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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Confirming to dynamic


jamminwolf ( ) posted Sun, 08 April 2018 at 4:10 PM · edited Sun, 01 December 2024 at 2:11 PM

Hey all, I've exported a few clothes and imported them back in and they simulate fine in Poser's clothes room. The only problem is, it's been quite a few years and I forgot what to keep marked when exporting and importing as obj files, and I want to play with more clothes. I tried a couple clothes today and they exported/imported fine, but when I go to simulate them, it takes ages, or it simply won't work (after 5 minutes it's still on frame 1 so I gave up).

We HARDLY have any dynamic clothes for sale anywhere, which is a disappointment for Poser. Especially now that Daz Studio has millions for dForce :/

Also I do not want (and can't afford) WWD for Poser at this time, as it's very expensive.

Thanks in advance!

...wolfie


3D-Mobster ( ) posted Sun, 08 April 2018 at 5:06 PM

I work a lot with dynamic cloth (basically only use it to be more precise :D)

Using conforming cloth as dynamic cloth is not really good as Poser have a very hard time simulating it. This is also one of the main reasons why it take a long time to simulate and crash.

Its crucial if you want to benefit and have fun with dynamic cloth that these are designed for it and most conforming cloth is not, its designed for making use of a bone structure. Therefore you can get away with a lot more mesh wise, because it will be controlled by the skinning (bones) and they doesn't care about overlaps etc. So when the simulation crashes its most likely because the mesh gets so screwed up that the cloth room can't handle it.

You can make thick dynamic cloth, I made a quilt and a pillow, which are dynamic, but it really need to be carefully designed for it, to make sure that the simulation doesn't take ages and crashes. You can see how i made it in my store.

But for clothing you need a single surface mesh and to make sure that there are no overlapping faces.

For me when I export I usually uncheck everything, but again those things I export are already designed for being dynamic, if its conforming I don't really think it makes a different. The cloth room is simply not working very well with just throwing in cloth designed for conforming.


hborre ( ) posted Sun, 08 April 2018 at 5:25 PM

You could use the original object file rather than export and re-importing. But, again, as mentioned, it depends how the mesh is constructed for the clothing which could give problems. You may need to go as far as modifying the object file in a third-party modeling program to clean up the mesh for dynamic use.


3D-Mobster ( ) posted Sun, 08 April 2018 at 5:31 PM

hborre posted at 12:28AM Mon, 09 April 2018 - #4327715

You could use the original object file rather than export and re-importing. But, again, as mentioned, it depends how the mesh is constructed for the clothing which could give problems. You may need to go as far as modifying the object file in a third-party modeling program to clean up the mesh for dynamic use.

It shouldn't make a different whether you use the original or an exported one, if the export settings are correct. As you said i think the only real solution is to modify it in a 3rd party program and try to cut out the inner part. But i doubt it will turn out very well. :)


jamminwolf ( ) posted Sun, 08 April 2018 at 6:51 PM

Hmm, ok. I never thought I'd be interested in getting into modeling, or tampering with things already modeled. What program would ya'll suggest? And would it be easy to learn? I'm a good learner and I tear things apart and ask questions to get there, just that I'm hoping not to have to waste a lot of time learning as I'm busy with other things.

And thanks for the explanation ya'll! Especially about the bone parts, makes a lot of sense.

3D Mobster, I'd like to see more clothes from you, friend :)

...wolfie


3D-Mobster ( ) posted Sun, 08 April 2018 at 7:39 PM · edited Sun, 08 April 2018 at 7:51 PM

jamminwolf posted at 2:15AM Mon, 09 April 2018 - #4327719

Hmm, ok. I never thought I'd be interested in getting into modeling, or tampering with things already modeled. What program would ya'll suggest? And would it be easy to learn? I'm a good learner and I tear things apart and ask questions to get there, just that I'm hoping not to have to waste a lot of time learning as I'm busy with other things.

And thanks for the explanation ya'll! Especially about the bone parts, makes a lot of sense.

3D Mobster, I'd like to see more clothes from you, friend :)

...wolfie

Im actually in the process of releasing a product containing 3 casual dynamic dresses for Victoria 4 (if it get accepted crossing fingers :D)

There are a huge amount of 3d applications out there and non are easy to learn unfortunately. sketchup might be one of the easier to get started with, when you need to learn how to model and its free.

https://www.sketchup.com/

But I think its down to personal taste really what program you like and most likely you will use several as they are good at different things. Marvelous designer is also good, especially to make dynamic cloth where it is a must I think, but Its not a 3d modelling program as such as its only for cloth really. But if that is what you need, I would definitely go for that.

Zbrush is also good as you can make a lot of sculpting as if you were playing with clay. You can get a light free version here:

http://pixologic.com/sculptris/.

Its been quite a long time since I tried it, but its really fun and give you an idea of how the "real" program works. I also think it allows you to export obj files, which you can import into Poser.

Headus UVLayout is really good for making UVs I think, which is what I use. But most 3d apps have tools for that as well. But I don't really know how good they are.

Last you need a program for making/painting textures, such as photoshop/gimp or substance painter or one of the others.

The bad news is, that none of these program are easy to use and requires a lot of practice, but you wont really be able to make anything really useful, if you cant do the following things:

Modelling

Unwrapping

Texturing

Rigging inside Poser (Which is not easy either I think) (This is only if you want to make characters, conforming cloth.)

... and then all the varies issues that constantly popup with things not working the way you want them....and trust me its to point where you want to throw everything in the bin, especially as you try to learn, there are so many issues, like shading that looks wrong, materials that looks different in Poser than what you thought, lighting as you already know from Poser :D

I think to sum it all up, learning 3d is non stop, it never ends, you are always in a learning process, no matter how good you become. :D


jamminwolf ( ) posted Sun, 08 April 2018 at 11:43 PM · edited Sun, 08 April 2018 at 11:46 PM

3D-Mobster posted at 11:36PM Sun, 08 April 2018 - #4327724

I think to sum it all up, learning 3d is non stop, it never ends, you are always in a learning process, no matter how good you become. :D

Oh I know quite well that there's no ending to learning 3D, been about 10 or 11 years since I started (with DS) and never quit learning. Though I quit for a few years but got back into it. And now that I'm planning on getting a new computer with updated DS and Poser, G3/G9, Dawn and Dusk, and all that jazz, I'll be learning so much more cause I'm so outdated (I'm an oldie haha).

Hmmm... the modeling program. Scary. I'll try the free one and get my hands wet. Might just not be in my bag though as I've never had any interest in modeling, just character creations, and as you can see I turned V4 into a kid (even way before S4 came out, made a few more before Tindra Thompson was released).

Thanks for your insight, sir, and I'll be waiting for your dresses :)

BTW I just bought your bedroom and breast morphs. The breast morphs gives you reasons to make more dynamic cloths hint hint LOL

...wolfie


3D-Mobster ( ) posted Mon, 09 April 2018 at 4:22 AM · edited Mon, 09 April 2018 at 4:36 AM

jamminwolf posted at 10:36AM Mon, 09 April 2018 - #4327727

3D-Mobster posted at 11:36PM Sun, 08 April 2018 - #4327724

I think to sum it all up, learning 3d is non stop, it never ends, you are always in a learning process, no matter how good you become. :D

Oh I know quite well that there's no ending to learning 3D, been about 10 or 11 years since I started (with DS) and never quit learning. Though I quit for a few years but got back into it. And now that I'm planning on getting a new computer with updated DS and Poser, G3/G9, Dawn and Dusk, and all that jazz, I'll be learning so much more cause I'm so outdated (I'm an oldie haha).

Hmmm... the modeling program. Scary. I'll try the free one and get my hands wet. Might just not be in my bag though as I've never had any interest in modeling, just character creations, and as you can see I turned V4 into a kid (even way before S4 came out, made a few more before Tindra Thompson was released).

Thanks for your insight, sir, and I'll be waiting for your dresses :)

BTW I just bought your bedroom and breast morphs. The breast morphs gives you reasons to make more dynamic cloths hint hint LOL

...wolfie

You can get very far with character creation as I can see from the stuff you made. Especially if you combine it with Zbrush which is perfect for making morphs to be used in Poser. It also have a build in texturing tool so you can paint directly on you 3D model and with GoZ in Poser its easy to transfer the changes back again.

Regarding the breasts morphs, but basically any female character whether its V4, G8 whatever. And whether its dynamic or conforming cloth, the problem is that these character usually come with breasts where the default value (0) actually give the character curves. So most cloth gets designed for a character with this minimum breast size. Which means that the clothing item have this volume build into them by default. But most clothing in real life, except maybe a bra, is not designed that way. Which in my opinion can cause problems, especially with dynamic clothing, because the moment you reduce the breast size the extra fabric is still hanging around and doesn't disappear, which will make the clothing look unnatural, but also very unpredictable, and you basically get this issue whenever you reduce the size of a character, but simply designing the cloth for no breasts, will greatly improve this. So for dynamic cloth you should always make the clothing with no breasts at all in my opinion. Its a bit easier with conforming cloth, but I still think it causes issues, especially as you make morphs to the breasts, because the mesh of the conforming cloth still have the default shape build into them and therefore morphs are not always correctly transferred, so you have to morph your way out of it.

It would make a lot more sense I think if all clothing were designed for a character with the lowest breast size possible, as I think it would make the cloth much more flexible when it comes to changing a characters base shape. Simply because for a female character the breasts is a part that can change quite dramatically in a very small area whereas a basic male character is much more standard in shape.

And with the copy morphs... functionality in Poser (Not sure which version it were added) conforming cloth shouldn't really come with any body morphs, people should simply copy them from the character using the transfer tool, as it will copy all morphs that they might have. (Obviously depending on which version it were added. As some of the older versions of Poser might not have it.) The only morphs that should really be needed for conforming cloth are fixes and functional ones. But I assume its a leftover from old days of doing things, to be honest, and users and vendors have not really adapted to the changes in newer Poser versions, so you still see most if not all conforming cloth with a huge list of basic morphs for the characters they are intended for like "Thin", "Bodybuilder" etc. But I really don't think its needed, if the cloth were designed for the lowest breast size and people simply got used to just copying the characters morphs to the cloth and checked the 3 check boxes, so it automatically adjust it self with the character changes, it would make much better clothing in general I think.

Got a bit off topic.... yes dynamic cloth = good, love it give a character a lot of life I think :D


jamminwolf ( ) posted Wed, 11 April 2018 at 1:14 AM

I love the subject of dynamic clothes. These type of clothes make more sense in all aspect, such as naturally flowing, like in when you have a character move from one point at frame 0 to another point at a later frame, it gives the wind effect. I doubt Poser has any "wind" option as I've searched (I have Poser 9). It depends how fast and far he/she moves. Also long dresses resting on the floor (if you have the floor included in "Collide against").

As for the "default breast morphs" in dynamic clothes, I do understand what you're saying, that the "extra length" of the clothes will look odd. When I started playing with dynamic clothes in Poser and got into the subject a few years back, someone said "shrink V4 to a smaller percentage at frame 0 and reset the percent at frame 5 and you get a tight fit". I thought about that and thought, "well that should work with characters with small breasts then", so I played. One thing about it, the shirt, for example, looks smaller on the character cause it shrinks. So what I do is increase the length of the shirt itself so it doesn't ride up on her belly and look like a half shirt. There's a lot of pros as to how I work, but indeed there's still a bit of con. If dynamic clothes came with small breasts, it would work quite better. I bought a K4 pack and when I use the T-shirt on V4 with small breasts, or a V4 child (as you can see in my store), then it works perfect. Just gotta re-size the shirt itself. Another off topic, for a tighter fit... first, I set the "collision offset" and "collision depth" (in Collide against option) to 0.500 which is highly recommended by others. But it isn't really the tightest. Setting them lower has a bit of problem (I forgot what though, it's been so long since I played with those settings). So after I let the clothes similate, I set it's size to 98% instead of 100% and it gives a much tighter look without poke throughs (at least 90% of times).

Copy and pasting character morphs to static clothes, I recognize that. I think Daz Studio 4 had that... but maybe only from character to character. Anyways, Poser 9 doesn't have that, so when I upgrade Poser, I'll sure be playing with that, sounds interesting!

Here's a sample of the dynamic clothe on a young character, picture below.

...wolfie eva_lady_london_kellys_lodge01_by_jamminwolfie-dc7kwmf.jpg


3D-Mobster ( ) posted Wed, 11 April 2018 at 4:33 AM · edited Wed, 11 April 2018 at 4:35 AM

Completely agree, you get a lot of details, like folding etc simply because it is dynamic. Which you can get in conforming as well, the biggest problem though with conforming cloth is that no matter how well it is made, its impossible for the vendor to make it work for every single situation, meaning if the character is sitting down, you would expect a lot of folds around the hip area. But unless that is build into the cloth is self, it just wont look correct.. And as you say, to have the cloth interact with other objects like a floor is very cool.

But besides these things, I think the main reasons why I like dynamic cloth, is due to mainly 3 things.

  1. Speed

I started using conforming cloth and for some items these are really good, like armors etc. But I always found that working with actual cloth and them being conforming is very slow and annoying actually. Obviously is very fast to just click conform to.. select the character and apply a pose and its done. But the amount of clean up you have to do in forms of endless amount of dials you twist and turn to fix it for a given pose and then in the end you still have to accept that it doesn't really look the way you wanted were taking a lot longer compared to simply using dynamic cloth even if you have to simulate it and in the end you get a much better result.

  1. Morph independent

I think this is one of the biggest benefits, which is that you don't really have to rely on morphs that are in the cloth. You can just change the character and the cloth will automatically react to it, as you say you can move the character to give the effect of wind, air resistances etc. And even with the copy morphs functionality it will only get you so far, it will not solve the "static" look . And still wont solve the issues pointed out in the above. To me it give a lot of freedom to work, so the character is what is important and not whether a given cloth item will work with what you are trying to do or not.

  1. Randomness

That you never really know what you get is something that I like a lot about dynamic cloth, it makes it fun to work with, seeing how the cloth behave for varies poses.

Regarding the wind there is actually a wind force in Poser. This image uses it.

Wind.jpg

As you can see the wind presses the dress backwards, which would be near impossible to do with conforming cloth. Im pretty sure its in Poser 9 as well? Have you checked the Create menu at the top... I think its called Wind force?

I personally think that 0.500 of depth and offset is a bit to high. But again it depends on the cloth so there is not really any wrong setting as such. But I usually work in the range of 0.200 to 0.350 by default.

Shrinking a character before simulating is a good way to make a tight fit, have used that trick as well. And I don't really see any other solution to this currently as the cloth room doesn't have a shrink functionality. But would like if it were added at some point, as it would really expand on the possibilities for dynamics.

Im not really sure what you mean with changing the size of the cloth from 100% to 98% after simulating, because I would expect that to cause all sorts of poke through problems, but maybe I misunderstood you?

The last thing we need now is decent dynamic hair, that would really make things interesting, but guess that is a whole new topic :D


rokket ( ) posted Wed, 11 April 2018 at 5:35 AM · edited Wed, 11 April 2018 at 5:38 AM

Powerpuff Girls.png

I pretty much only use dynamics. Everything I model is dynamic. There are a few things I have converted to conformers, but for the most part, I use dynamics. I prefer the look to conformers with the poke through and unnatural bending.

Information on the image: it's Aiko 4 with a few morphs. The suit is my own creation, modeled after a pic I saw on Deviant Art. This is the Powerpuff Girls.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


jamminwolf ( ) posted Wed, 11 April 2018 at 5:55 PM

3D-Mobster posted at 5:43PM Wed, 11 April 2018 - #4327878

  1. Speed

I started using conforming cloth and for some items these are really good, like armors etc. But I always found that working with actual cloth and them being conforming is very slow and annoying actually. Obviously is very fast to just click conform to.. select the character and apply a pose and its done. But the amount of clean up you have to do in forms of endless amount of dials you twist and turn to fix it for a given pose and then in the end you still have to accept that it doesn't really look the way you wanted were taking a lot longer compared to simply using dynamic cloth even if you have to simulate it and in the end you get a much better result.

This is simply why I don't bother with most confirming clothes anymore. Shorts and panties are fine, but most dresses and pants, and of course top are not in most cases in what I want to do. The pants... go to bend the legs and they get PHAT! And ugly looking, I've seen many renders using conforming pants and it's just such a turn off. The poke throughs in them and most shirts are never ending and time consuming. Most of my renders (99%) don't even see my art program for the purpose of post working poke throughs in the recent years cause I almost always use dynamics. And you are right on with what you said. The con of it all, though, is that we only have about 1% of dynamic clothes compared to confirm, mainly cause of DS users who can't use them. Sad for Poser users.

I finally found the wind effect. It's not on the top right as you suggested, it's "Object - Create Wind Force". Poser must've changed that after P9.

What are your settings on your image? I don't understand "Amplitude" and "Turbulence". What effect do these have? I think turbulence is strength but not sure. Nice image btw!

Rokket! Cool image, the power puff girls? Never seen them in a different light lol, I like it. Care to share your work ;) Or do you have a freebie site? lol

...wolfie


3D-Mobster ( ) posted Wed, 11 April 2018 at 6:22 PM · edited Wed, 11 April 2018 at 6:33 PM

The wind force is located the place you wrote, I just remembered wrong :D

Amplitude

This is strength of the wind, so if you crank that up it will be like a storm.

Turbulence

This causes chaos to the wind so to speak, so instead of being a steady stream, like you might have in a wind tunnel running at constant speed. Turbulence as I understand it, will cause the wind strength to be uneven the higher the value the more chaotic the wind will be. Exactly how it works im not sure, but I assume that its like a -/+ change to amplitude over a give period of time

Spread angle

Is the area of effect, this is as far as I know actually a cone shape even though it just looks like 2 lines. So every cloth item within the spread angle will be affected. . Range

Is sort of like spread angle except the distance from the wind force to the cloth item. So the range and spread angle need to cover the cloth items for them to be affected.

Im not sure if there is a build in falloff so the wind is strongest at the source and weakest at the maximum range or whether its a constant strength based on amplitude. But guess that is fairly easy to test.that I used in the image, I cant really remember, it was just some random values until i thought it look as i wanted. The settings you have to use is highly depended on the cloth and the air damping setting in the cloth room. The higher the air damping (1.0) the more the cloth will be affected by the wind.


3D-Mobster ( ) posted Wed, 11 April 2018 at 6:25 PM

Making full body suits as you have done Rokket is quite good with dynamic cloth I think and just constrain all the vertices, so it simulate very fast :D


rokket ( ) posted Wed, 11 April 2018 at 10:06 PM

3D-Mobster posted at 8:06PM Wed, 11 April 2018 - #4327968

Making full body suits as you have done Rokket is quite good with dynamic cloth I think and just constrain all the vertices, so it simulate very fast :D

I constrained all the verts so that it would simulate skin tight cloth. If I constrained nothing, it would still look nice, just not skin tight.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Thu, 12 April 2018 at 9:48 AM

It's a little hard to see, but this costume wasn't constrained at all. I let gravity do it's thing. Looking back, I should have rendered this on a larger scale. Oh well... The Landing.png

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


jamminwolf ( ) posted Fri, 13 April 2018 at 12:09 PM · edited Fri, 13 April 2018 at 12:13 PM

Nice renders, rokket!

Played with the wind. Used Lully's "Boho" outfit for V4. Funny thing is, this is supposed to be a 2 piece set, but it loads as 1 piece, though it looks like 2. I don't like that, wish I can separate them. Anyways, I set the wind force amplitude to 10 and the outfit air damping to .0.03

The render is Lucy Zepp age 16 https://www.renderosity.com/mod/bcs/lucy-zepp-for-v4-s4-elite/97550</https:> posing in a studio for a clothe fashion.

I had no idea what air damping was... in fact I don't know what most of the others are. I do know that fold resistance folds stronger or weaker depending, and cloth density make it heavier or lighter.

Lucy Zepp Teen2 Studio01.jpg


3D-Mobster ( ) posted Fri, 13 April 2018 at 1:26 PM · edited Fri, 13 April 2018 at 1:28 PM

Yeah the settings can be a bit confusing, I agree.

I think the most confusing though, is what the correct settings are. Especially because the default values for stretching for instance is 50. But you can scroll it all the way to 1000, which is a huge range. So you would expect a setting of 50 to be close to no resistance at all and 1000 to be like leather. But it highly depends on the cloth density as well. So if you turn that up a lot the stretch resistance have little effect. But also as you increase Air damping which is how much the cloth will be slowed down by air as far as I understand, it starts to be complicated. I don't think they did a very good job at giving examples of these settings. I know there used to be some images showing the different effect. But still some standard materials which could be chosen from a drop down list or something would be a great help.

But regardless of that, unless you make animations, I guess. You can just try different settings until you are happy, if it looks the way you want it to in the image, it doesn't really matter much about the settings I guess :D

But this might be useful for you:

Leather settings

High fold resist

High stretch and shear resist

Fairly high static and dynamic resist

Low Air damping

You can increase cloth density slightly, but usually seems to work best if you don't go nuts with this, as it affect all the other things as well.

Silk

Low fold resist

I don't think silk stretch or shear a lot, but might be wrong. :D

High air damping

Low static and Dynamic resistance

a bit lower cloth density

I haven't written any specific values, because I really don't know what they should be. But I think focusing on these settings will be good. Cotton and denim etc should be somewhere in between these I think.


rokket ( ) posted Fri, 13 April 2018 at 5:53 PM · edited Fri, 13 April 2018 at 5:54 PM

I've had this for awhile, since Poser 8. It comes in handy every once in awhile. Cloth-settings.jpg

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Fri, 13 April 2018 at 5:56 PM

jamminwolf posted at 3:55PM Fri, 13 April 2018 - #4328196

Nice renders, rokket!

Played with the wind. Used Lully's "Boho" outfit for V4. Funny thing is, this is supposed to be a 2 piece set, but it loads as 1 piece, though it looks like 2. I don't like that, wish I can separate them. Anyways, I set the wind force amplitude to 10 and the outfit air damping to .0.03

The render is Lucy Zepp age 16 https://www.renderosity.com/mod/bcs/lucy-zepp-for-v4-s4-elite/97550</https:> posing in a studio for a clothe fashion.

I had no idea what air damping was... in fact I don't know what most of the others are. I do know that fold resistance folds stronger or weaker depending, and cloth density make it heavier or lighter.

She looks like she just pulled grandpa's finger! Nice render.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Fri, 13 April 2018 at 5:58 PM

This is part 2 of the render above. A ton of post work was done on this one, but the dynamic sim was done with nothing constrained, the cloth settings on default.

Oops.jpg

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


3D-Mobster ( ) posted Fri, 13 April 2018 at 7:04 PM

rokket posted at 1:54AM Sat, 14 April 2018 - #4328244

I've had this for awhile, since Poser 8. It comes in handy every once in awhile. Cloth-settings.jpg

She looks like she just pulled grandpa's finger! Nice render

Never thought about that, but can see what you mean... could make a great image with that theme :D

Anyway, that image are the settings I meant. But I think its sort of shows why the cloth room settings are a bit confusing when it comes to values. The highest stretch resistance in the image is 80 for denim, yet you can turn it to 1000 at max. So if 80 is suppose to be leather, what type of cloth material would have 1000? It make you wonder if you use correct setting, design and material if you could make a dynamic metal looking armor and its even more extreme with fold resistance where the highest value is 10 in the image, but again you can max it at 1000.


rokket ( ) posted Sat, 14 April 2018 at 12:43 AM

I think when they were working up the specs, they may have had everything dialed up high because they didn't know what to expect of the cloth room. And when things started to coalesce, it was just never changed. No one went back in and dialed down those values.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


3D-Mobster ( ) posted Sat, 14 April 2018 at 8:12 AM · edited Sat, 14 April 2018 at 8:18 AM

I think you might be right, and its not a huge problem I think, I do actually like that you have a huge range to choose from. Its just that its not very obvious what these settings should be. And think that image you linked works well as a guide. But I do find my self actually using a lot higher values for certain dials. And actually think its a strength in the cloth room as it give you more flexibility. And now that I think about it, it might actually not be the range of the dials that are the issue, but merely that it would be nice if there were a drop down list with those basic material settings in the cloth room. Because its not easy to remember them and it would be fairly easy to simply copy the settings to the dials through such functionality. But maybe the cloth room will get an overhaul in a new version of Poser (crossing fingers) now that Daz have added Dforce. Which as far as I can see can handle Poser dynamic cloth as well. Even though it at least from my quick tests, seems to have a lot harder time actually calculating cloth than Poser, meaning that its very sensitive when it comes to poses and therefore "fails" the simulations more than Poser does. But I haven't worked that much with it, so maybe you have to set certain settings. But regardless, I think its great that they have added this functionality and hopefully it will start a trends for the companies to put more effort into dynamic clothing....but guess time will tell :D


rokket ( ) posted Sat, 14 April 2018 at 9:20 AM

3D-Mobster posted at 7:18AM Sat, 14 April 2018 - #4328281

I think you might be right, and its not a huge problem I think, I do actually like that you have a huge range to choose from. Its just that its not very obvious what these settings should be. And think that image you linked works well as a guide. But I do find my self actually using a lot higher values for certain dials. And actually think its a strength in the cloth room as it give you more flexibility. And now that I think about it, it might actually not be the range of the dials that are the issue, but merely that it would be nice if there were a drop down list with those basic material settings in the cloth room. Because its not easy to remember them and it would be fairly easy to simply copy the settings to the dials through such functionality. But maybe the cloth room will get an overhaul in a new version of Poser (crossing fingers) now that Daz have added Dforce. Which as far as I can see can handle Poser dynamic cloth as well. Even though it at least from my quick tests, seems to have a lot harder time actually calculating cloth than Poser, meaning that its very sensitive when it comes to poses and therefore "fails" the simulations more than Poser does. But I haven't worked that much with it, so maybe you have to set certain settings. But regardless, I think its great that they have added this functionality and hopefully it will start a trends for the companies to put more effort into dynamic clothing....but guess time will tell :D

I think Phil C has a script that does that for you. And there is a script out there called EZCloth which is that exact thing. It has presets for different cloth types in a drop down menu. I can't remember who told me about it or where they pointed me to it, however. I think there might be something in the Superfly thread at SM...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


jamminwolf ( ) posted Sat, 14 April 2018 at 1:16 PM · edited Sat, 14 April 2018 at 1:23 PM

Well I'm gonna have to talk to that Phil C, he's my good friend and I have him on facebook and DeviantArt. I googled "Ezcloth" but only came up with some cleaning cloth to clean your windows and stuff.

For now, rokket, what program are you using for those clothe setting?

3D-Mobster is right, it's nice to have all these settings and you can go really rediculously high on them lol. But it's very hard to remember settings for certain type of clothes (ie cotton shirt, denim jeans, leather, etc..).

Rokket, thanks for the comment on my render! Pulling grandpa's finger? LOL She does that a lot and grandpa can't resist not giving her any sweets, he just loves his cute little granddaughter :)

Are we doing action renders? Stay tuned, am gonna cook something soon :) BTW nice job again on the render!

...wolfie


rokket ( ) posted Sun, 15 April 2018 at 10:55 PM · edited Sun, 15 April 2018 at 10:56 PM

jamminwolf posted at 8:53PM Sun, 15 April 2018 - #4328308

Well I'm gonna have to talk to that Phil C, he's my good friend and I have him on facebook and DeviantArt. I googled "Ezcloth" but only came up with some cleaning cloth to clean your windows and stuff.

For now, rokket, what program are you using for those clothe setting?

3D-Mobster is right, it's nice to have all these settings and you can go really rediculously high on them lol. But it's very hard to remember settings for certain type of clothes (ie cotton shirt, denim jeans, leather, etc..).

Rokket, thanks for the comment on my render! Pulling grandpa's finger? LOL She does that a lot and grandpa can't resist not giving her any sweets, he just loves his cute little granddaughter :)

Are we doing action renders? Stay tuned, am gonna cook something soon :) BTW nice job again on the render!

...wolfie

I am using these settings in Poser, in the cloth room. I use this chart quite a bit, especially with capes and other things that need a really dramatic drape to them. I modeled that outfit that Aiko is wearing from a pic that someone uploaded to Deviant Art. It's Buttercup, the tomboy/toughie of the Powerpuff girls. Thanks for the kind words about the renders.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Sat, 21 April 2018 at 10:20 PM

New Girl.jpg

V4 and a dress I modeled fairly quickly just so she wasn't standing outside naked...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


hborre ( ) posted Mon, 23 April 2018 at 10:48 AM

EZCloth is mentioned over at the SmithMicro Poser Forum. IIRC, there may be a link to d/l the script. I have it but haven't had the opportunity to use it yet.


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