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Freestuff F.A.Q (Last Updated: 2024 Nov 27 8:47 pm)

Welcome to the Freestuff Forum. The Freestuff Forum is intended for all  freestuff related postings within our community. This is a highlight area where our membership is invited to review, announce and give feedback in greater detail on various freestuff items offered.  Members can also post wishes of freestuff items they would like to see.

 

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Subject: Aluminum Storefront Door


Echidnaean ( ) posted Thu, 08 February 2018 at 5:47 PM ยท edited Fri, 02 August 2024 at 7:12 AM

Hi! So I'm putting the finishing touches on my first freebie item, and getting ready to upload it for sharing. I've a thread going already on the Daz website as well as some previews of the prop on my Deviantart.com profile.

I would very much like Renderosity to be the place where I share my work. I've worked very hard to bring this prop to completion, learned much in the process, and feel much better about my upcoming products, and ongoing projects.

That said, I would like to ask for some advice about posting freestuff on Renderosity. With my 4k textures included my file download is way over the 300 mb recommendation for posting. I am working on chopping down some dead weight but I have the sinking feeling that there is no way to get it below 300 mb without losing something essential.

Any suggestions? It would be a shame if the item could not be on my freestuff page...

Thank you regardless, I love this community.

Echi.Storefront Door Promo.jpg


RFreise ( ) posted Thu, 08 February 2018 at 8:26 PM

Looks real nice. You might have to break it down into multiple zips


Echidnaean ( ) posted Fri, 09 February 2018 at 12:16 AM

Thank you :) . . . I see how vendors do that for their products, but I'm honestly not sure how to go about it. As far as winrar I think I just have to add ".part#" suffix to the end of the files, but on the freestuff page does that mean I need to upload it 3 times like it is separate products?


RFreise ( ) posted Fri, 09 February 2018 at 8:30 AM

Yes you would have to load each part seperatley


Jules53757 ( ) posted Fri, 09 February 2018 at 8:56 AM

And the files have to be in ZIP format, others are rejected by the software.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Echidnaean ( ) posted Fri, 09 February 2018 at 5:06 PM

Ok, that shouldn't be an issue. Thank you both for taking the time to comment. It might make more sense from a user-friendliness standpoint to split it anyway. So that would be one file with just the prop and its poses/morphs , templates and geometry files, for those that have no interest in textures, or would only end up using their own regardless. Additional files could contain only the runtime textures, material presets and necessary data files , with a revised readme...


Echidnaean ( ) posted Sat, 10 February 2018 at 12:51 AM

The door is uploaded. Check my freestuff area, and any feedback on the item is very appreciated.


Jules53757 ( ) posted Sat, 10 February 2018 at 3:56 AM

Just my 2 Cents, 300 MB for a door is very heavy if you compare with Genesis HD characters with HQ textures, they are below 300 MB but nevertheless, thanks for providing your freebie.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Echidnaean ( ) posted Sat, 10 February 2018 at 7:20 AM ยท edited Sat, 10 February 2018 at 7:21 AM

Yes, thank you for your input, and you are right. Let me also review myself. When I put all the files together and looked at what the size came to, I almost snorted my coffee. I have a checklist of things I'm going to do differently for my next piece from what I've learned by all this. It's the textures. Or rather, its the way I set them up. I modeled the item trying to squeeze as much texel density out of the uv maps as possible, for each little element, even where it would have made more sense to use a simple shader. For example I have some of the hardware, nuts bolts washers etc. which can only be seen in extreme close-ups textured on separate maps. In hindsight, I doubt anyone is going to zoom a centimeter away from the rubber grommet and inspect the roughness of it, haha.

So, I definitely need a break from this particular project for the time being, but I should like to revamp it at some point in the near future to be more resource efficient.


TheBryster ( ) posted Sun, 11 February 2018 at 8:25 AM
Forum Moderator

Please - no coffee snorting. It's bad for your health, although it does amuse us too. Many thanks for your hard efforts. This does look very realistic.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Echidnaean ( ) posted Wed, 14 February 2018 at 8:43 PM

Thank you Bryster. Now I feel like I need to render an office scene of some poor employee looking at their evaluation or something, and spewing a drink into the cubicle.

So here is a quick update on where the project stands and where it is going.

This door has been almost completely re-worked, optimized, and organized. The prop is now rigged with both left and right hand swing (120, 90, 60, 30, 0 degree open-close poses), with new materials, some elements now compatible with subd, and a double door subset with double wide jamb prop. Textures are chopped in half, some have been condensed and I took the liberty of saving out my masks in substance for the important bits. For example the jamb and door panels have a directional mask, for texturing wood grain (doubtful you would build the vertical panels of a door from a crosscut rip of mahogany, for example..). Some of the hardware is masked as well.

The promo scene I originally included transformed into me modelling transoms and windows for the door, with the same modern style

Mahogany_Cast Iron Material 2k.jpg


Jules53757 ( ) posted Thu, 15 February 2018 at 3:45 AM

Looks good ๐Ÿ‘


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Echidnaean ( ) posted Thu, 15 February 2018 at 11:07 PM

Version 2.0 is up on my freestuff page.


TheBryster ( ) posted Sat, 17 February 2018 at 9:40 AM
Forum Moderator

I do love the fact that you have got the grain of the wood to run in the right direction on all the componant parts!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Echidnaean ( ) posted Sat, 17 February 2018 at 12:27 PM

Thank you :) The idea is that an end-user should be able to just apply their wood shaders with no fuss.


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