Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
Hi any figure built in todays version of Autodesk maya will be built to Autodesk's "Human IK rigging Standard"
if a rig is exported from Maya as an FBX , I am given to understand that "poser pro game dev" and poser pro 11 have the ability to import FBX files.
I do not know if the FBX import of these poser versions can actually import a usable HIK rig from Maya though.
If you are going to use that figure only in Poser, I think a better way would be to rig your geometry in Poser, not maya. just because you can save many problems.
importing as FBX did not work apparently, there is a list in the "groupings" menu of about 100 polygroups but there is nothing visible on the stage. I know people build models in Maya and sell them for use in Poser, so this should be a very simple thing to accomplish. Is there an extra step somewhere?
We need the figures rigged in Maya, then imported into Poser for animation. This is what i'm getting- as you can see import FBX did not load any visible geometry, even though the figure is rigged perfectly in Maya and works just fine there.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Since every original character sold for Poser was designed in Maya or other software, i figure there must be an intuitive way to do this. If the figure is built and rigged in Maya, how do you import to Poser for animation/posing?