Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
As someone who's almost 60 it does my heart good to see older folks learning all the 'new fangled' computer stuff and being an active and engaged part of the community. The young imbecile I work with thinks that everyone over 50 is a dodering old poop who sits on the front porch, slack jawed with spittle dribbling out of the corner of his mouth ensuring that the neighbourhood kids stay off of his lawn. Thanks for proving him wrong.
Wow, thank you everyone. Yes' I'm 60,bbut I worked at Fry's Electronics for four years in the Silicon Valley in the mtd 90's ... If I wasn't totally computer literate I couldn't survive in the culture I was inmeshed in. I became one of the highest software sales associates Fry's had. I sold Poser and Bryce and received vender copies and was hooked as a traditionally trained artist. That is my background. Also as a visually disabled person, this software allows me to create something rhat would otherwise be impossible. Your encouragement is prw:-) ciuos to me. Thank you all.
Boni
"Be Hero to Yourself" -- Peter Tork
you sound like you attack everything you do with gusto and passion. You are going to make a great comic.
Love esther
I aim to update it about once a month. Oh, and it's free!
Here is an example however there are some heavy use of photoshop :D And its actually really hard, and doesnt look exactly as i wanted.
But anyway i think you would really have to think outside the box with special textures for the characters and objects you use, so you could get as close to a final product in poser as possible before taking it into photoshop or gimp for finishing up. Also set up special lights for poser which would give these comic style shadows, which you have done quite nicely in the last render i think.
The last one was 90% Poser. The character was all poser, in PS all I did was overlay the two renders, add a stroke and a background gradient. Poser Pro 2014 does a magnificant job. You just have to play with the lights and textures a little to bring things out.
Boni
"Be Hero to Yourself" -- Peter Tork
What i might think could work quite well, is if you take the UV map of the character and make it white and then draw the outline and some of the details into it. So the texture would actually look like a drawing. And then you make another texture map where you add the comic type shading to like 3-5 gradient levels and then in poser you can blend the maps together, or just make it as a single map if you dont need to be able to control the outline seperately. Could be fun to try to see if that would actually give good results :D
I like that look 12rounds! I like it a lot!
I aim to update it about once a month. Oh, and it's free!
Quote - "Here's an example from a few years down the road."
Thats looking really nice, did you just use the model from poser and then finishing it up in photoshop with colors, outline etc or how close to the final image do you get in poser?
Thank you. Poser model was M3.
In this particular case I'd say 65% Poser, 35% Photoshop. I often use Olivier's toon shaders (with Semideau's Advanced Shader Launcher Python tools; both from RDNA) to get b/w renders and tritonal renders, then layer them up and merge in Photoshop to arrive at a crude starting point for the final image. Usually I draw directly on the outcome, sometimes more like painting clothing, hair, accessories etc. and sometimes only to strenghten lines or remove imperfections etc. I use a Wacom tablet - it's really essential in this sort of thing.
Quote - What i might think could work quite well, is if you take the UV map of the character and make it white and then draw the outline and some of the details into it. So the texture would actually look like a drawing. And then you make another texture map where you add the comic type shading to like 3-5 gradient levels and then in poser you can blend the maps together, or just make it as a single map if you dont need to be able to control the outline seperately. Could be fun to try to see if that would actually give good results :D
Not sure if I'm understanding your suggestion, but if I am, no, that wouldn't work at all. Outlining the texture just leaves you with lines on all your seams....
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
excellent work, 12rounds! yer technique very professional.
to add linework over poser renders in APS, one way is http://www.3dluvr.com/rogueldr/tutorials/toon_ink/toon_ink.html
requires secondary render with poser falloff shader, which goes in multiplying layer above colour render.
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This is just a character study. I'm working on a comic/graphic novel to take to comic-con. This is making it so much easier!!!
Boni
"Be Hero to Yourself" -- Peter Tork