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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Wrinkles and Fold in dynamic clothing


EClark1894 ( ) posted Wed, 12 February 2014 at 12:49 AM · edited Sat, 11 January 2025 at 4:01 AM

Another thread got me to think about something I saw earlier today. Blender is used a lot to create meshes for games and such, Thing is, those meshes are already clothed. In fact the clothes are a part of the entire mesh, which isn't the case in Poser. And though I've seen some conforming clothes with wrinkles and folds already sculpted in them to make them look more realistic, but what about  dynamic clothing? Should they have wrinkles and cloth folds already sculpted in as a part of the mesh?




heddheld ( ) posted Wed, 12 February 2014 at 2:30 AM

snag is they tend to "fall out" when you run the sim

maybe ways round that using the cloth settings

but I dont know


vilters ( ) posted Wed, 12 February 2014 at 4:43 AM

Displacement map.

Modeling wrinckels in cloding does not help as they fade out during the simulation.

Use a displacement map and they stay.

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rokket ( ) posted Wed, 12 February 2014 at 5:39 AM

There was a work around for this that was discussed at length in another thread. I was only casually interested at the time and didn't bookmark it. Now I wish I had. If you enter 'wrinkles in dynamic cloth' in the search engine, there are A LOT of threads to weed through to find it.

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RedPhantom ( ) posted Wed, 12 February 2014 at 6:05 AM
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Isn't part of the point of the simulation to put wrikles in the cloth? I'm assuming you aren't talking about the wrinkles cause by being cramed into a drawer or left in the dryer too long but rather those caused by movements. Wrinkles caused by movements should be created by the simulation itself rather than modeled in. That way you have the correct wrinkles in the correct places rather than someplace that might be laying flat.


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rokket ( ) posted Wed, 12 February 2014 at 6:15 AM

I just thought of something. Forgive my cheese cloth brain, but the thread I was referring to was talking about pleats in skirts going away when you ran the sim. It might be helpful if I could find it. Especially if Ed is talking about wrinkles in a shirt left in a pile on the floor type thing.

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aRtBee ( ) posted Wed, 12 February 2014 at 6:52 AM

Dyn cloth might turn out to be a nice tool to get some wrinkles in (as Rokket suggest), and sure is a way to iron wrinkles out (as Vilters suggests).

Displacement maps might work, unless they put the wrong type of wrinkles in the wrong place after running a cloth sim.

You can do wrinkles in post as well, see the Lundqvist gallery (http://www.renderosity.com/mod/gallery/browse.php?username=lundqvist)

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parkdalegardener ( ) posted Wed, 12 February 2014 at 7:00 AM

Somewhere in the freestuff is just the thing you are looking for. A pleat ring I think it was called. Modeled pleats for dynamic clothing. I've used it. It works.



grichter ( ) posted Wed, 12 February 2014 at 9:22 AM

Attached Link: Pleat Ring

> Quote - Somewhere in the freestuff is just the thing you are looking for. A pleat ring I think it was called. Modeled pleats for dynamic clothing. I've used it. It works.

 

Added the link to the pleat ring

start of desciption

This is an unusual object: a ring comprised of three rows of polygons designed to make it easier for 3D modelers to start a pleated-cloth object. The top ring is a flat circle, the bottom ring is a set of 24 pleats, and the middle row of polygons creates a transition between the two others.

and further states: While the intent was to use the ring as a starter object for dynamic cloth, there is nothing, obviously, that prevents it from being used for conforming objects.

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EClark1894 ( ) posted Wed, 12 February 2014 at 10:44 AM

file_501738.png

Wished I'd found that before last night. Here's a bit of what I'm talking about. This is modeled in Blender. It a pleated Miniskirt for Roxie and a top. I'm comfortable with the top being conforming. I don't usually like to do shirts for the Cloth room. The skirt though is the main issue.




EClark1894 ( ) posted Wed, 12 February 2014 at 10:46 AM · edited Wed, 12 February 2014 at 10:48 AM

file_501739.jpg

I got the idea for the out fit from Lindsay Lohan's outfit in Mean Girls. This is what the actual clothing looks like. Notice the sleeves and bust on the top. I tried to model that in as I couldn't figure out how to reproduce that in the Cloth room anyway.




Hana-Hanabi ( ) posted Wed, 12 February 2014 at 4:46 PM

Part of what bugs me about most poser "pleated" skirts are that they are not pleated. At all. There are ridges and valleys that suggest the lighting of a pleated skirt, but it's just a gesture toward pleating.

A knife pleat like Lohan's skirt consists of 3 layers: the layer you see facing it, the back facing fold, and then the forward facing fold underneath that flows into the next facing fabric. 

knife pleat

Dynamic cloth runs into a problem with this because of the one-sided nature of the cloth. If it's in too close a proximity to itself, even self-collisions won't prevent an intersection when two "wrong sides" touch. 

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EClark1894 ( ) posted Wed, 12 February 2014 at 5:18 PM

You'll have to pardon my ignorance on pleated skirts. Being a guy I've never worn one or inspected one ( I should say I was never ALLOWED to inspect one) that close up.

From a distance, it looks like ridges.




Hana-Hanabi ( ) posted Wed, 12 February 2014 at 5:22 PM

It's okay, lol. 

I am here for all your clothing construction questions and needs. ^_~

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icprncss2 ( ) posted Fri, 14 February 2014 at 7:20 PM

Try using constrained groups or even decorative groups in the cloth room. 


EClark1894 ( ) posted Sat, 15 February 2014 at 12:22 AM

Actually, there may be a way to make knife pleats in Blender after all and using a rig like the pleat ring. I'll have to look into it a little closer.




icandy265 ( ) posted Sat, 15 February 2014 at 2:41 AM

@rokket: I believe you were refering the post I posted a year ago?

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4036544&ebot_calc_page#

 

This is probably already known, but Collision Offset effects sculpted in details as well as things like gravity and stretch resistance. Some of this is mentioned in the provided thread link.


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