Sun, Nov 24, 11:34 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Gradient bump lower than 1.0 + hardware shading = a bad time.


Vaskania ( ) posted Mon, 15 December 2014 at 8:20 PM · edited Sun, 24 November 2024 at 8:50 PM

Can anyone help me with the proper usage of a tangent space normal and the gradient bump connection?

I'm testing a product (unreleased, hence no screenshots) which uses normal maps plugged into gradient_bump. They're set to tangent space and 0.5. The figure looks horrible and splotchy if I leave hardware shading on. The texture only looks normal if I either turn hardware shading off, or change gradient_bump to 1.0.

I always leave hardware shading on, but I've never ran into this issue. Is the proper solution to turn off hardware shading, or to change the texture's gradient_bump to 1.0? Or is this a bug altogether?

I'm using PP2014 Game Dev SR5 and set to inches.

/edit

Gamma on the normal is 1.0.

file_9dcb88e0137649590b755372b040afad.pn

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


Teyon ( ) posted Mon, 15 December 2014 at 10:47 PM

Set it to 1.  Leave it there.  I honestly don't think the setting was intended to be dialed lower than that, which is why it looks so funky when you do. I always use it set to 1 and only have problems when the team forgets to switch the feature on during beta releases. :-)


Vaskania ( ) posted Mon, 15 December 2014 at 10:56 PM

Thank you! :)

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


Teyon ( ) posted Mon, 15 December 2014 at 11:12 PM

Happy to help.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.