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New Poser Users Help F.A.Q (Last Updated: 2024 Nov 25 11:32 am)
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I basically want the same look as with the black&white cartoon render preview,
But I want to use simulated hair, which doesnt show inrender preview, I want anti aliasing and some control over highlights so I need materials do do this I want the illuimnation of the lamps, not a shadow thats calculated by math and normals in the material I need dfferent materials for hair, skin and cloth, but I think once I have an example for skin I can figure the rest I want shadows or even ambient occlusion for "real" lighting Also I need to figure out how to prevent the heads skin shining through the hair And later on, I possible want to use or keep a bump map for pores and wrinkles..
Sounds like I want a lot but I guess a simple example for a skin black&white shader will take me there
No one?
I understand that I can use the MathComponent Node to extract a color channel to make the diffuse color map greyscale. Or use the MathHSV Node.
I also understand that I can use MathFunctionStep to make something inverted hard black and white, and use MathFunctionSubstract to invert that
But apart from that I am stumped.
I dont understand the lightening nodes - other than the Toon shader I cant connect anything to the diffuseColor root node - ?
The cycles shader toon seems to do exactly what I want, it's different from the other toon shader. (but youd still need a B&W color map for the face,) Also the ccyles shaders seem to only work in the Superfly renderer which seems to have global illumination going on so you need a scene thats black for black shadows?
Unfortunately the cycles shaders are porrly documented.
I am still surprised there is no input to this thread, there must be s.o who understands the shaders.
Cause now I am interested in how people do these watercolor shaders, and I have no clue and no material example. Does anybody have an example? Does that inly work in the pro version?
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hi
i want to create a cartoon material that renders strictly to black and white, no greyscales, but includes shadows (and possibly ambient occlusion) and reacts to lights
my 2 questions:
how do I set up a material like this? I dont get the materials thing even thpugh I once had been the materials & Lights guy in a C4D project some 20 years ago, so I understad tha basics but that didnt help me
how do I save a material to the library?
Please not RTMF answers, thanks