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Subject: Bevel modifier?


bandolin ( ) posted Thu, 27 March 2014 at 9:57 AM · edited Thu, 21 November 2024 at 7:01 PM

file_503114.png

I am a Max user but have been playing around with Blender recently. I've always liked Blender but have only dabbled and never really gotten into it.

Beveling is a very common function in any modelling package. In the image above you notice that on a cube the bevel modifier works as expected. All the bevels are uniform.


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bandolin ( ) posted Thu, 27 March 2014 at 9:59 AM

file_503115.jpg

However, if the cube is not uniform as in the image above, the bevel is proportionate to the dimensions of the object.

This is a behaviour that does not happen in Max. I want the bevel to be uniform everywhere and not disproportionate.

Is there a way in Blender to achieve this?


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Lobo3433 ( ) posted Thu, 27 March 2014 at 10:31 AM
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Hello Bandolin

I see what you mean I tried the same thing as you have in your screenshots the only difference I was able to achieve which perhaps is not best practice was appling the bevel modifer to the cube and then after that changing it's proportions and that kept the bevel uniformity. Not sure if that is of any help and sure that one of our members will chime in with better solution or information.

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bandolin ( ) posted Thu, 27 March 2014 at 11:46 AM

I tried as you suggested and that did not work for me. After rescaling the object, the bevel was again disproportionate.


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Cybermonk ( ) posted Thu, 27 March 2014 at 11:49 AM

You can set the bevel modifier to weight and then adjust the edge weights of the lines. JUst select the edges you want to adjust> then cntrl+E brings up edge menu> select edge bevel weight and adjust by moving the mouse.

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jestmart ( ) posted Thu, 27 March 2014 at 11:57 AM

file_503119.jpg

I had no problem getting it to work right.  I think you may have scaled the cube in Object mode instead of Edit mode.


Lobo3433 ( ) posted Thu, 27 March 2014 at 2:21 PM
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Quote - I had no problem getting it to work right.  I think you may have scaled the cube in Object mode instead of Edit mode.

This is the same effect I got when I tried the same function and I did eidt in proportion in Edit mode not in Object mode

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bandolin ( ) posted Thu, 27 March 2014 at 2:37 PM

file_503122.JPG

You are right Jestmart. I did as you suggested and the bevel worked as I am used to. But here is my real problem. I have a model already created. The panel you see indicated bevel's oddly.

This was achieved using the Bevel tool in the Edge menu. So, this is not a modifier. Is it supposed to behave this way? Or did I do something incorrectly?


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zandar ( ) posted Thu, 27 March 2014 at 7:27 PM

You use CTL B hotkey to bevel?  You should use modifier, to control weight of selected edges.


bandolin ( ) posted Fri, 28 March 2014 at 7:26 AM

The modifier applies a bevel to the entire object does it not? I don't want to apply to the entire object, just 4 edges of it as indicated in the image above.


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zandar ( ) posted Fri, 28 March 2014 at 10:21 AM

How you do it in 3dsmax it is the same, no?  Add the modifier, and select the edge angle to control which edge to make it bevel.  Those edges look different angle than others?


bandolin ( ) posted Fri, 28 March 2014 at 12:15 PM · edited Fri, 28 March 2014 at 12:16 PM

In Max it is not a modifier. It is called Chamfer and it is a tool similar to extrude or inset. You can chamfer vertices, edges or faces. It works at the subobject level and it chamfers equally on all edges regardless of the dimensions. So, this is why I find the bevel tool in Blender to behave oddly. I have never seen a bevel/chamfer tool bevel edges dependent upon the dimension of the subobject, and I've used many different 3D apps.

I am having difficulty adding a bevel in Blender at the subobject level. This is a most basic modeling technique so I know Blender can do it. But I just can't figure it out how to apply it in such a way that the bevel is equally proportional to all the other bevels around the subobject I am trying to chamfer.

I hope this makes some kind of sense.


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zandar ( ) posted Fri, 28 March 2014 at 5:31 PM

Oui.  You must select edge in edit mode, and give them weight to your standards under properties.  Then apply the bev3el modifier to object, and set bevel weight to same as you pick edges.  It bevel only the edges with same weight.

I know in 3dsmax bevel is easy, but that is how you must do to Blender bevel.


bandolin ( ) posted Fri, 28 March 2014 at 5:55 PM

Thank you zandar. I'll give that a go. Merci


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zandar ( ) posted Fri, 28 March 2014 at 6:05 PM

In 2.7, bevel modifier has limit weight.  If you give weight to edges, then bevel only do those edges you limit modifier.


Cybermonk ( ) posted Fri, 28 March 2014 at 7:46 PM

Try aplying scale to the mesh before you bevel. It worked on a cube I stretched.  The aply scale is on the object menu.

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zandar ( ) posted Fri, 28 March 2014 at 7:50 PM

file_503177.jpg

Here is how I did it with bevel modifier.  I add the modifier and adjust with and segment.  Under Limit Method I pick weight.  I go to edit mode, and select my edges.  I press ctrl E and pick Edge Bevel Weight.  I move my mouse to give edge weight.  It makes this result on cube.  Try it to work for you.


bandolin ( ) posted Sat, 29 March 2014 at 7:39 AM

Awesome. Thank you zandar.


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