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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)
Its the autofit morph being applied to your goggles,
After you apply a morph to a figure, select the goggles and in the parameters tab use the drop down and show hidden morphs. You should see a matching hidden adjustment morph dialed in.
The good news is you can dial it out, the bad news is if once you have dialed it out the goggles dont fit you will need to create adjustment morphs to correct the fit.
Unfortunately the best way to make such a form fitting clothing item would be to make adjustment morphs to make the mesh distort non destructively to fit the morphed figure.
Its honestly one of the most time consuming parts of making commercial clothing.
Plus you need to look at how things like expressions will effect the mask. These may also need adjustment morphs created for as well.
something like that would be more likely created as a prop instead of conforming.
did you try the transfer active morphs to the googles?
also if i remembr correctly somewhere theres a place to select the eyes yellow pieces and tell studio there ridgit/hard and do not move or change with the figure.
http://www.aldaraproject.com/aldara/
http://www.dreamslayervisions.com
A rigidity map - that will keep certain areas static in response to auto-generated morphs, or cause them to morph in response to a reference. However, I doubt that would fully avoid the need for custom morphs - the goggles cover a lot of face, and many morphs will affect some parts of that area and not others so keeping it fully rigid would look wrong. To define a rigidity map select the vertices you want to keep static with the Geometry Edit tool, then right click and go to Polygon Assignment>Create Rigidity Group from Selected.
Quote - A rigidity map - that will keep certain areas static in response to auto-generated morphs, or cause them to morph in response to a reference. However, I doubt that would fully avoid the need for custom morphs - the goggles cover a lot of face, and many morphs will affect some parts of that area and not others so keeping it fully rigid would look wrong. To define a rigidity map select the vertices you want to keep static with the Geometry Edit tool, then right click and go to Polygon Assignment>Create Rigidity Group from Selected.
when I right click I see Gemoetry assignment but no polygon Assignment...
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So, I made there goggles in Hex and imported to DS, and I wanted them to mold to the face, this meant making them a figure of course. They look fine...till I appy any morph. (see picture >.<)
if any one can help that would be lovely and thanks in advance.