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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
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Because it is hard to do. Which means it is expensive. There's a lot of setup work that is involved. So unless the story somehow benefits from it or really needs it. To cut down on cost and production they will find a way to do without itI would like to see video of realistic CGI 3D animated model human character. Why is this so rare in movies?
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Why is it so rare? Because its really bloody hard to pull off even close to convincingly!
From the day we're born we study faces, learn all their little movements, "micro expressions", small muscle contractions, skin stretching or jiggling in certain ways, etc etc, that are there all the time, but we're not looking for them normally, as soon as they're not their tho, we know something isn't right. All that makes it very nearly impossible to animate a truly convincing CGI replacement, the best ones to date have all been facial mo-cap with CGI over the actors face. I say "very nearly impossible" because, I don't want to discount the possibility of someone taking two years to animate a 5 second clip frame by frame to get every slight detail, but its not going to be cost effective or practical for any project at this point.
It would also help to define what you're looking for, and where you draw the line. Do you count stuff like Davey Jones et all in the Pirates of the Carribean movies? Maybe not, but there's not much left of the actors face by the time VFX is done with the footage. Gollum in the Lord of the Rings/Hobbit films? If you want total replacement, what about Alita in Battle Angel? Not exactly a "natural" human character but a total replacement and a pretty well done one at that. I suppose we could mention Avatar, but, ugh, I'd rather not, not CG's finest moment.
Total CGi character replacement has been done a few times, first one that comes to mind was Peter Cushing in Stars Wars: Rogue One, which looks pretty convincing, but you can tell it offs, a lot of the movements aren't nearly as "sharp" and tend to "drift" some, and the skin is kind of stiff, especially in the cheeks. Paul Walker in [at least] one of the later Fast and the Furious movies. I'd recommend checking out Corridor Crew's videos on this topic.
https://www.youtube.com/watch?v=2ZKPnuUFwOk
They have a few others, that get into "deep faking" as well [ https://www.youtube.com/watch?v=861gfPVmgdc ], which is the direction that things are more likely to go. Seems like that's giving more realistic results at the moment, than a full CGI replacement is. I'd guess we'll eventually get to a point that its a hybrid of the two methods.
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Good discussion Warlock279 thank you. Your second paragraph is about little movements. I understand this would be hard to pull off if the model were manually edited. But can a model be programed to walk? Can a program be written to automatically make those little movements? And if output is not perfect, go back and tweak. Your paragraph does not convince me. But the problem still exists, so maybe you are somehow correct anyway.
You answered my question perfectly. Oh no, you did exactly what I asked for. And now I tweak my question. What I'm looking for is realistic CGI 3D animated model human character, to act in video. To avoid copyright problems, the model should not look like any specific person. The video should not look like any previously published video. But this topic should be about model, not video. Or maybe a better topic would be the automatic animation of a model. Actually, this is animation forum. The references you gave me are about inserting models that look like specific people, into live video. That is close to what I am looking for and is good for reference. Disclaimer. I am not expert in this topic. I do not intend to make a commercial movie.
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Great. We agree that a video of realistic CGI 3D animated model human character is not practical at this point in time but AI might eventually make the model. And that answers my initial question. I was a bit vague and after this discussion I am realising the specific thing I had in mind.
For the model: I did want realistic and I plan to get that in the future. I am now in the present and will take what realisim is available. I want human. I do not want space aliens and talking toys.
For AI: I would like end user to be able to use simple script commands to tell the model what to do. Like go there and pick up that. I remember hearing about such an existing program but it had primitive stick-figure models.
AI step up: I would like end user to be able to give model some traits and goals. Then see how it interacts with enviroment and other models. I remember hearing about such an existing program. It is AI simulator for preditor and prey. The characters are depicted as icons. A video can be made of this. Evolving AIs - Predator vs Prey, who will win? https://youtu.be/qwrp3lB-jkQ
For AI: I would like end user to be able to use simple script commands to tell the model what to do. Like go there and pick up that. I remember hearing about such an existing program but it had primitive stick-figure models.
AI step up: I would like end user to be able to give model some traits and goals. Then see how it interacts with enviroment and other models. I remember hearing about such an existing program.
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Yes, video game is a good way to summarise what I said. I liked sim city. Then I got newer version, which required online activation. So I threw it away and lost my like for Maxis and never got the Sims.
Moving on now. I will reset, and ignore just about everything you said in previous posts. Most of that was relevant then, it answered my question.
I still have my target near a realistic model/animation and might hit that in future. I will take what I can get for now. Even a stick figure. And that will fool little children, some think cartoon characters are real. But you probably define fool to mean model is indistinguishable (in eyes of expert) from real object human.
Now, portrait models of human exist, are practical, and can fool. Good start. To fool with animation of human model, AI and computer power need to be improved.
Next sub-topic: What I can actually do now. Renderosity has many models that make nice protrait. But what to do with the model when I get it? I might use some general software to change filetype and color. Maybe do some simple deformations. To do more, I will need special model-specific software and skills for that.
I use linux so that limits my software to blender. Blender GUI is too hard to learn, I prefer script. But my old bpy script will not work on new blender version. One solution is to pay for, get, online activation, and learn: MS windows, Poser, DAZ, etc. I tried most of those.
Or I could make movie using portrait models floating around without animation. This seems to be my best choice for now.
I did use script and various programs to create model of human and house. And I can view that model from various angles and zoom. That is all I can do, I wish I could do more.
Offline render scenarios is OK with me. It looks like not many people want to chat. So I continue. Now in headline news is newly released two weeks ago AI: Generative Pre-trained Transformer 4 (GPT-4). It can write computer code. Looks like the future is coming quickly. Graphics programs often use GUI, but some use code. When will AI meet graphics?
Nice to hear from you ianharding. You say an actor in CGI form. There are many of these CGI models. It is too hard to manually animate (make act) these. I am waiting for AI to do that job. Any updates? And good bye Hollywood. AI will soon take over writing. The human writers are currently on strike.
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I would like to see video of realistic CGI 3D animated model human character. Why is this so rare in movies?