Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
I replaced all the the Corver with Corner and fixed the Carpel mismatches on a blended weight save of G8.1 basic female
the good thing is it now doesn't crash Carrara
the bad thing is you get nothing but a bounding box and a DSF error ?
another issue needing correcting is the tongue parts.
In the duf, the tongue nodes is tongue01, tongue02, tongue03, tongue04 in the dsf file, the tongue nodes id is tongueBase, tongue01, tongue02, tongue03
poor carrara old girl cant properly parent the nodes with muck like that
this carried over to the 8.1
found that the toe bug is verts missing from the root region array. also carried over to 8.1
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
I did not notice that the last several posts brought the thread up to date. Oops!
Tech is a treadmill, and 3D is tech-based. There will always be new, more demanding, more resource-intensive stuff. I think a lot of the new-figure effort is intended to produce more realistic posing and render results. Yet, those goals remain elusive.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
diomede posted at 9:37AM Tue, 29 May 2018 - #4330754
if you dial up the V8 morph a bit in the beta, looks like everything is moving except those polys.
the original problem isn't with the V8 morphs, or jcms, mcms.
there's trickery in the toe regions.
my theory atmo they forgot to include those 30 polys in the region trickery.
the games afoot dear watson
testing - i've re-done the V8 morph, exported geometry, re imported as new morph. the same thing happens with toes.
but when i convert G8F as a prop.
then import the V8 body morph to the prop, the morph works fine!
and the root regions are in the geometry section of the dsf. :doh:
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff