Sat, Jan 18, 9:24 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 7:20 pm)



Subject: I REALLY need to find out how to UN-PARENT a prop so I can fit it to a different


Lyne ( ) posted Sun, 29 March 2015 at 10:43 PM · edited Sat, 18 January 2025 at 9:23 PM

 I REALLY need to find out how to UN-PARENT a prop so I can fit it to a different figure!  I mean, REALLY make it have NO parent! 

I use poser 2014 now... and because I am so dedicated to DAWN now, I want desperately to be able to take props like Fibiana's gorgeous jewelry and set it up for Dawn....I have FOUGHT with the pieces (necklaces and arm bracelets mostly) to FORCE it to go on Dawn...and it just never works quite right.

Would there be a way to edit the pp2 in word pad to remove the parenting?

 Help! and THANK YOU!

Lyne 

Life Requires Assembly and we all know how THAT goes!


Vaskania ( ) posted Sun, 29 March 2015 at 10:48 PM · edited Sun, 29 March 2015 at 10:50 PM

Select the item and go to Object > Change Parent and set to None or Dawn. Once you set it up for Dawn, just resave a copy back to the library.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


EClark1894 ( ) posted Sun, 29 March 2015 at 10:57 PM

Select the item and go to Object > Change Parent and set to None or Dawn. Once you set it up for Dawn, just resave a copy back to the library.

Make sure you use a different name to save it to the library such as "DawnProp". No need to overwrite the existing  prop.




Glitterati3D ( ) posted Sun, 29 March 2015 at 11:06 PM

I don't believe there is a "None" option in the parenting menu.

Change the parent to Universe (same as None).


TheAnimaGemini ( ) posted Sun, 29 March 2015 at 11:09 PM

Here how to unparent.Now you can parent it where ever you want.

file_a97da629b098b75c294dffdc3e463904.jpou

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


Vaskania ( ) posted Sun, 29 March 2015 at 11:14 PM

I don't believe there is a "None" option in the parenting menu.

Change the parent to Universe (same as None).

Sorry. ^That. I was confusing the parenting box with the conforming figure drop down.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


Glitterati3D ( ) posted Sun, 29 March 2015 at 11:18 PM

I don't believe there is a "None" option in the parenting menu.

Change the parent to Universe (same as None).

Sorry. ^That. I was confusing the parenting box with the conforming figure drop down.

No problem, I'm sure.  I pulled up Poser just to make sure I wasn't missing that "None" option though.  LOL!


estherau ( ) posted Mon, 30 March 2015 at 1:30 AM

If you have a lot of different props in the scene then I've found semidieu's advanced figure manager from rdna the quickest and easiest to change parenting to another prop or say the hand of a figure.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Mon, 30 March 2015 at 1:33 AM

Here's the link if you want it

ADVANCED FIGURE MANAGER

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Lyne ( ) posted Mon, 30 March 2015 at 11:50 AM

hmmm I only bring the ONE item of jewelry into the scene, so I can JUST un-parent it, and I have always chosen "universe" but Fabi's stuff just keeps FIGHTING me... I did not realize there was the parent BUTTON in the item's dials/properties menu, though, so I will try that ALSO... wish me luck!

Not sure I should change parent to Dawn, as it would not be in the right place, most likely.... but I am determined!

Thanks! 

Life Requires Assembly and we all know how THAT goes!


Lyne ( ) posted Mon, 30 March 2015 at 12:12 PM

Argh! I did the un-parent thing...with a bangle...saved it back with NO parent...it REVERTS!?  I will try changing the parent to Dawn, but not sure. I may be forced to buy that utility...I'm DYSLEXIC so it's hard for me to use some programs...

Life Requires Assembly and we all know how THAT goes!


hborre ( ) posted Mon, 30 March 2015 at 1:52 PM

This almost sounds like a smart prop rather than a parented prop.  You might need to bring the OBJ file into the scene and resave it as a smart prop for Dawn.


Lyne ( ) posted Mon, 30 March 2015 at 3:36 PM

I checked and seems most of her items are SMART props, and on top of that some are CONFORMING (even a Prop can be conforming?!) .... I THINK I can re-assign them on an "as needed" basis... ohhh duh. wonder if I can do that (import it's obj... oh hey! or export WITH GROUPS and re-import?!) and it will take the materials the same... SHOULD if it's simple... So I do have some options here...

AND/OR I will have to invest in the RDNA program... which I've added to my wish list there!

THANKS ALL! 

Life Requires Assembly and we all know how THAT goes!


seachnasaigh ( ) posted Mon, 30 March 2015 at 3:51 PM

     The conformers are figures;  the late versions of Poser allow you to put cr2 in the props folder. 

     My advice would be to save an mt5 (or mc6) material file in your poser library, then export an OBJ.  Re-import the OBJ.  Position, scale, rotate as needed to fit the other doll.  Apply the mt5/mc6 material file.  Save as a smart prop for the doll you're using.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


pikesPit ( ) posted Mon, 30 March 2015 at 6:06 PM

*** Would there be a way to edit the pp2 in word pad to remove the parenting? *** The failsafe way: Open the .pp2 file in wordpad, and find a line like this: parent (whatever) or smartparent (whatever) Replace this by: parent UNIVERSE (Case sensitive!) Resave the file under a different name (e.g. "Necklace Fabi nonParented.pp2") Now the prop will load in it's original zero pose, no matter what figure is loaded into the scene. Move the reloaded (just to be sure) prop to it's new position, then parent it to the respective body part of your figure (which should be the "chest" though it's a necklace; but you surely don't want the necklace to turn and bend with the neck, right?) Now resave the prop *again under a different name" if you want so, e.g. "Necklace Fabi for Dawn.pp2". You'll be prompted that this prop has a parent, and whether you want to save it as a "smart prop": Click "Yes"! Now you should be done. HTH


pikesPit ( ) posted Mon, 30 March 2015 at 6:21 PM

HELP! Which magic words do I have to mumble while posting to keep the formatting of paragraphs and blank lines? --- --- I also can't attach any pictures to my post --- --- This is ridicoulous! --- --- (running FireFox on WinXP)


FreeBass ( ) posted Mon, 30 March 2015 at 11:29 PM

I don't know 'bout yer reverting problem, but parenting can also be done in the Heirarchy Editor (Window menu > Heirarchy Editor)

Drag, drop, done.



WARNING!

This user has been known to swear. A LOT!


markschum ( ) posted Wed, 01 April 2015 at 9:52 AM

You need my patent pending Python Script - UNPARENTIT!  only $19.95 ( small unmarked bills only - leave in my mailbox)

or just change parent to Universe.


Lyne ( ) posted Wed, 01 April 2015 at 1:15 PM

LOL! but hey THANKS SO VERY VERY MUCH!!

I have copied out your instructions  HTH!!

Life Requires Assembly and we all know how THAT goes!


seachnasaigh ( ) posted Fri, 03 April 2015 at 2:23 PM · edited Fri, 03 April 2015 at 2:24 PM

Lyne, can you confirm that the bangle is a prop, rather than a conforming figure?

     Atop the scene (document) window, there will be two expandable items;  the left is the currently selected figure, and the right is the currently selected actor,  which may be a body part of the selected figure, or it may be the currently selected prop, or light, or camera.

     If you see the bangle anywhere in the left list, then the bangle is a figure - it won't do any good to unparent it, because its position is determined by its unseen skeleton.

file_f2217062e9a397a1dca429e7d70bc6ca.PN.

     Or, look at the bangle(s) in the library.  Click on the "Klingon toothpick" (1), and expand the display heading.  Tick the expanded details panel box. (2)  Click to select the bangle of interest, and then look at the file suffix (3).  Is the bangle a prop (pp2) or a conforming figure (cr2)?

file_8f85517967795eeef66c225f7883bdcb.PN.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


fabiana ( ) posted Mon, 06 April 2015 at 9:40 PM

Ok OK... nobody calls me???? LOL this can be easy...

The problem you have Lyne... is that the props are smart parented bt also "memorized" to a given position so I can make sure these always will be in the right place, when used, of course, with the original intended figures.

When trying to used them on Dawn, in ex, you have to load them, LET these parented to the arm, move them to the place where you want them, and then memorize the position, and NOW save it to the folder with a different name. This way you always will have these in the place you wanted them no matter if these were made for V4 or whatever figure...

With the conforming props, that are actually figures, that won´t be so easy as with ANY conforming figure because has the figure's joints and was modelled to fit THAT figure.

You can fit these with no much effort and NOT conforming them... just select Figure/Set figure parent and then choosing the chest or the neck if is a necklace. Once is done, you can move the figure where you want, and also save it again, but this time you will have to save it in the Figures folders, not props.

Makes sense????

Fabi

Fabi @FKDesign

One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.


shante ( ) posted Wed, 08 April 2015 at 6:21 PM

I don't know 'bout yer reverting problem, but parenting can also be done in the Heirarchy Editor (Window menu > Heirarchy Editor)

Drag, drop, done.

Right. Been doing it that way since version 4 and has always been the best for me. That is unless you have a whole mess of figures in the stage and if those figures are parented or conforming figures etc it gets fuzzy stressful finding stuff. So I would say learning a few ways of doing this is smart.

oh and BTW technically, Ketchup would not be a vegetable but a fruit since it is made from tomatoes and they are considered fruits (at least in Europe).   LOL


Lyne ( ) posted Mon, 20 April 2015 at 10:24 PM

Sorry Fabi, I just got back here... life stuff.... but I did VERY easily "just" bring in the conforming PROP bracelet, from my V4 library, Then EXPORTED it, with most of the boxes ticked. Then I re-imported it, and saved it as a prop...... then once Dawn was posed and ready, I brought the new prop into the scene, and moved it by trans- XYZ into place on her wrist, and ASSIGNED YOUR materials as I liked...then RENDERED! :)  yay! 

I understand that these items are not meant to go on Dawn, because her rigging is all different. BUT when you are as determined as I am, to use all my "Fabi treasures" - well I found a way. I did the same thing with your conforming CHARACTER the ribbon necklace...carefully ticking the boxes to keep the material zones...re-imported it, sized and placed it on Dawn's neck.  Of course it does not have all your nice morphs, but most of those refer to V4's mesh anyway.  I made it work.

Much of poser (with a static, single frame render) is an "ILLUSION" anyway, as long as it looks like it's right, it works.  AND I am very much a "post work" person, so I can fix any little things, like shadows that are not right.     :) 

Life Requires Assembly and we all know how THAT goes!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.