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Poser 12 F.A.Q (Last Updated: 2024 Nov 27 7:24 pm)
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Ok found something that maybe it's causing the issue. I noticed it only happens after I work with the Unwrap3D app, then I compared the OBJ version of ZBrush Vs Unwrap3D. The face count is the same but I'm losing some decimals on the vertices points.
There is a bug report in for this issue, has been for some time. It may be related to the issue with higher-res morphs, it's something to do with accuracy of vertex positions. Basically it's not a trivial problem, hence no fix yet. Please drop a bug report in via posersoftware.com if you can as the more feedback the devs get the better, thanks.
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Ok thank you for pointing it out!
Well anyway some more from my recent attempt: if OBJ is not working then I thought: how about trying FBX? Ok I exported from UU3D as FBX, it really has more decimals... But when importing Poser crash on me... OMG o/ I'll update here in case it work later.
Good news here, nothing like a good night of sleep and a brand new day! I was missing an important step before exporting from Unwrap3D, It's the "2D Tool/ Weld UVs". Now it works just like magic as expected! See images (using OBJ file format):
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I imported an OBJ and assigned textures for its materials, it all looks reasonable but when I set subdivision level to 1 or greater (for preview or render) the texture gets blurry... I'm new to this system (I have not used Poser in years) so I might be missing something, any help would be appreciate!
PREVIEW OK (subdiv 0):
PREVIEW NOT OK (subdiv 1):
RENDERS S-SUPERFLY F-FIREFLY (SAME HAPPENS):
MATERIAL SETUP:
EVargas.Art