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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)



Subject: Character with real fair skin


tyra82 ( ) posted Sun, 27 April 2014 at 3:51 AM · edited Thu, 02 January 2025 at 8:39 PM

Hi, do you guys know where I could find a character for V4 that has a very fair skin (but still human !) without freckles and with thin or light eyebrows ?

 


aldebaran40 ( ) posted Sun, 27 April 2014 at 11:19 AM · edited Sun, 27 April 2014 at 11:20 AM

something like this?

http://www.renderosity.com/mod/bcs/the-metropolitan-collection---london-v4-2/97977

http://www.renderosity.com/mod/bcs/the-metropolitan-collection---dublin-v4-2/90599

http://www.renderosity.com/mod/bcs/the-metropolitan-collection---lyon-and-paris-v4-2/93874


tyra82 ( ) posted Sun, 27 April 2014 at 12:01 PM

I didn't know about this collection, it indeed looks great and very close to what I was looking for, thanks !


Winterclaw ( ) posted Sun, 27 April 2014 at 2:45 PM · edited Sun, 27 April 2014 at 2:45 PM

There's also a shader that let's you mimic fair skin on another character.  I think you subtract a small amount of pink or tan from the base skin.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Winterclaw ( ) posted Sun, 27 April 2014 at 3:22 PM

file_503842.jpg

Here's a base skin from one of my characters.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Winterclaw ( ) posted Sun, 27 April 2014 at 3:23 PM · edited Sun, 27 April 2014 at 3:24 PM

file_503843.jpg

And here I've turned her eyebrows blue...

Crap.

Okay, this is a little more complicated than I thought.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


tyra82 ( ) posted Sun, 27 April 2014 at 3:25 PM

Lol and I'm quite the newbie, thanks for the idea though. Also your character looks nice ;)


Winterclaw ( ) posted Sun, 27 April 2014 at 6:37 PM · edited Sun, 27 April 2014 at 6:49 PM

Well, bagginsbill has an old albino shader, but I don't know if it was ever updated to work with SSS.  If you are using an older version of poser you can use that, but if not I can't think of how to do a great job in the mat room without trying to make sense of it all.  He's got great shaders but in order to do everything he needs them to, some of them can get a little complex to follow along.

 

EDIT: I'm looking at it now and I don't think it'll be hard to apply the concept if you are using snarly's tool.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


bagginsbill ( ) posted Sun, 27 April 2014 at 9:52 PM · edited Sun, 27 April 2014 at 9:53 PM

I would have thought by now that you'd all know the Scatter node is a direct substitute for the Diffuse node, giving any shader (such as VSS albino) the ability to scatter while doing everything else as it was doing.

Meanwhile, there's no reason the VSS shader wouldn't work in all newer versions of Poser. Buy if you want to use Scatter with any shader, replace Diffuse with Scatter.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sun, 27 April 2014 at 10:05 PM · edited Sun, 27 April 2014 at 10:07 PM

file_503848.jpg

Here's the gist of the albino shader.

The lower right four nodes can be added to any shader.

Connect the existing texture into them.

Copy the "base" skin color into the color math subtract node as indicated by the arrow. That's your reference color that will be made more pale. Other colors will also be paler, but as they get further from that color, they will be modified less.

The HSV node saturation can be raised or lowered (as well as the value) to adjust the skin tone you want.

Then connect the blender to where the color map used to go - in this case, into the Scatter node.

The Blender's blending value (here 10) can be adjusted to change the sensitivity to colors other than the base color. As you make this value bigger, more of the original colors come back.

Do this on every skin zone.

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sun, 27 April 2014 at 10:06 PM

file_503849.jpg

This is Dublin, which is already pale, but can easily made paler using these nodes.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sun, 27 April 2014 at 10:11 PM

file_503850.jpg

Here's the V4 default texture with the same shader. (But different base skin color in the subtract node - you have to re-configure it with the base color map skin tone every time you switch.)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Winterclaw ( ) posted Mon, 28 April 2014 at 1:38 AM · edited Mon, 28 April 2014 at 1:42 AM

file_503853.jpg

Ok, I had completely pulled the wrong parts out of VSS albino.  Don't ask me how I screwed that up.

 Anyways, I put a simple color node between the hsv that controls the albino effect.  Not the worse alien babe I suppose.

BTW, is the max scatter trick no longer needed to deal with the glitch the older version had?

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


bagginsbill ( ) posted Mon, 28 April 2014 at 5:28 AM · edited Mon, 28 April 2014 at 5:28 AM

No longer needed - the blueing that max scatter dealt with is now easier to solve by making mouth parts and eyeballs use a different scatter group number than the skin. (Use the parameter Scatter_Group on the scatter node)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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