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Subject: how do you blend your pixels ??


heddheld ( ) posted Sat, 13 September 2014 at 2:28 PM · edited Mon, 04 November 2024 at 6:35 PM

file_507230.JPG

ok so you all know just how customisable blender can be!!

so whats the first things you NEED the way you like ??

a theme or just addons?

I dont do themes but must have addons are

ewocproject looptools images as planes gimp images  use them all the time

then theres your own fav layout ? how many of you use the screen layout button ?

heres my prefered start up screen (ignore the outliner I was working lol )


tchadensis ( ) posted Sat, 13 September 2014 at 4:28 PM

I use two monitors and multiple windows.  My startup file opens them all but I hate having to close them all separately.  I've just found a small tool that deals with this; see thread for 'bxmouse' tool.

I like to use my main monitor (on the right) for just the stage and put pallets or windows on the left one.  In Premiere Pro I have the timeline spread across the bottom of both monitors.  In Photoshop I have pretty much every pallet open so I don't have to search for the things.    


RobynsVeil ( ) posted Sat, 13 September 2014 at 4:38 PM · edited Sat, 13 September 2014 at 4:42 PM

file_507232.jpg

Here's my layout. I don't do animation, so the timeline thing isn't even there. Node Editor is, however, and so is UV editor... but if I'm not using them, I'll just pull the 3D Viewer window down to make it larger. However, I'll need to keep an eye on UVs for hair strands, so I might replace the Outliner in the upper-right corner with that. I make the [T]ools and [N] properties panels transparent, sort-of.

Currently using the Energy V14 theme (download), although I like the modo theme too.

ETA: oh, and because I build-my-own from git-sources, I always make the programme launch from Terminal. That way, I can keep an eye (and report) on errors that don't show up in the Python console. However, errors are few and far between these days... this has got to be one of the most stable programmes ever.

Silo needs to go Open-Source, I think, if it ever wants to achieve the same level of stability!! :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Lobo3433 ( ) posted Sat, 13 September 2014 at 5:22 PM
Forum Moderator

Since I am a tutorial stalker ![](http://www.renderosity.com/mod/forumpro/art/emoticons/blush.gif) and most use the standard default layout I have stuck to that pretty much except for getting rid of the animation window and to make things a bit easier on the eyes I also use Energy V14 theme. One thing that I finally found that has been annoying me is how to open other people's blend files with out loading their UI now if I could just make that permenant so I dont have to uncheck it all the time lol

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heddheld ( ) posted Sat, 13 September 2014 at 5:46 PM

wow we all do dif

not so much colours

but how the hell you run sims with no time line ??

@bentbob didnt include my second monitor ;-) it mostly has zepparella(similar on) or the grapth/nla/vse  more likely music lol but thats a deep an muddy path me cant work without tunes ;-)

 

@RV dont shift+space work on linux??


RobynsVeil ( ) posted Sat, 13 September 2014 at 9:07 PM

Quote - ... but how the hell you run sims with no time line ?? @RV dont shift+space work on linux??

To the first question, simple answer: I don't run sims in Blender. Yet. Most of what I do is modelling only, then (for dyn cloth) simming in Poser.

2nd question: yep, sure does! :biggrin: thanks for the tip! MUCH easier than that [CTRL] [UP-ARROW] / [DOWN-ARROW]...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


unbroken-fighter ( ) posted Sun, 14 September 2014 at 2:04 AM

i guess that makes me a dinosaur of sorts because i still love the 2.49 interface as stock

if the newer blenders would let me have the new features with the old looks id be a fan of them but since they dont ill stick to the edition i know best

i can model and sculpt in the older version and then take that to 2.69 for rendering and meterials


DaremoK3 ( ) posted Tue, 16 September 2014 at 12:32 AM · edited Tue, 16 September 2014 at 12:37 AM

file_507282.jpg

Here's mine:

I have been using an amalgam custom 2.71 build (Sensei Format/Zero Brush, Moarz Paint, and my own custom implementations) with original Pie Menus, and 2.72's BI real-time Render (via SF).

I use a slightly modified Hexagon Theme (colors easy on my tired eyes).  If you click on the images you can see my custom UI mods (within the BF UI structure).  One image is the default layout, and the other is full-screen (with Pie Menu pop-up). * In post below *

I like the original Pie Menu compared to the new 2.72 version, which I use in a test-build.

Blender is, indeed, a highly customizable piece of software.  Even above the default, basic customizing.


DaremoK3 ( ) posted Tue, 16 September 2014 at 12:33 AM

file_507283.jpg

Here's the full-screen image:

Take care all...


Lobo3433 ( ) posted Tue, 16 September 2014 at 10:15 AM
Forum Moderator

I had tried the Sensi format when trying to follow a few of their tutorials on Youtube but just couldnt get use to it but it is very true Blender is so Customizable that you can set things up just how you want. I did get use to using the orginal Piemenu addon but when I updated to 2.7 and above didnt seem to work any longer and I saw that the creator of the add was working on getting it to be part of the standard build. By the way DaremoK3 that looks like an impressive model your working on.

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DaremoK3 ( ) posted Tue, 16 September 2014 at 9:48 PM · edited Tue, 16 September 2014 at 9:50 PM

Thank you, Lobo3433.  It's an old model I created for a client a couple years back.  Just put it in as filler for the screen grabs (cube is so boring).

Yeah, Sensei Format can take some time getting used to it.  Personally, the refactored commands work against my work-flow, and I can't use my Logitech two-button trackball mouse at all.  It needs two-button emulation (which can't be enacted with SF setup), but luckily my one-click mouse buttons work with no issues.

I am going to further modifiy this version to work as I want it, and will use 2.72 default when it comes out (have test version for now).

I like that they added the Pie Menus to trunk, but don't like the visual changes made to it.  Maybe I'll get used to it, and like it better later, but for now I want to stick with the old version (since it still works).


Lobo3433 ( ) posted Tue, 16 September 2014 at 10:05 PM
Forum Moderator

Hello DaremoK3

Yesterday I was in Blender Artist forum and yes I also hang out there have not been a member there as long as here but saw a post for a modified version of the Pie menu that someone else customized to their own liking adding some functionality that supposedly the one that will be defualt with 2.72 does not have. I got use to the old version but kept acting wonky with 2.71 so disabled it. The new one I gave it a whirl to see how it is by getting a daily build just to see how it functioned. I just saw that there is a test build release today for 2.72.

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heddheld ( ) posted Fri, 19 September 2014 at 12:35 PM

I had a peep at the Sensi thingie but too used to blender shortcuts now to swop I think never really looked at the pie menus ! dont think I'd like them (old dog new tricks rofl) its bad enough when I drop on my back up comp ;-) on this one I have a multi button mouse with all my fav shortcuts mapped to it this keyboard has some mappable buttons (and I use em) If I forget one its usulay under W or ctrl+ V~E~F if I haven't found it by then its spacebar lol an try to 'member wots its kalled and who u spill it rofl


HMorton ( ) posted Fri, 19 September 2014 at 12:37 PM

Lobo3433, where can I download the test builds?  They aren't on the download page.


Lobo3433 ( ) posted Fri, 19 September 2014 at 12:45 PM
Forum Moderator

Hello HMorton 

Here is a direct link to the test builds download https://download.blender.org/release/Blender2.72/ as a bit of advice downlad the zip file and run Blender from within the folder so it si seprate from your installed version they can both run on the same Machine but if you install it using the exe file since it is still in a beta testing you dont want any potential bugs cuasing an issue with the stable installed version. I tend to run test builds from the folder to get a feel for it

 

Good luck 

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HMorton ( ) posted Fri, 19 September 2014 at 1:08 PM

Thank you again, Lobo3433! :thumbupboth:


Lobo3433 ( ) posted Fri, 19 September 2014 at 1:14 PM
Forum Moderator

Any Time

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heddheld ( ) posted Fri, 19 September 2014 at 1:36 PM

also to keep an eye on   https://builder.blender.org/download/

or for something a bit "special" try http://www.graphicall.org/

the graphicall builds usualy have something going on thats not made trunk yet !! use at your own risk and NOT near a deadline ;-)


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