Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Hi any figure built in todays version of Autodesk maya will be built to Autodesk's "Human IK rigging Standard"
if a rig is exported from Maya as an FBX , I am given to understand that "poser pro game dev" and poser pro 11 have the ability to import FBX files.
I do not know if the FBX import of these poser versions can actually import a usable HIK rig from Maya though.
If you are going to use that figure only in Poser, I think a better way would be to rig your geometry in Poser, not maya. just because you can save many problems.
importing as FBX did not work apparently, there is a list in the "groupings" menu of about 100 polygroups but there is nothing visible on the stage. I know people build models in Maya and sell them for use in Poser, so this should be a very simple thing to accomplish. Is there an extra step somewhere?
We need the figures rigged in Maya, then imported into Poser for animation. This is what i'm getting- as you can see import FBX did not load any visible geometry, even though the figure is rigged perfectly in Maya and works just fine there.
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Since every original character sold for Poser was designed in Maya or other software, i figure there must be an intuitive way to do this. If the figure is built and rigged in Maya, how do you import to Poser for animation/posing?