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New Poser Users Help F.A.Q (Last Updated: 2024 Nov 25 11:32 am)

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Subject: creating a strict b&w cartoon material


starlingblue ( ) posted Fri, 08 December 2017 at 5:05 PM ยท edited Fri, 22 November 2024 at 6:33 AM

hi

i want to create a cartoon material that renders strictly to black and white, no greyscales, but includes shadows (and possibly ambient occlusion) and reacts to lights

my 2 questions:

  1. how do I set up a material like this? I dont get the materials thing even thpugh I once had been the materials & Lights guy in a C4D project some 20 years ago, so I understad tha basics but that didnt help me

  2. how do I save a material to the library?

Please not RTMF answers, thanks


Medzinatar ( ) posted Fri, 08 December 2017 at 6:22 PM

Need a little more information to answer your question properly. (1) What version of Poser do you have? (2) What type of material do you want, Superfly or Standard?



starlingblue ( ) posted Fri, 08 December 2017 at 6:53 PM

Poser 11 Material standard I guess, the Super Fly renderer is too slow for me and probably not needed in this case


starlingblue ( ) posted Fri, 08 December 2017 at 7:16 PM

I basically want the same look as with the black&white cartoon render preview,

But I want to use simulated hair, which doesnt show inrender preview, I want anti aliasing and some control over highlights so I need materials do do this I want the illuimnation of the lamps, not a shadow thats calculated by math and normals in the material I need dfferent materials for hair, skin and cloth, but I think once I have an example for skin I can figure the rest I want shadows or even ambient occlusion for "real" lighting Also I need to figure out how to prevent the heads skin shining through the hair And later on, I possible want to use or keep a bump map for pores and wrinkles..

Sounds like I want a lot but I guess a simple example for a skin black&white shader will take me there


starlingblue ( ) posted Fri, 08 December 2017 at 7:18 PM

(Damm this is the worst text editor I've ever encountered in a forum.)


starlingblue ( ) posted Sat, 09 December 2017 at 10:43 AM

No one?

I understand that I can use the MathComponent Node to extract a color channel to make the diffuse color map greyscale. Or use the MathHSV Node.

I also understand that I can use MathFunctionStep to make something inverted hard black and white, and use MathFunctionSubstract to invert that

But apart from that I am stumped.

I dont understand the lightening nodes - other than the Toon shader I cant connect anything to the diffuseColor root node - ?


starlingblue ( ) posted Sat, 09 December 2017 at 10:45 AM

I basically want the look of the first image in this thread,


starlingblue ( ) posted Sat, 09 December 2017 at 11:42 AM

blackwhite test 4c.jpg

thats what I ve got so far, using the cartoon node for diffuse color, and desaturated image map I am not satisfied, and I'd really would apreciate some help why are there no replies? What can I do to improve the hair and the lightning (not the lights, but how its is rendered, seems unatural)


starlingblue ( ) posted Sun, 10 December 2017 at 12:01 PM

BM Mat 1.jpg

Thats what I came up with, its not exactly what I want, but close, I dislike the pixelated edges, and the outline.

Also it doesnt work with colormaps and bumbmaps I guess.

Anyone? No replies, does that mean no one knows?


starlingblue ( ) posted Tue, 12 December 2017 at 4:59 AM

The cycles shader toon seems to do exactly what I want, it's different from the other toon shader. (but youd still need a B&W color map for the face,) Also the ccyles shaders seem to only work in the Superfly renderer which seems to have global illumination going on so you need a scene thats black for black shadows?

Unfortunately the cycles shaders are porrly documented.

I am still surprised there is no input to this thread, there must be s.o who understands the shaders.

Cause now I am interested in how people do these watercolor shaders, and I have no clue and no material example. Does anybody have an example? Does that inly work in the pro version?


Cybermonk ( ) posted Tue, 12 December 2017 at 11:29 PM ยท edited Tue, 12 December 2017 at 11:29 PM

You could ask in the Blender forum either here or at https://blenderartists.org/forum/. Since it uses cycles as well. Good luck man.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


starlingblue ( ) posted Wed, 13 December 2017 at 4:36 AM

I solved it, ran into some problems with normal maps but got help on the SmithMicro forum Now I am interested in these watercolor shaders. Its not strictly black and white since it has to render in Superfly, but its close to the look I was after Pauline BW test1.jpg


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