Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
If you have a look at my teddy some posts below, you'll see that I have tried to make him furry. What I did... I simply painted the UV map with the desired color In Photoshop. Masked it, and applied Eyecandy Fur. Play with the light and curlyness till you get the desired effect. Save it as a texture. Then convert your texture to a grayscale image. Invert it, so that the background will be black. Add more contrast to it, - and save your bump-map. You can save it as a .jpg - as Poser will convert it to a bum file when you apply it to your figure. Then there is the material settings in Poser. lol I'm still fighting that, to achieve the nice fluffy look.
ummmmmmmm,cut all your hair off and chop it up real fine,take and put elmers glue on your monitor screen where ever you see they guy youre trying to make hairy,then stand away from the computer,say,two or three feet and through it where ever you have the glue,then take a pic of it,scan the pic then email it to all of your friends,finally get all your white clothes on and stand at the doorway til the other guys with white on,show up and take you for a ride to the place where i live,the funny farm..................hehe :0 ;) :(
PhilC isn't being sarcastic, there is a unfinished feature in poser called 'treemaker" or some bloody thing, and if you select a body part and just type hair on the keyboard with no dialog box, said body part will try to sprout some kind of hair. if you run a search on this forums archives you'll find all sorts of information on it
ScottA, "good" hairy figures cost a small fortune in processor time and memory. To do it "right", so the hair casts shadows, you see through parts of it, it can move, etc. means that each "hair" has to be an object. Last "fur" experiment I ran used 40 polygons per strand of fur. (I define "fur" as fairly straight, sticky-outy hair). It took about 50,000 of them to get realistic looking fur. So 2 million polygons. That taxes even my 1.5 gigs of RAM system. There are techniques that can cut this down substantially. I've played with "meta hairs" where each 40 polygon object has 20 hairs texmapped onto it. This can cut the fur down to 5,000 metas, only using 200,000 polygons, about the same as the figure I'm trying to fur. Looking at a way of doing something more like koziburo's hair, having a program that can (once it figures out which way the figure is facing) generate arbitraty "sheets" of fur, so we can stack say 50 layers of hair on a figure. where each layer may be a 200 polygon object, getting hair down into the 10,000 poly range.
you know what would be cool?!is if the program that lightwave now ships with called sasquatch,its a plug in for rendering and its beautiful,would ship with poser5,now that my friends would be cool,im using it right now by means of demo with lightwave and its great,no save or id render you up a quick pic but if you get the chance check it out at newtek,cheers
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I wanted to make a Michael character look more like an ape, so I need to know how to make him furry. Any tips?