
But in postwork, you could easily do it.
I wanted to avoid doing it post because it doesn't look right when they have a prop in their hand, or are touching a prop or another figure in the scene. It makes it hard to get it right. Making a 2D glow on a 3D object and getting it to look like it was supposed to be there is a lot of work. I am sure the long render time vs what I would have to do in postwork is a pretty good trade off.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
There was a thread a long time ago about Bioluminicense. Back when the Gather Node was new IIRC...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2217752&page=1
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
I don't know if you are trying to avoid post work for the challenge or to keep the process simple... But if you want the aura to extend beyond the filter, I have created a few filter setups for virtualdub to do bloom.
The idea is that you need to keep the aura brighter that anything else in the scene (or those things will glow also). First you load the image in and crank the contrast up until only your aura remains visible against a black background. It appears I used the threshold filter to do this. Then you apply a gaussian blur, and use filterblender to add the aura to the original image.
Attached is the setup of one that worked well for putting an aura around an overhead lightglobe. Not sure if that one adds chroma or just luma, but it shows how the process works.
Shader Woorks
http://www.runtimedna.com/Utilities-Vol4-Ghost.html
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So is that TTFN or TANSTAAFL?
so we need a beer shader :)
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
A Single malt, cask strength, non chill-filtered Scotch Whisky shader would be even better. :)
Coppula eam se non posit acceptera jocularum.
Yeah, it looks like I am going to have to model a mesh around the figure and use the double edge blend technique. Most of the attempts I made at it resulted in the figure looking like they were bathed in harsh light.
No shortcuts here. Dang it.
@ Sam Therapy: pass that single malt my way when you get a chance.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
@ rokket: If you are ever in the vicinity, I will be happy to share a bottle with you.
Coppula eam se non posit acceptera jocularum.
Tells you where I am in my avatar. Wath Upon Dearne is a village near Rotherham and Barnsley. Despite all that, it's a nice place. :)
We don't get too much shipping around here, though. :D
Coppula eam se non posit acceptera jocularum.
Quote - Tells you where I am in my avatar. Wath Upon Dearne is a village near Rotherham and Barnsley. Despite all that, it's a nice place. :)
We don't get too much shipping around here, though. :D
Yeah, and usually when I am in the country, I don't get off the coast too far.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Given that England is only about as big as Kansas, we're about an hour from the West coast, half that from the East and 4 or 5 from the South. We could make up a bed for you, provided you don't mind the absolute fucking mayhem my two kids cause.
Oh, and our youngest cat is about to give birth in a couple of weeks so we'll be snowed under with kittens, too. More mayhem. :D
Coppula eam se non posit acceptera jocularum.
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Anyhow, I am getting closer to achieving my goal.
This was done by dupicating Ryan and using the dupe to create the glow. Edge blend with displacement. I used the normal diffuse and specular channel instead of the ambient.
I am getting there.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
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If I have to create that mesh I will, but I was hoping there was a way around it.
For the record, I am NOT making a Green Lantern, only trying to use that aura effect on another character.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.