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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 28 3:41 pm)



Subject: Custom morph has X-translation baked in...


takezo3001 ( ) posted Wed, 21 October 2020 at 11:35 AM · edited Tue, 26 November 2024 at 10:44 PM

I accidentally left in an X-translation into the hip when making my full body morph and now it is baked into the morph itself, how do I get rid of the translation? The only "solution" I found was to go into the properties tab and delete the Y and X trans info in the morph, but it will not save into the morph itself via the morph asset dialogue, so I'm stuck with the off-center morph!

I originally posted in the official Daz forum about a day ago, with over 20 views but no response as of yet and I don't want to bump the thread as it is falling down the list...

Thanks in advance for any info you can provide!



Heatherlly ( ) posted Thu, 22 October 2020 at 12:13 AM · edited Thu, 22 October 2020 at 12:14 AM

This should be easy to fix. Try the following steps:

– Remove Y and X trans from morph

– Export to Hexagon via bridge

– Zero figure in Daz

– Import (morphed) figure back into Daz

– Save as new morph

You should be able to overwrite the old morph this way. If not, there are a couple of workarounds – just let us know.

PS – I've had trouble getting help from the Daz forums, too. Glad you decided to post over here! :)


takezo3001 ( ) posted Thu, 22 October 2020 at 12:09 PM

Heatherlly posted at 11:59AM Thu, 22 October 2020 - #4401920

This should be easy to fix. Try the following steps:

– Remove Y and X trans from morph

– Export to Hexagon via bridge

– Zero figure in Daz

– Import (morphed) figure back into Daz

– Save as new morph

You should be able to overwrite the old morph this way. If not, there are a couple of workarounds – just let us know.

PS – I've had trouble getting help from the Daz forums, too. Glad you decided to post over here! :)

Thanks a lot for the suggestion, it pretty much worked, it is often the most simplest solutions that are best, I was going for a more technical solution such as manipulating the properties and some such, as my character morph was ported from a Genesis 3 morph with the JCMs baked in, which is why I wanted a solution for the ported morph, but with this method I can go to the source and port it from there!

Thanks again, and yes, the main Daz forum is a bit hard on getting solutions and I'm glad I posted here, oh, and I used ZBrush via GOZ as I don't have Hexagon installed...



Heatherlly ( ) posted Fri, 23 October 2020 at 2:15 AM

Awesome! I'm glad it worked for you. :)


Liquid_Ice ( ) posted Tue, 27 October 2020 at 6:04 PM

I have that happen all the time. I save a morph on zbrush so I can reset it in zbrush by making out the part and then invert. Use the morph slider and goz back to studio.


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