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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 24 6:27 pm)
Yes, I've tried backing off the specular on the texture, with pretty bad results.
Is there a way to rebuild the texture for DAZ?
Many products do not have DS textures.
One thing I have done to resolve issues when this happens on skin textures is to set them as Matte textures, as apposed to the Plastic default that they come up as, to kill most of the reflections, this works if I don't plan on doing a closeup, but it makes the character seem very cartoonish.
Is there a tutorial on how to take a poser texture and rebuild it for Daz Studio?
JD
I really don't know if you can rebuilt the textures, I guess not, cause as I said the materials are too different, but you can find some free shaders here in free stuff or on sharecg that you can use with fine results, or buy (if you can or be interested)some shaders packages that you can use instead the original material. I'm sure most of the products can be found with both kinds of material, if not the alternative are DS shaders. But better to get more oppinions, there are a lot of experts on how DS works here.
Quote - There is a new subsurface shader base included with DS 4.6
In addition to SSS (which can be turned off), it has several specularity options including Fresnel. You can apply this to existing shaders on a per material basis or the whole object.
My mistake and too late to edit. The AoA shader has many specularity options, but if Fresnel is required you can use UberSurface2 shader.
There is detailed documentation for UberSurface2. Just click on "UberSurface2 Help" link from within DS. It's in the shaders folder.
You can also go directly to the page using
http://www.omnifreaker.com/index.php?title=UberSurface2
There is a 20 minutes video for the AoA Subsurface Shader available in DAZ Store
I get this issue frequently in Daz.
I normally just reduce the glossy setting is there is one, or the specular strength. If those two don't work I often try changing the lighting model down near the bottom of the list, to matte.
Usually it doesn't seem to require too much tweaking.
And when all else fails and I don't have time to figure it out, I fix it in post with the clone tool in GIMP.
Amy
There are few other things to try that has worked for me in the past.
Sliding the glossy under specular upto 100%.
Adjust the ambient slider. If the color for the ambient is dark set it to a lighter color and vice versa and then adjust the slider. It varies on what you achieve depending on the other surface settings on that item.
Lighting can also be the culprit. Depending on the light you use, look in the parameters tab and switch the lighting shadow type. Depending on what type of light it is some lights have more shadow types you can use.
As someone else mentioned switching to matte helps. I also use the skin lighting instead of matte from time to time.
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Is there a trick to resolving this?
I'm assuming this is a Poser vs Daz Studio issue.
(See the bad example I have attached)
JD