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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)



Subject: Partial Reflections


Heronerd13 ( ) posted Tue, 20 April 2021 at 9:20 PM · edited Sat, 01 February 2025 at 3:10 AM

This might be a stupid question but... Is it possible to only have reflections on part of a single texture? For instance, if I have a bump map that raises a very specific area of a shirt, is it possible to only have the raised portion reflective?


Boni ( ) posted Tue, 20 April 2021 at 10:26 PM

Not sure the node set up, but with masking and blend nodes it does seem very possible. Node gurus? Could you come up with the right configuration?

Boni



"Be Hero to Yourself" -- Peter Tork


bwldrd ( ) posted Tue, 20 April 2021 at 10:29 PM
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Yes, attach a mask to the reflection value black for non reflective, white for reflective on the area you want to reflect. Quick example using the ball primitive.

Reflection Map.jpg

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Consider me insane if you wish, but is your reality any better?


Heronerd13 ( ) posted Wed, 21 April 2021 at 12:32 AM

Thanks. I'll try that tomorrow when I get a chance. It certainly looks like just what I'm looking for.


bagginsbill ( ) posted Wed, 21 April 2021 at 2:20 PM

And you'll want to invert the mask and apply that to the Diffuse_Value because whenever the specular reflection increases, the diffuse reflection decreases. Total reflection cannot exceed 1.


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Heronerd13 ( ) posted Wed, 21 April 2021 at 8:33 PM · edited Wed, 21 April 2021 at 8:42 PM

Sooo...What am I doing wrong. I am not seeing what you're seeing bwldrdHelp1.JPG


Heronerd13 ( ) posted Wed, 21 April 2021 at 9:36 PM

I've figured it out. Thank you so much for all the help. I have hundreds of question if I'm being honest so I really appreciate you folks being here to help me out with all my dumb questions.


seachnasaigh ( ) posted Sat, 24 April 2021 at 11:26 AM · edited Sat, 24 April 2021 at 11:28 AM

Here's an example of using a mask to control what is metallic/mirror, and the inverse of that mask for diffuse value.

masked metallicity.jpg

Firefly render: masked metallicity - Firefly.jpg

Superfly render (using metallicity in the PhysicalSurface root); I think I have the roughness of the metallic/mirror areas too high: masked metallicity - Sfly PhysSurf root.jpg

You can render the PoserSurface root in Superfly, though I zeroed out the displacement since Superfly doesn't have micropoly displacement.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Heronerd13 ( ) posted Sat, 24 April 2021 at 11:32 AM

I'm not sure I can follow all those nodes but that looks amazing. Appreciate it.


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