Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
Yes, attach a mask to the reflection value black for non reflective, white for reflective on the area you want to reflect. Quick example using the ball primitive.
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Consider me insane if you wish, but is your reality any better?
And you'll want to invert the mask and apply that to the Diffuse_Value because whenever the specular reflection increases, the diffuse reflection decreases. Total reflection cannot exceed 1.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Here's an example of using a mask to control what is metallic/mirror, and the inverse of that mask for diffuse value.
Firefly render:
Superfly render (using metallicity in the PhysicalSurface root); I think I have the roughness of the metallic/mirror areas too high:
You can render the PoserSurface root in Superfly, though I zeroed out the displacement since Superfly doesn't have micropoly displacement.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
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This might be a stupid question but... Is it possible to only have reflections on part of a single texture? For instance, if I have a bump map that raises a very specific area of a shirt, is it possible to only have the raised portion reflective?