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(Last Updated: 2024 Nov 25 2:16 am)
Awesome Phil! I'll be sure to update the version hosted on my website shortly to this newest version, and thank you for always coming through for us. :)
Also for going beyond the call of duty, tasking yourself with creating a Ghostship's Cycles in the future, as I know that won't be easy.
Poser scripts by Snarlygribbly
Yeah, I didn’t give the Cycles shaders much of a chance back in Poser 11/12 since the SuperFly shaders did what I needed, but with Poser 13, I’ve finally played around with them.Yeah, this is good.
Poser scripts by Snarlygribbly
All happy on the skin side of things, but I have to say I'm missing being able to just apply BB Hair Shader by AP ever since upgrading to Poser 13.
So doing a bunch of testing with hair to find what I'll use as a replacement going forward. Here are my tests I'm selecting from.
I think I'm leaning into still using EZSkin, and was thinking of going with the SuperFly shader... but when it came to Aether Hair that one of my main characters use, this...
Turned into this
Poser scripts by Snarlygribbly
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
You can apply it using EZSkin no problem, it's more of how Poser 13 handles the shader.
If I use my example from earlier.
The exact same scene rendered using SuperFly in Poser 11 & 13. With how it renders in Poser 13, that's why I've tried to find a replacement.
Poser scripts by Snarlygribbly
I had to increase the LowGloss and the HighGloss parameters for EZ_CycleSkin:
For the Hair, I've used the default values for the BB Hair shader. except:
* the "Spcular Normal 2: 0.42 instead of 0.45,
* white color tint, as I've checked "Use color map"
And that gave me:
Using my 3-lights setup: 2 areas (front-right + back-right) + infinite for the background
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Thanks for taking a look into the settings, but I think some things just render very differently in Poser 13. It looks like your settings have calmed the result a bit. But you'll notice it in your render too, if we use BB Hair shader, Poser 13 will give the hair random white glows in strange places.
As for the Superfly shader and Aether hair MAT 2 turning orange. I just tested it in Poser 11. Looks like that has always been the case, possibly why I didn't go with it back then.
Poser scripts by Snarlygribbly
The problem arises with the use of the PoserSurface node for Superfly rendering. Try connecting the PhysicalSurface node to BB's shader array and you will get a different render result. My suspicions center around the usage of the Translucent feature in the original setup but I can only verify that by meticulously pulling every connector apart and replacing every node with Superfly-specific nodes. In all reality, if you are serious about embracing Superfly-rendering as your primary workflow, I suggest making a clean break from the PoserSurface node as your root base.
You're probably right hborre, and it would be great if we could get the BB Hair Shader by AP remade for Poser 13 upwards, but unfortunately, I think we have lost the entire development and creation with the SmichMicro Poser forums disappearance. So I'm not even sure who was responsible for its creation. I'm guessing BB stands for Bagginsbill, but I'm not sure who AP would be.
Poser scripts by Snarlygribbly
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Yeah, that fixed it. I am sloppy. Thankies!
ETA: nice roughness modulation with this, many, many, thanks.