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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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sickle yield had put out some fixers for the cling problem. cant remember what the boob fixer was called, the glute cling fixer was called decrackifier.
some outfits come with adjustment morphs
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
That is an old Aiko dress, I have quit a bit of animaish style clothes for Aiko I've worked up to Genesis. I had to add an actual Aiko figure tot he autofit because it didn't have one. The one it used was an Aiko morph for V4. Of coarse now I have completely forgotten how I did it and lost the materials.
Thing is I have a lot of these sort of scenes that are simply fit tests I got caught up in and spent hours staging lol My question is do I want to finish them out and post then to my gallery when they really look like little more then a commercial for the content. Here is another that is a fully staged scene, V4 intimate set; the robe fits for crap but I think I can fix it, so not in scene. But it looks like a commercial for the content.
Your renders look good. Finish and post, I think. The clinginess is a design problem. I've been reading through and watching a lot of outfit development tutorials. I don't think the outfits have to do that. I suspect they just end up doing it because the original clothing mesh and maybe the the autofit work together to cause that result. Fixing it takes time.
How about a flash back and why I was banned from the DAZ forum 3 times. old news 4 years later and DAZ has done NOTHING to fix this.
That is one of my old pet peeves with DAZ. They are bad about not taking a step back to fix something because they are blindly charging forward. If DAZ had fixed the bugs in Carrara, called it 9, then just updated it to be compatible with Studio. DAZ would still have carrara customers. Lord knows how embarrassingly much I might have spent by now lol 36 pages of content in my DAZ product library. Been buying DAZ content since M/V2.
Some of that tuck I can use carrara's soft cloth to drape out. Can't get it to work with that strawberry tart dress though lol I'll have to go deep to remodel a morph.
You make some good points! I've seen some of that "charge forward" mentality. I suspect a lot of it is the drive to grow their business with limited resources. They're doing a lot now to appeal to the wider 3D market. Not sure it will work. G8 is a huge resource hog! But they're certainly pushing the idea! Seems like Carrara got left behind, but they still sponsor monthly contests. Maybe some day, they'll come back to it. But it's a longshot.
At one time DAZ was run by an artiest. Now it's run by a business person. They have become more of a hosting company for artists, pushing an application meant to sell you content. Not that there is anything wrong with that just wish it hadn't become their main focus. I mean I have given examples of how much I have spent as DAZ lol. Hell I've even been thinking about getting the morphs for G2 because I can use it to some extent and the morphs would make it more useful. The one thing I love about G1 was humanoid play-doe lol here's an example. Somethings not right but I have yet to put my finger on it. Goblin hunting party, all G1 with the monster morphs in ghastly's clothes; one of my favorites.
Zod, the ebil unflateable turkey casserole
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
manleystanley posted at 4:48AM Sat, 05 December 2020 - #4403193
How about a flash back and why I was banned from the DAZ forum 3 times. old news 4 years later and DAZ has done NOTHING to fix this.
Well, that's not entirely true. Daz 3D has done a LOT for that. And it's free - built into Studio. Like Richard said early on in that thread, it's not an Auto-fit issue at all, it's the clothing itself - which also isn't to say that the actual artists is to blame either, because in this world of 'Choice' so many shapes exist to have to create for for these sorts of specific, individual user needs.
I've been tweaking customized versions of clothes for my characters for years, and then just store the new versions to my Carrara browser.
I recently got the awesome VWD Cloth and Hair simulator, and now just use that as my conformer for clothing that should have a more natural drape as well as for a better shrink-wrap, because sometimes I need that too!
Here's an example of my new workflow for this
Video
Dartanbeck.com === Dartanbeck on YouTube
But back to the point of that old Daz thread, I know you don't care for Daz Studio at all, but that is the software that Auto-Fit/Auto-Follow was developed in and for, so that is the tool that contains a plethora of fixes for the situation.
When you see products, like the one mentioned in that thread by Sickleyield, those are most often products made for people as an easy parameter dial fix built directly onto the figure. Sickleyield devotes a lot of time on that stuff, and if we buy her fixes they also come with a lot of extra information on going further - but she also offers a lot of free advice on the subjects a s well. Anyway....
So here is a page I've made with a bunch of the resources I use to figure out how to correct certain situations. I don't put all of this stuff to practice all the time, so I need to keep it somewhere so I can go back and look when needed.
Scroll down to the Josh Darling videos and you'll start to see fixes for many things. But there's a lot more. We can even add custom behavior to the clothing according to specific angles of a particular joint. This isn't stuff that we ca expect the content artists to do because it would introduce too many nightmares - everyone has a different opinion of what should happen when....
That's actually part of the magic with some of those shaping products that we can buy. For example: Poke-Away 2 for Genesis Male and/or Female (sold separately) allow us to tweak the collision distance for many parts of each joint of the figure. Negative values push the clothing out without changing the shape of the figure, and positive values do the opposite - shrink the specific part of the figure leaving the clothing item intact.
This can make for a pretty dynamic method of working with clothing across a whole animation sequence because sometimes negative works best, other time the other way is the key - even within the same animation of one figure.
VWD is an interesting way to deal with it, but not all clothing work out-of-the-box.
Remember my Carrara 8.5 Pro cheerleading during the beta phase? I was all-in with Genesis. I had a bunch of Generation 3 and 4 clothing and accessories so I bought the Generation clones for Genesis right away. Now that I'm actually using Genesis 1 again for Rosie, I'm discovering that Aiko 3 stuff autfits pretty darned well to my stylized figure. I can do the auto-fit and then run VWD if I want, but auto-fit always distorts the mesh in funky ways - easily (but sometimes time-consuming) fix as a conformed object on the figure, using Carrara modeling tools. But for VWD cloth simulations, I prefer to not use auto-fit, remove the mesh from the conforming rigging (before conforming it), just scale and position it to somewhat fit, and run VWD.
If It's not working for a specific clothing, we can go into the model room and fix the issue of it's something we really want to use. For example, the V5 Shirt by HongYu isn't welded at the seems so the whole shirt falls apart in a simulation, but works great as a tight-fitting conformed object. Well, if we really wanted it to drape/simulate instead, we could always just go in and weld all te seams. It takes a while but I used that product as an example because it's one of those that might be truly worth the extra effort.
Also, by removing the rigging, we're no longer confined to topology. We can add or delete buttons, snaps and zippers, for example. Delete anything we don't want - completely make it into something unique to ourselves.
The workflow video above begins to hint at these possibilities. The first simulation is the J-Suit, which I've already converted to a static object. But then when I bring in M4's Steam Cowboy jacket, I go through the whole process. Just keep in mind that, before simulating either of them, I can go into the model room and add or delete vertices all I want!
Dartanbeck.com === Dartanbeck on YouTube
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Man I gotta bunch of these. Were I've staged it to a point but the render looks like a commercial for the product. Lot of times I will just open some new content in carrarra and start working it to see how it looks. Some times an hour or 6 of lpaying around with textures, shaders, poses, lighting and so on. Thing is should I put the effort in to finishing them or just blow them off? This one needs some model work; fixing the boobtuck Genesis was notorious at