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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 14 3:44 pm)



Subject: Shading with Daz 4.10


madmitch ( ) posted Tue, 20 February 2018 at 9:06 AM · edited Fri, 30 August 2024 at 6:07 PM

I have just installed Daz 4.10,0,123 64 bit and as always I set the highlight style to bounding box, because I don't like the yellow areas flashing on and off when I move the cursor over the viewport. However, having made that section I still find that as I move the Universal tool over the view port objects are being highlighted in blue,green or purple. Is there any way I can stop this.


Razor42 ( ) posted Tue, 20 February 2018 at 6:39 PM

I have the same version of DS installed and I cannot seem to reproduce what you are seeing, when I change the Node highlight to bounding box in the draw settings tab nothing highlights in orange or any other color when mousing with the universal tool selected. Could be some kind of glitch, is it still occurring after restart? Can you post a screenshot if it is still occurring please?



madmitch ( ) posted Wed, 21 February 2018 at 4:41 AM

Screenshot.jpg


madmitch ( ) posted Wed, 21 February 2018 at 4:42 AM · edited Wed, 21 February 2018 at 4:43 AM

Screen shot shown above. The texture colour is grey


Razor42 ( ) posted Wed, 21 February 2018 at 5:34 PM · edited Wed, 21 February 2018 at 5:35 PM

Sorry I can't make out a great deal from that screenshot. It's pretty low res. But it definitely is a green blob.

Does this effect occur on just a single surface or on the whole prop?

Is it all props and figures that do this, or just this particular item?

Is it all shader types such as Iray or 3DL shaders?

Do you have any errors in your log file when starting DS, you can access the log via Help/Troubleshooting/View Log file?



LaurieA ( ) posted Wed, 21 February 2018 at 11:12 PM · edited Wed, 21 February 2018 at 11:17 PM

Happens to me too. Multiple colors. I just deal with it, but I'd love to get rid of it ;) LOL It doesn't ALWAYS do it, but I'm unsure as to what it is that makes it START doing it.

Laurie



madmitch ( ) posted Thu, 22 February 2018 at 4:11 AM

LaurieA: Glad someone else has the problem. I was starting to think it was only me, The problem is the flashing colour as the mouse moves drives me nuts.

Razor42: Sorry about the low res. I was unsure as to how big an image the post would accept.

The blob is several stone props ( bought from Daz 3D ) stacked to make a pile of rocks so that the green represents several different surfaces, although they all have the same material. It does not happen on all objects. I have noticed it on props I have made myself where it appears to be material related. It does not occur on the Genesis figures. The image above has the viewport set to texture shading. If I change it to Iray, the colour is initially there but vanishes once the viewport starts to render. The full render in Iray is OK. There are no errors in the log. Some warnings relating roaming directories and lots of Not initialised in the GL section.


Razor42 ( ) posted Thu, 22 February 2018 at 6:25 PM

All I can suggest is to make sure your graphic card drivers are up to date, as it seems to be some kind of Open GL issue.

If that doesn't seem to fix the issue, maybe file go ahead and file a support ticket with Daz 3D as they may have come across this issue in the past and have a solution.



madmitch ( ) posted Fri, 23 February 2018 at 3:11 AM

Thanks for your help.The fault is associated with my new PC. My old PC running the same Daz 3D version under Windows 7 is OK. The only other difference is that the old machine's 3D 4.10 was upgraded from 3D 4.9 while 3D 4.10 was installed directly on the new machine. I'll update the drivers


LaurieA ( ) posted Sat, 24 February 2018 at 8:21 PM

I think I may have discovered something.

DS worked fine for me all day and didn't do the flashing colors thing UNTIL I added a geometry shell. Were you working with a geometry shell by chance?

Laurie



madmitch ( ) posted Sun, 25 February 2018 at 3:59 AM

LaurieA: I have to admit that I don't really know what a geometry shell is. Is it possible one was included in the stone props I bought from Daz 3D? Updating the drivers didn't help.


LaurieA ( ) posted Sun, 25 February 2018 at 8:50 AM

I guess it's possible but probably not likely...lol.

A geometry shell is exactly that: a mesh shell of the object that, when created, is a copy of the object. Think of it like a transparent coating of the object that you can add any shader too. Like dirt on skin, pantyhose on a female figure, etc.

Hmm...wonder if it was related to the procedural shader I was using then? Oh well. Maybe I'll just try uninstalling and reinstalling DS. LOL.

Laurie



madmitch ( ) posted Mon, 26 February 2018 at 5:01 AM

Thanks for the explanation. Let me know if the reinstall works


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