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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Gradient bump lower than 1.0 + hardware shading = a bad time.


Vaskania ( ) posted Mon, 15 December 2014 at 8:20 PM · edited Sat, 16 November 2024 at 2:15 PM

Can anyone help me with the proper usage of a tangent space normal and the gradient bump connection?

I'm testing a product (unreleased, hence no screenshots) which uses normal maps plugged into gradient_bump. They're set to tangent space and 0.5. The figure looks horrible and splotchy if I leave hardware shading on. The texture only looks normal if I either turn hardware shading off, or change gradient_bump to 1.0.

I always leave hardware shading on, but I've never ran into this issue. Is the proper solution to turn off hardware shading, or to change the texture's gradient_bump to 1.0? Or is this a bug altogether?

I'm using PP2014 Game Dev SR5 and set to inches.

/edit

Gamma on the normal is 1.0.

file_9dcb88e0137649590b755372b040afad.pn

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Daz, Blender, Affinity, Substance, Unity, Python, C#


Teyon ( ) posted Mon, 15 December 2014 at 10:47 PM

Set it to 1.  Leave it there.  I honestly don't think the setting was intended to be dialed lower than that, which is why it looks so funky when you do. I always use it set to 1 and only have problems when the team forgets to switch the feature on during beta releases. :-)


Vaskania ( ) posted Mon, 15 December 2014 at 10:56 PM

Thank you! :)

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Daz, Blender, Affinity, Substance, Unity, Python, C#


Teyon ( ) posted Mon, 15 December 2014 at 11:12 PM

Happy to help.


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