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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Kyoko hair solution 2/Poser to Bryce


picnic ( ) posted Tue, 14 December 1999 at 10:18 AM ยท edited Wed, 08 January 2025 at 8:52 AM

file_118879.jpg

Please don't yell at me for a dupe post-this is done in public service LOL. In a thread below I told 'how' to use the Kyoko hair in Bryce--after exporting as .obj and importing as .obj my figure with the hair. In this case, I used a highly morphed version of Nene 4.1.1, recolored the Kyoko hair texture in PSP for the redhair (I saved it as a 'redhead.jpg' and used Diane G's karynsansmakeup texture. Now--everyone look at her forehead on the right. See the 'crack'. I'm pretty sure it is the 'base'. I turned off all the shadow possibilities for that part, decreased the intensity of the shadowing in Bryce, changed camera directions several times, etc. I still get the crack. In the lower right corner is the original version done in Poser--no crack. Any thoughts??? This hair is so wonderful that I can live with the crack and just do some post processing, but since I'm deep in experimenting with using these trans maps, I thought I would go all the way and try to figure this out. My next experiment is with Allie's hair (I haven't seen it used, esp. as a closeup, in Bryce yet--or did I miss something?!?) David Runyon said he made his base invisible, but you don't need to do that (however, its one 'solution')-just select it separately, put the 'hair' texture in the first column in the materials lab (set your diffusion and ambience however you wish), the transmap in the second column with transparency selected (put a 'marble' there), use 'blend transparency' but leave transparency at 0%. Then you get that terrific hair line. Diane B


picnic ( ) posted Tue, 14 December 1999 at 10:22 AM

BTW, I prefer the 'depth of color' in the Poser, but it will take more playing with lights in Bryce. Also, I like the slightly higher camera angle in Poser-as I look at them now-in Bryce I'm coming in at a slightly lower angle and so you get a different perspective or her nose, hair, etc. Diane B


Ghostofmacbeth ( ) posted Tue, 14 December 1999 at 10:30 AM

What does the base have showing? If there is nothing then I would simply delete the item and then get rid of the shadow. Nice red head by the way ...



picnic ( ) posted Tue, 14 December 1999 at 11:01 AM

Ghost, I've just been experimenting with it--if you make it transparent in Bryce, you lose that hairline/shadow over on the right--it looks--empty/fake/odd. However, I'm wondering if David made his base invisible in Poser and then exported it. I made the base transparent, BTW, and it didn't delete the crack, so now I'm totally bumfuzzled. About where the crack is may be the second 'bang' that I didn't have selected in the beginning (see a Bryce thread about this--with the strange appendage below the bang). I may try turning off all the 'shadow' options for that part and see if it makes a difference. Diane B


Ghostofmacbeth ( ) posted Tue, 14 December 1999 at 11:57 AM

I will look at it when I get home but I know the previous incarnation was a little hard to figure in Bryce ... Kept on selecting and unselecting the wrong things because I didnt realize everything was doubled at first. Perhaps the base moved the wrong way. I know that occasionally a model part will shift in the translation so you get a crack ... That and weird bits that you never knew were there will show up like hidden necks on shirts and stuff .. But I will look when I get home .. Good luck



picnic ( ) posted Tue, 14 December 1999 at 3:29 PM

Earlier today before I got caught up in my 'real' world, I tried bringing Nene in just 'as is' and still get the crack. I suspected a morph caused it since I heavily morphed my redhead. I tried turning all the shadow options off for the 2 bang parts and that didn't help. So--I don't have a clue LOL. You may be right--something may have shifted just a bit, but it would be hard to get right again without screwing up everything. Easier to do a bit of post work. I often find when I bring something in from Poser to Bryce that I get odd shadowing or 'breaks'--I guess from the ray tracing and the way it renders. I usually just smudge it out or somesuch--clone or something. Hope others look and give their ideas. Diane B


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