Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Posted a couple of times there, bought a few things. Will miss the place greatly.
Coppula eam se non posit acceptera jocularum.
Was just an occational poster there.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
RedPhantom posted at 5:27PM Thu, 22 December 2016 - #4293290
Was just an occational poster there.
Seems to me I saw you posting there quite a bit.
Also an occasional poster.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
One thing I won't do is criticize the RDNA guys for selling to DAZ (or had another buyer appeared, to them). Their decision for their reasons. No business stops operating for no good reason. We have no right to expect them to continue forever. It's a real shame but that's life.
Coppula eam se non posit acceptera jocularum.
I can imagine operating a 24x365 business with a small team can become a real chore if the love goes, not just for the people who run them but their families too. We've become a 24 hour society but that also means someone has to be available 24 hours a day to fix any problems. Sad news that its gone but I can understand why.
Barely posted there but bought a lot there.
Hilarious how the forum users and mods were so "PRO POSER" and RDNA was the first one to sellout. Even more funny that I made this post:
http://grimx3d.deviantart.com/journal/RDNA-Poser-users-HATE-Daz3D-irony-521822682
before they did.
I wouldn't be shocked if Renderosity gets absorbed too but business is business.
As far as using Daz Studio, I would suggest anyone that enjoys the 3D posing hobby/work to get used to it.
If Smith-Micro doesn't make some serious changes akin to making MORE CONTENT and FOCUSING MARKETING ON CONTENT (I'm sure they won't) then Poser is doomed. Yeah yeah, we love V4 and I still use her but now she is getting shafted to background model/extra in my scenes...soon as I am comfortable with iRay.
Sad. I've been part of this Poser thing since like 2002...and now a community that used to stick together is broken because one company is too bitter to work with the other.
I used to go there sometimes. I haven't downloaded all my stuff yet.
I aim to update it about once a month. Oh, and it's free!
raises hand
I still make Poser stuff. Still plan on making Poser stuff. You'll see many of my previous things come over here. I'll be putting my freebies here once I look over them and make any improvement that I really think they need (same for products). I just put up Hair Conversion System Pro in freebies.
Working on updating Samedi 2, both the free guy and the pay for guy and addons and Laveau. I'm doing a texture overhaul, some material support for Superfly (and Firefly), going over the morphs to see if I'm happy with them. That kind of stuff.
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"...and now a community that used to stick together is broken because one company is too bitter to work with the other."
I agree with what you have said except this part quoted above.
"Bitterness" is an emotional motivation that the hard economic realities of business tends to filter out.
The most logical (and Likely) reason SM Does not alter its poser program to support genesis is because they have ZERO control over the Changes to the figures technology
Technology that could change at any given moment
And before anyone pipes in with the usual ,reductive Nerdy Mcnerd techno babble about SM "Just adding support for Duo- quarternoin blah blah blah" One must understand that rigging /weightmapping of genesis is not the only thing preventing a fully functional Genesis in poser ...just ask Willdial about this.
If SM starts to claim to support genesis then will also become responsible for supporting ALL genesis content & utilities.
That means a complete overhaul of the poser library system while maintaining "backwards compatibility "with all of the pre genesis poser content.
and no the Flash based library of poser wont be a good platform for this kind of full compatibility
And what about the Shaders /materials for rendering? Daz Studio is going Full on Iray and soon the majority of
DAZ Genesis content will be Iray only.
Who will force top tier DAZ content merchants like stonemason to re-install a copy of poser and suddenly go
back to Doing firefly or now "Superfly" shaders for his Products.
All of this Development Costs Money And when Daz comes out with Genesis 4 it will work perfectly in DAZ studio 5.5 or 6 while likely being "new and improved" just enough to break Poser compatibility
yet again
And Send Smith micro on yet another fanciful chase after
the elusive golden unicorn called the Genesis Female . This makes no sense from a business perspective.
If indeed poser is Doomed it is because the core program has become a lumbering ,regressive monstrosity that Does not support Modern CG figure technology.
Just ask "Erogenesis" of "Project E" about this
his/her latest Blog post ends with the following Summary:
"in short: I just ran into a brick wall with my optimism / enthusiasm, and now I'm just doing damage control until I feel I have enough time / courage to wrap this project up. "
This person learned an apparently painful lesson that trying to make a Modern CG Figures for posers kruft ridden vestigial code based is like trying to Make Autodesk MAYA 2016 run on an Amiga or Apple LCII.. it will break your spirit.
That post was from half a year ago when I was recovering from said disappointments. I won't apologize for saying what I said, for i was indeed heartbroken. It did indeed break my spirit, I hope it scared some folks over at SM. Yes, I was ripe to move to C4D or Max, and did my best to do so. BUT I quickly realized as a small-time comic artist that such applications are totally overkill and Poser, despite all its painful flaws, if actually f**king amazing. This is a big issue in Poserland I think, the total misconception of scope and the basic question: "what the hell do you actually want to achieve, you idiot?" Poser is comparatively fast, effective, simple... especially if you know the flaws. No doubt DS is too, C4D is very good too, way more pro, but still too cumbersome for my scope... I can probably put something together faster than a Maya artist using max+Poser+zBrush, and just as appealing. I do interactive comics on Deviant Art and Art of Darkness (RIP) and that demands speed. I don't see me doing that in Maya or C4D... And of course, I'm so deep into Poser I cannot just switch. Poser is still an amazing application for the small-time artist, despite the fact that it also the most painful.
So Poser doesn't end for me yet. Even if they go belly up, I'll still probably be using it for years to come purely for practical reasons. This is not me being a Poser fan-boy... no f**king way. I probably whine harder to Chuck than anyone combined, but I can get the job done with it despite everything. That's all that matters in the end.
Although I haven't been very 'vocal' abut Project E since my run-in with poser's issues, I have decided to complete it before Easter next year, come hell or high water. Why? Stubbornness... and people that apparently still want it. Everyone by now should know that there will be flaws, but I wouldn't be surprised if its only the tech-nuts that will find them. I've already started with some base texture work.
No I don't give up, although I came close many times. Here are some experimental morphs on my comic figure, and the redhead is mesh5.
"The fool is not the one that does something foolish, but the one that does nothing at all."
Those are great renders of your custom, single purpose female that you built yourself you conceived it and realized it through your hard work & intelligence...
....and some day, perhaps ,the broad base of poser users may get to "play" with it and make renders of their own
However poser as an application in 2017 has larger structural challenges that wont be solved by one cute little white girl figure who in the minds of some is starting to seem like that promised released of the "Duke nukem forever"video game that spent 15 years in development purgatory to be finally released to a weary user base that had largely moved on by then.
And I see your site says it may work in daz studio now are you still considering that option?? Why???.. Daz Studio quite a "closed garden"when it comes to Figures, Particularly females Did'nt Dawn promise DAZ studio compatibility??
hows is that working for her Creators
It seems yet another distraction to de rail getting this figure ready for poser Like MAX and C4D was. at any rate SM need to save poser extinction not some third Party"Miracle Girl" .
wolf359 posted at 7:20PM Sat, 24 December 2016 - #4293468
Those are great renders of your custom, single purpose female that you built yourself you conceived it and realized it through your hard work & intelligence...
cheers :)
....and some day, perhaps ,the broad base of poser users may get to "play" with it and make renders of their own
we just want to play!
However poser as an application in 2017 has larger structural challenges that wont be solved by one cute little white girl figure who in the minds of some is starting to seem like that promised released of the "Duke nukem forever"video game that spent 15 years in development purgatory to be finally released to a weary user base that had largely moved on by then.
I'm kind of hoping the cute little white girl figure will wake up the dinosaur that is Smith Micro (along with some Japanese and African options of course), or at least the company that will buy Poser from SM.
And I see your site says it may work in daz studio now are you still considering that option?? Why???..
Fans...
Daz Studio quite a "closed garden"when it comes to Figures, Particularly females Did'nt Dawn promise DAZ studio compatibility??
No idea about Dawn. I just submitted a male Gens figure for Poser and I promised it to my DS fans to try and get it sorted for DS. It will probably work, it takes time. Fun? no. I hate DS. But my fans want it. Boom.
hows is that working for her Creators
Does Dawn still exist?
It seems yet another distraction to de rail getting this figure ready for poser Like MAX and C4D was. at any rate SM need to save poser extinction not some third Party"Miracle Girl" .
Dude, I agree. Lol. But yeah in the meanwhile I have to get on with it. I am the one that will also suffer from a Poser demise. To me, Poser is not the property of SM really, its that of the stupid motherf**kers like me that have invested time in it. SM are a bunch of dumb idiots that don't know the first thing about marketing... I need for Poser to survive for a few more years. PE could just extend that life, and MAYBE wake those idiots up to what is actual...
"The fool is not the one that does something foolish, but the one that does nothing at all."
PS: about C4D, I started rigging PE in C4D and came quite far but then saw that animating was going to be a bit of a problem. The thing is I do comics, not movies, or bvh-type mocap stuff. This means I need to do the same number of poses per comic as hollywood does per movie... except i don't have mocap. So I am reliant on recycling poses to be even remotely effective. C4D is not built for that. Poser is. its a pure workload trade-off... unless I've missed something which is entirely possible... since I live in the BUSH IN AFRICA! ugh
"The fool is not the one that does something foolish, but the one that does nothing at all."
"Poser is not the property of SM really, its that of the stupid motherf**kers like me that have invested time in it. SM are a bunch of dumb idiots that don't know the first thing about marketing......I'm kind of hoping the cute little white girl figure will wake up the dinosaur that is Smith Micro (along with some Japanese and African options of course), or at least the company that will buy Poser from SM."
No matter how much end users want to believe in a
commercial product. in the end Corporate bean counters will decide the fate of those products,
Pursue your creative objectives Dont try to change the minds of people who run corporations its not worth the stress...Life is too short
Also stop trying to please your online "Fans" at your personal expense....
Seriously!! A major Daz merchant just had a stroke and DIED recently
only four or five posts into the "Condolence thread" someone expressed concern about how long that DEAD Daz merchant's products would still be available.
....By Allah I could barely believe what I was reading!!
"Her Fans"... LOL
and Please don't bash SM about their marketing.
SM's poser marketing in particular has been brilliant and exceedingly efficient. it is based on the Empirical Data gathered from the result of previous releases.
Release native figures that few people actually consider useful.
Tack on a third party crippled fork of an open source PBR with virtually ZERO documentation except that which resided in the head of a tempermental Forum GURU who appears to be on sabbatical
Publish largely useless& boring "webinars"
and watch the loyalists spend hundreds of Dollars for the
Privilege of being "earlier adopters" rewarded with nice red badges to add to their online avatars.
Within six months lower the price to $49 USD and watch the loyalist ooz with glee over what a bargain
they are getting.
Microsoft are rank Amateurs compared to Smith Micro.
wolf359 posted at 8:34PM Sat, 24 December 2016 - #4293477
"Poser is not the property of SM really, its that of the stupid motherf**kers like me that have invested time in it. SM are a bunch of dumb idiots that don't know the first thing about marketing......I'm kind of hoping the cute little white girl figure will wake up the dinosaur that is Smith Micro (along with some Japanese and African options of course), or at least the company that will buy Poser from SM."
No matter how much end users want to believe in a commercial product. in the end Corporate bean counters will decide the fate of those products,
yes.
Pursue your creative objectives Dont try to change the minds of people who run corporations its not worth the stress...Life is too short
sort of agreed. they do have a role to play in my future however, so I do try to get them to improve.
Also stop trying to please your online "Fans" at your personal expense....
Disagreed. They made me. I owe them... in as far as I am able of course.
Seriously!! A major Daz merchant just had a stroke and DIED recently
Not cool for that person. I hope he/she had a good life.
only four or five posts into the "Condolence thread" someone expressed concern about how long that DEAD Daz merchant's products would still be available.
Those people should burn in hell.
and Please don't bash SM about their marketing.SM's poser marketing in particular has been brilliant and exceedingly efficient. It is based on the Empirical Data gathered from the result of previous releases.
that might be the problem. We live in the facebook era, personal, online... trumpian. Things are much more actual and in our face. SM's marketing is super crap, I am not kidding, its oldschool. The way they presented Pauline was dreadful, and they're appeal in a very commercial predictable way, not one-on-one. Even the movie Wolf of Wall Street could have taught them a lesson. No sir, we disagree here, they's bad.
Release native figures that few people actually consider useful.
Poser's fanbase are not predominantly forensic detectives... ahem...
Tack on a third party crippled fork of an open source PBR with virtually ZERO documentation except that which resided in the head of a tempermental Forum GURU who appears to be on sabbatical
Cycles? I learn something new everyday. I cannot get the hang of cycles... but that's mostly because I'm too busy doing other sh*t.
...Privilege of being "earlier adopters" rewarded with nice red badges to add to their online avatars. Within six months lower the price to $49 USD and watch the loyalist ooz with glee over what a bargain they are getting. Microsoft are rank Amateurs compared to Smith Micro.
Politics that may be, and in as much as I might not even disagree with you, Poser still works bro. That's it for me. I honenstly couldn't give a fat flying f*ck about the loyalists and all that stuff, for me, its an application that ANNOYINGLY successfully straddles the line between useful and horrible and allows me to ultimately do the work I want to do. Trust me, if there's a better option that allows me to do everything I can do in Poser minus the bugs, I'll be the first in line...
... and no that is certainly NOT DS! I've tried since f**king 2012.
"The fool is not the one that does something foolish, but the one that does nothing at all."
Maybe there should be a new thread talking about figure theory. This one went from say hello if you used to frequent the RDNA Poser forum to its rigging system being inadequate for figure design and it continuing to support older technology somehow holding that back.
I'd be glad to engage in a figure design thread. Not only did I rig all of the new characters in RWBY 3 in Poser and touch up the old ones (all Poser designs) but I rigged RvB Mercs, RWBY Chibi and some of RWBY 4 in Maya. The concepts and method of Poser rigging directly transfer over to Maya rigging except there are extra steps in Maya, like binding a mesh to a skeleton. It is irrelevant whether or not objects are split or not (groups), where solely for selection purposes, they are important in Poser. Also rigging is vastly more involved in Maya, just the weight painting part, not to mention needing multiple layers of constructs (controls, skeleton, mesh, rigging itself) that either has to be autorigged (and heavily adjusted even if you autorig). You also better be prepared to learn scripting in maya (python and/or MEL) or you are going to struggle. It is true that Maya is capable of many different kinds of designs (spline rigging like for stretch and squash effects) but it comes at cost of being rather complicated to create.
For what Poser (and DS) have, they are pretty amazing programs. There is a lot there for under $500 retail, which many get a sidegrade price on or wait for a yearly discount. Maya costs $1400 per year to subscribe to or just under $200 monthly if you prefer. Just being able to set up simple joint "angles" in Poser is really cool. There is nothing like that in Maya. I do miss the component editor though - it is like a spreadsheet that shows point values for vertices or weights that you can adjust and it's very helpful at times (though its display is buggy).
That's another thing, though it wasn't mentioned I do see buggy talk from time to time. Yeah, Poser has its share for sure. Maya has vastly more and it is crash prone.
I can understand people being "done" with Poser or whatnot. It's completely fine to move onto other interests but its not all positives with no negatives when you move onto those bigger feature-packed suites. Again, Maya and other softwares like that are capable of quite a bit, but it comes at a larger price in more ways than one.
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Well if we are going to mention Autodesk Maya We need to mention That a CG production suite like that is going to be Considerably more Expensive& complicated to use as it is called upon to perform considerably more Expensive & complicated tasks like create the visual effects for $300 million Dollar hollywood movies that look completely convincing. yet for All of Maya's "flaws" We see more and more of its output with every VFX heavy movie
Much like the Space shuttle VS my little nephews bicycle, any comparision between the two is rather pointless when considered logicly.
Netherworks posted at 9:08PM Sat, 24 December 2016 - #4293485
Maybe there should be a new thread talking about figure theory. This one went from say hello if you used to frequent the RDNA Poser forum to its rigging system being inadequate for figure design and it continuing to support older technology somehow holding that back.
Because some people just can't let it go. True story, my older sister passed about a month ago. I mentioned it over at Hivewire and actually thought about mentioning it here, however I decided not to because I was literally afraid someone would find a way to turn it into a Poser/ Studio fight. I don't start a lot of threads here anymore.
It's not really pointless though. I'm simply relating to you my direct experience in rigging in both programs, with the end result being a rigged figure and whether or not it can produce credible results. It most certainly can. Never said maya wasn't capable, it's highly capable. You're just going to have to build much a much more involved figure rig to match a Poser rig. Yes, you can add many many more capabilities to that rig in Maya but it's vastly more complicated to design, especially if you want to be friendly and goof-proof to animators.
@EClark1894: It's probably a significant reason why this forum is all but lifeless. It's really a shame because there used to be a wealth of information and learning here. People "run off" because, you know, why even bother if everything you type gets twisted and reshaped into something else. Then, why bother sifting through all the nonsense to get to the gist of the conversation. I actually "try" from time to time to engage and help but if its in the midst of all this entitlement, "where's my cookie", kind of stuff, I'll just post elsewhere too ;)
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I posted at runtime for Manga Studio ,guess I need to find a new forum for that.
C4D is not known for it's characters ,If I was looking for character apps I'd look at Maya first. LW's budged friendly.
Anyways I'll never understand loyalty to a app or site .I'll use any n all app's n sites,who ever has the tools I need.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
EClark1894 posted at 1:45AM Sun, 25 December 2016 - #4293518
I also don't know if it was such a good idea to split the forum up into subforums.
I never liked how runtime had Poser ,10 or 12 etc etc different Poser forums so ,I didn't use there Poser forums
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Well without a proper Ik solver or modern animation tools in general the most well produced rig wont produce "credible results" in an animation. I'm simply relating to you my direct experience in animating rigs in multiple programs.
Never said maya wasn't capable, it's highly capable. You're just going to have to build much a much more involved figure rig to match a Poser rig.
Indeed but for the average poser user in this community being presented with Sydney,Alison ,Roxie,Pauline as the default poser females , these MAYA comparisons regarding rigging technology offer ZERO consolation.
Look at the Figure By Erogenesis probably the most advanced poser native Rig in the history of the program and bends better than any Poser or DAZ figure ever built.
But if she looked like Roxie Antonia or Pauline instead of the Cute youthful cheerful early 20's white girl that she is, I doubt few people outside of the small demographic of focus biased technicrats would care about projects Es' incredible rigging compared to a Maya rig.
I understand the logic behind the subforum split it is two fold.
First: it is a defacto Acknowledgement that there will Always be people who will not be upgrading to the latest version of poser for whatever reason.
Second: it gives the people who do upgrade to the latest version a separate environment to discuss issues that are specific to that version of the program.
wolf359 posted at 8:27AM Sun, 25 December 2016 - #4293539
"I also don't know if it was such a good idea to split the forum up into subforums."
I understand the logic behind the subforum split it is two fold.
First: it is a defacto Acknowledgement that there will Always be people who will not be upgrading to the latest version of poser for whatever reason.
Second: it gives the people who do upgrade to the latest version a separate environment to discuss issues that are specific to that version of the program.
Problem with that last one is; if they don't know that there are other forums, or where they are, they can't find them. And the subsequent drain of posters from the main Poser forum already makes a dying board look even more dead.
Perhaps But I am reminded of the much used analogy of "re arranging the Deck Chairs on the titanic after the collision with the iceberg"
Alas Online communities have their life cycles and fade away for various reasons like everything else
It would be interesting to have some social scientists & economists do an analysis of these cycles to determine commonalities in the respective causes though.
Netherworks posted at 4:09PM Sun, 25 December 2016 - #4293571
Season 2 and 3 of RWBY was animated in Poser. For the type of media that it is, the results are credible. That being said, the animation tools in Poser definately could use an overhaul.
I'll avoid posting any further, though I did find the wordplay humorous. Have a nice Holiday :)
Everybody says that they need to be overhauled, but nobody ever explains what, why and how it needs to be overhauled.
what does RWBY animate in now ?
EClark1894 you can animate short home grown youtube animations of V4 in a conforming bikini in poser just fine .probably some scripts would be helpful.
but if you want dynamic close n hair ,fires ,explosions ,running water .poser or daz ,neither is your best tool for all that. it's why they make poser fussion.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
I'm not an animator but I did try to design rigs that were friendly for animators to use. I think a good start would be:
I'm willing to bet that some of these things could be scripted or done as "addons". There's a fight in season 3, chapter 9 where Pyrrha is fighting Penny. I wrote a script that does the after images of Penny's daggers for the show. It was able to duplicate any number of daggers and set a delay for each dagger to perform the after images trick - it writes new keyframes for all the daggers.
https://www.youtube.com/watch?v=_iq4xplqeI0
Go about 2:50 in and you'll see the dagger effect.
RT animates with Maya. It was already in use for modeling and other aspects of the show. There are a lot of softwares in use, it's not a Maya only scenario. There's no doubt that Maya is the industry standard, its taught in SCAD and a lot of schools that young animators are coming from. It's sort of like Photoshop, it's the industry standard for what it does, right? But there's no reason one can't use GIMP or Paint Shop Pro and produce results. The software is only as good as the person that uses it. Shane or Monty were able to produce awesome results because they are (or were in the case of Monty) very clever, talented and dedicated artists. The software that they used isn't as important as the artist behind the screen.
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Netherworks posted at 8:51PM Sun, 25 December 2016 - #4293587
I'm not an animator but I did try to design rigs that were friendly for animators to use. I think a good start would be:
- A more modern dope sheet. With better ways to hide and show smaller sets of parameters or body parts.
- The ability to toggle on and off automatically adding keyframes.
- The font size should be adjustable. It is way way too small.
- Something like tween machine, to make it easier to edit chunks of animations and fine tune them: http://justinsbarrett.com/tweenmachine/
I'm willing to bet that some of these things could be scripted or done as "addons". There's a fight in season 3, chapter 9 where Pyrrha is fighting Penny. I wrote a script that does the after images of Penny's daggers for the show. It was able to duplicate any number of daggers and set a delay for each dagger to perform the after images trick - it writes new keyframes for all the daggers.
https://www.youtube.com/watch?v=_iq4xplqeI0
Go about 2:50 in and you'll see the dagger effect.
Cool animation, but just looks like multiple blades to me.
The ability to have multiple graph lines on one graph. So I do not have to open a million window to animate one characters body part like this: but more like this:
Also possibly bezier handles on keyframe points. Also being able to have a camera follow a path, and objects too.
Just a few off the top of my head! Cheers, Merry Xmas!
Also They need to fix the broken "all or nothing IK system
Load any figure and enable IK for the feet Select the hip Go the frame 15 or so and lower the hip on the Y axis making the figure squat down as IK will keep his feet pinned.
Go the frame 30 and raise the hip back to the full standing position You now have a nice 30 frame animation of a poser figure squatting up and down
Now at frame 31 turn OFF IK for the feet and try to add some imported walking BVH or animated pose file or other motion where his feet will now be moving.
Watch how it destroys that first Squatting up & Down portion of your animation.
This is why I have moved on to Iclone pro for most my animation.
You see poser is fine as long as your figures are mostly walking in relatively straight line on flat even planes or standing around gesturing& talking
But for action scenes like this one I did a few month ago with a different software, poser will fail you miserably because of the lack of modern IK functionality or floor contact system
https://www.youtube.com/watch?v=Kvu1fmdrC9g
I completely agree. It's terrible that the walk designer only works on a flat plan. I failed to mention that but have thought about it many times.
Thank you guys for posting examples. As animators, you would better know what it needs. I can see where it might be frustrating to hand key if you don't have a mocap studio, which most of us don't. I am not sure if it's the software or just the general state of how things are but I didn't notice that no matter what, you always had to go in and clean up the mocap and I mean a lot of twitchy stuff, where you'd have frames that just hiccup.
Wolf, if you bake all the keys down does it still have the same IK problem?
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Hi the only option to Bake keys in poser is by saving a keyframed animation to your library in the form of an animated pose file (PZ2) or export to BVH.
in this case All of the translations such as the squatting motion are baked and no longer using the IK feet pinning when re-applied to a character who has no motion.
This forces you to build motion in a very restrictive linear fashion however and any Baked motion from a Pz2 or BVH will create a key frame for very frame.
I created my little one second squat animation and saved as animated pose file.
Apply to new figure (Ryan) and then used walk designer to make him walk along a path after his little squat warm up.
Technically this works in creating an animation of a person squating then walking away. (See Video)
https://www.youtube.com/watch?v=nOayimJ6cdI&feature=youtu.be
However hip translation from the quat rise into the walk from walk designer will be nearly impossible to reconcile and he will slide into it as seen in the video and those his trans channels will be populated with key frames on every frame as poser has no option to Cull or reduce key frames making a manual edit extremely time intensive and will never line up properly anyway.
If the IK system did not retroactively ruin the Squat I would not be in the postion of trying to combine the walk cycle with a baked, reloaded motion as I would have done them All in the same session.
A nonlinear motion system Like the one in Iclone,Maya C4D or DAZ studio aniMate will not have this problem as motions can be combined from various sources and the hip always re orients correctly.
infinity10 posted at 9:12AM Mon, 26 December 2016 - #4293623
I had posts at runtimedna - wassup ?
Original post idea. I haven't seen a moderator for a while, even Boni, or I'd ask for the thread to be split so the animation overhaul guys could continue there own thread discussion. But then again, this was just supposed to be a short non-threatening thread anyway.
Ok ... I took a few days off for the holidays ... SOOOO. Come on guys. We are going a little too far in places here and opinion is getting too far into "trashing" software again! Let's stick with the OP and off criticizing the software this forum is all about. Pull in the reigns! I will start of delete posts! We are here to have fun ... express our experience with RDNA on this thread. No more bashing Poser. (or DAZ for those so inclined).
On Topic. I was quite active at RDNA, I had at one point even done some beta testing for them. Times change and we all adjust.
Boni
"Be Hero to Yourself" -- Peter Tork
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If you were ever a regular poster on the RDNA Poser forum, shout out!
eclark1894 (49)