Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Boni posted at 11:47AM Wed, 19 February 2020 - #4380957
I actually like the graininess on this one. Was working on getting enterestion eye effects.
There are certainly renders where grain actually adds something and this is certainly one such render. It can add to the atmosphere or, in certain cases add some' dirt to a night or dirty scene.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
OK, here are the material settings for the two skating renders. The no reflection one is on the left and the reflective one that has the ugl colors is to the right.
The presence of the bump map seems to make no difference.
I used the ice shaders in the Vincebanga Supperfly Shader set from the RM marketplace for them both. One is on the left and two is on the right.
wolfmanjim posted at 3:31PM Wed, 19 February 2020 - #4381017
OK, here are the material settings for the two skating renders. The no reflection one is on the left and the reflective one that has the ugl colors is to the right.
The presence of the bump map seems to make no difference.
I used the ice shaders in the Vincebanga Supperfly Shader set from the RM marketplace for them both. One is on the left and two is on the right.
I am no expert but I doubt much can be gathered from the screen captures you have shown, one help would be to expand the materials to see more details. To do this you would need to click click on the down arrow on the ice panel but posting this expanded material might just breach the usage agreement of the material.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
DreaminGirl posted at 5:27PM Wed, 19 February 2020 - #4381029
Um, you really shouldn't be posting commercial shaders like that.. that's called copyright violation, unless the creator gave you permission
I was uneasy with it but at least the screen captures so far show limited info. I was trying to find a balance between suggesting that what has been posted is not enough to rectify the problems but anything else would probably be too much. I have used the Vince Banga Superfly Shader sets for a year of more and they are great so I would not want to encourage anything that would impact their use and/or sales.
There is a great deal of information supplied with the sets and they encourage users to experiment but to do this you would need to be able to expand the compound node.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
For ice 2, if you look into the compound node, you'll see a colorramp and a noise texture. Those are what is causing the mottled look. To get rid of it completely, delete those and adjust the fac on the mix closure they were connected to so that the ice looks like how you want. If you don't mind a little mottle, adjust the colors so they are closer together. Darker colors make it more opaque, lighter more transparent.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
V4 in the old Mediterranean Patio from DAZ. Scene is so old it was using gradient bump- now converted to Physical Surface. Lighting is single infinite and skydome.
My default render settings for sub 10 min render
Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu, 16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060
Glitterati3D posted at 10:25AM Thu, 20 February 2020 - #4381131
knyghtmare2021 posted at 8:09AM Thu, 20 February 2020 - #4381106
Thanks!
Wow, knyghtmare! Great render!
A WIP for a project I'm trying to get finished, featuring a tomb and a lady who will need no introduction. The hair needs a movement morph and the jewellery needs a colour boost, as well as the poke thru at the shin.
Having to remove alt diffuse and alt specular I find a real pain
Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu, 16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060
Content Advisory! This message contains nudity
I like the way this one turned out, so I'll go ahead and post.
Credits
AJ - Modern Interior 8 ; 3DC - Adriatic Scenes: Summervilla - Background Hemisphere ; LaFemme & Aryabella Hair ; CHK2033 - Eve Character ; Divabug - Kahlia Texture ; Gordo - Dynamic Kaftan Romper For LaFemme (Freestuff)
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Consider me insane if you wish, but is your reality any better?
bwldrd posted at 3:42PM Sat, 22 February 2020 - #4381438
I like the way this one turned out, so I'll go ahead and post.
Credits
AJ - Modern Interior 8 ; 3DC - Adriatic Scenes: Summervilla - Background Hemisphere ; LaFemme & Aryabella Hair ; CHK2033 - Eve Character ; Divabug - Kahlia Texture ; Gordo - Dynamic Kaftan Romper For LaFemme (Freestuff)
Great lighting and scene!
ypvs posted at 3:46PM Sat, 22 February 2020 - #4381421
A WIP for a project I'm trying to get finished, featuring a tomb and a lady who will need no introduction. The hair needs a movement morph and the jewellery needs a colour boost, as well as the poke thru at the shin.
Having to remove alt diffuse and alt specular I find a real pain
Great scene and nice lighting. Always hated that skirt, it was such a PITA to get right.
Glitterati3D posted at 3:28PM Sun, 23 February 2020 - #4381506
Streets of Old London by Stonemason (objects imported to Poser and rigged) in Superfly.
Great shot! You might try a wide screen aspect ratio with a large FOV setting and ad in DOF blur to make it feel larger.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted at 6:36PM Sun, 23 February 2020 - #4381608
Glitterati3D posted at 3:28PM Sun, 23 February 2020 - #4381506
Streets of Old London by Stonemason (objects imported to Poser and rigged) in Superfly.
Great shot! You might try a wide screen aspect ratio with a large FOV setting and ad in DOF blur to make it feel larger.
Good idea.......assuming I can get DOF to work for me. For some reason I just don't get along with it.
Glitterati3D posted at 5:40PM Sun, 23 February 2020 - #4381611
ghostship2 posted at 6:36PM Sun, 23 February 2020 - #4381608
Glitterati3D posted at 3:28PM Sun, 23 February 2020 - #4381506
Streets of Old London by Stonemason (objects imported to Poser and rigged) in Superfly.
Great shot! You might try a wide screen aspect ratio with a large FOV setting and ad in DOF blur to make it feel larger.
Good idea.......assuming I can get DOF to work for me. For some reason I just don't get along with it.
it's pretty simple. I don't do any calculations just eyeball it with a couple of rules in mind. The larger the camera focal equals a larger (longer) camera lens in the real world. a smaller lens would be used to get up close and personal with your subject. The camera is physically closer, the focus area is smaller so use a smaller fstop number on the camera controls. just make sure it's large enough to not make the figure look miniature. In your shot here you want a large lens and have the camera set far away and use slightly larger fstop to widen out the area that's in focus otherwise the scene will look like a miniature again. Here is an example where I have the camera pretty close to the subject and the focal set smallish (probably around 50mm) and the fstop just enogh to get her into focus but blur out the back side of the pool prop.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
structure posted at 10:26AM Wed, 26 February 2020 - #4381871
What a great set of renders, I love the middle one best.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
The cool Marvin robot made by Dodger. :)
"Dream like you'll live forever. Live like you'll die tomorrow."
ghostship2 posted at 6:23AM Thu, 05 March 2020 - #4381989
I'm a sucker for Trek.
Nicely done! Been thinking of moving from Daz to Poser since I see its getting a breath of fresh air and the other place is starting to irritate me.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Very nicely done Red. I'm liking this a lot.
_______________
OK . . . Where's my chocolate?
A test render, which came out better than I thought.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Now running 11.3
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
If you remove the background construct and replace it with EZDome or BaginsBill's Envirosphere and use a low res jpg on it for lighting that will cut down on noise as well. Inspired_Art posted at 4:05PM Fri, 03 April 2020 - #4385285
Just a question, is the grain in Superfly controllable at all? I'm looking for grainless render here.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
@Hornet: Poser users like to show their work. What I mean by this is that they like to show off the background props when they've spent time setting them up. That's fine except it distracts from the main "focus" of the image. Focus is what you should be using in this image to separate the figure from the background. In Superfly it really doesn't add any render time to check the DOF box and set the camera focus. Even if this is just a background image or the back of the Envirosphere get into the habit of setting up your focus and rendering with DOF on.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
hborre posted at 8:55PM Fri, 03 April 2020 - #4385388
I agree with ghostship2, using DoF selectively will add more interest and focus on the scene. The other thing that bothers me is the lack of life in the eyes, there are no highlights to spark interest. A small light source can bring out the sparkles.
Here is an example with a room prop. DOF set so the room is blurred. This image also shows off my other trick for getting life into the eyes. Turn the figure's head away from the camera and then point the eyes back at it so they are looking at you.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thank you both for your comments, I will rework the render in question incorporating the suggestions you have made.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
OK so here's the second attempt.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
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wolfmanjim posted at 9:46PM Tue, 18 February 2020 - #4380974
I don't know. Where's it from? Change the diffuse map to get rid of the gravel. But you're going to be right back at the same place with blowout because of the light with a light color. Do you have a dome on the scene? Something smaller than the Construct?
Try lighting it with EZDome sIBL lights for EZDome here