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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: New General Poser Poll...please read.


brycetech ( ) posted Sun, 09 December 2001 at 3:32 AM Ā· edited Sat, 03 August 2024 at 3:40 PM

thanx for all the great input on the size of your poser directory and os. fyi-- average for around 78 usable data entries~ 3.8 gigs most used os---win98 least used---tie for winNT and win95 largest---27.7 gigs smallest---.35 megs I now need to know your largest single file this includes any file that poser opens and that you use pz3, obj, cr2..anything. my largest is a 65 meg pz3 file. thanx again! BT


MaxxArcher ( ) posted Sun, 09 December 2001 at 4:11 AM

largest PZ3 76Mb, average 15Mb largest CR2 29Mb, average 6Mb (educational guess)


thgeisel ( ) posted Sun, 09 December 2001 at 4:27 AM

My largest pz3 about 100 mb largest cr2 about 20mb my machine atlon 1,2 gig, 512 mb, windows xp home


CatDabbler ( ) posted Sun, 09 December 2001 at 8:50 AM

Largest PZ3 45 MB, average 15 MB Largest CR2 22 MB, average about 10 Largest OBJ 18 MB -- used for export to Bryce within Poser largest obj around 5 average around 1MB or less Lynn


Stormrage ( ) posted Sun, 09 December 2001 at 10:17 AM

Largest pz3 - 225 megs.. yep a pain to open Largest obj 120 meg Largest cr2 51.4 meg Largest average.. about 6 meg I guess.


Jim Burton ( ) posted Sun, 09 December 2001 at 3:22 PM

My Mac (400 Mhz G3, 256 Mb mem) can seldom open Vickie II, so I'd say 10 Mb is too big for it. That is with the memory settings per Curious Labs (you can/must do that on a Mac) However, my (finally up) PC does a lot better, I just saved 12 Vickies as a test, 251 Mb pz3, it opened too - do I win? ;-) (Took a while, but I suspect I could do more) That is on 768 MMB or ram, W2000, incidently.


Jim Burton ( ) posted Sun, 09 December 2001 at 4:12 PM

Content Advisory! This message contains nudity

file_242971.jpg

O.K., test 2, 12 Vickies, 7 SMVs, 1 hair, 1 pair shoes, 303 Mb PZ2. about 2 minutes (each) to save & load, 4 minutes to render. If I do anymore I might have to close Netscape! W2000 reports 530Mb of memory used, so I suspect I could add another dozen SMV's or so, get it up to about 400 Mb in the PZ2. My Mac takes about the same amount of time to save/load 1 Supermodel Vickie, incidently!


Jim Burton ( ) posted Sun, 09 December 2001 at 4:13 PM

PZ2 = PZ3, of course. Was done in Poser 4.


lalverson ( ) posted Sun, 09 December 2001 at 7:52 PM

Pz3 = 66 MB (avg 18MB) smallest 63kb cr2 = 33 MB (avg 2 mb) smallest 4 kb Obj = 26 MB (avg 324 kb) smallest 1 kb pp2 = 16.5 mb (avg 251 kb) smallest 1 kb hr2 = 15.mb (avg 471) smallest 5 kb


neurocyber ( ) posted Sun, 09 December 2001 at 8:48 PM

I think I got a PZ3 up to ~12o Megs once on an experimental scene with backgrounds, props, animals, and people in it. It was so big I thought it wouldn't open back up again. Scary


brycetech ( ) posted Sun, 09 December 2001 at 9:51 PM

out of curiosity, do you guys have the size of the cr2 that dina ships with? I'd imagine that gal has a pretty impressive set... of numbers...(get your mind out of the gutter!) jim, would you ever actually use a file as big as you made there or was that just to see if you could do it? the reason I ask is because while making this program I need a reasonable range of file size expectation. To aid in editing, automation of verifying links within files, automation of full packaging for distribution of poser files, search/replace capabilities..etc are pretty much driven by file size in many ways. I currenly have it set up for a person to determine what they consider "large" for their computer. 5- 30 megs...this would allow you to open a file from 100 - 600 megs (theoretically) if you have the machine power to do it. However, I doubt anyone would ever be able to open a 600 meg text file and actually do any editing with any cr2 editor. I have tested the 65 meg file and it opens, checks links, does search/replace neatly. for the rest of you, the larger file size you state, is that an oddity? would you ever try to distribute anything that large? (perhaps on cd) thanx BT


scifiguy ( ) posted Mon, 10 December 2001 at 1:03 AM

I don't know about average (and I don't feel like calculating it), but I have quite a number of pz3 files in the 30-40MB range, my largest is 56MB. The 30-40's are scenes with 2-3 (clothed) characters and a variety of props--your basic "room with people in it" kind of thing. So, I'd say that will be a very common range for me, with the note that Michael 2 will surely result in larger file sizes.


bjoru ( ) posted Mon, 10 December 2001 at 2:39 AM

Dina cr2-specs:
Dina: 12 608 232
Dina1: 16 164 148
Dina lowres: 10 569 102


Kelderek ( ) posted Mon, 10 December 2001 at 2:56 AM

Largest pz3 = 42 Mb Average about 30 Mb


Larry F ( ) posted Mon, 10 December 2001 at 4:32 AM

ProPack is acting up on me just now and will have to reinstall, actually will remove all -- a pain I know - and start from ground up but I have somethings around these: pz3s in the 48-60 range for sure. cr2ss in the 25-30 range as well. And I know I have at least one 28MB object or figure with a googob of stuff on it. I have 512 MB ram on a p3. Had a gig but took out half to make a machine for my wife. Running 98. Questions: WOULD 2000 and/or XP take up less system resources and (thus?) allow more figures to be loaded and easier/quicker too, as I seem to have glommed from somewhere around here recently? Thanks.


brycetech ( ) posted Mon, 10 December 2001 at 10:25 AM

Attached Link: http://www.brycetech.com/stufftodelete/help.html

tis my understanding that xp and 2000 eat more resources than any previous windows versions... however, the side bar is that they are much more stable. its a tradeoff..and would depend on if you actually have stability issues. I dont use 98 cause I couldnt get Bryce to run on it with very large files no matter what I did...with ME, I can open anything. at any rate, even tho people down them...ramboosters (ram free-ers, not ram compressors) are a gift to 3d artists. 3d eats ram and doesnt release it unless you make it release. The only company I have seen that actually builds a reclaim ram script into their product is the makers of z-brush. jim opened that big number of models on a windowz system easier because windows manages its swap file differently that the mac...however, Im sure that one could mess with the setting on the mac and get the same thing to open. *shrug* btw, a sneak peek at the program is at: http://www.brycetech.com/stufftodelete/help.html it will reduce a lot of work for people who distribute models/textures (either for free or for sale) by reducing the actual time spent in getting the items store ready and also allow for increased flexibility by allowing a person to create a "made to order" cd or such...and it does reclaim ram (to an extent) It scanned (opened, checked for links, closed) over 1 gig of files (~1500 individual cr2/obj/hr2/pp2/pz2/pz3) in one run and it didnt fail or cause me to reboot when it finished. sorry mac folks, its windoze only :( BT


chohole ( ) posted Mon, 10 December 2001 at 1:11 PM

Bit late in the day to come in on this one, but I have one pz3 file that is 124mb, and it reopens and renders , but am struggling with another that is not finished yet and is already 140mb. I think I will have to do it in two layers

The greatest part of wisdom is learning to developĀ  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Larry F ( ) posted Mon, 10 December 2001 at 2:19 PM

brycetech, Thanks for that info. Have stayed with 98 because my experience has been mostly a stable one, but every now and again it can act up. Haven't really thought about ramboosters huthave heard of them. Hey thanks a heap! Larry F


Little_Dragon ( ) posted Mon, 10 December 2001 at 3:14 PM

jim, would you ever actually use a file as big as you made there or was that just to see if you could do it? Maybe he was assembling a render of the Rockettes :)



Jim Burton ( ) posted Tue, 11 December 2001 at 4:58 PM

BT- it was just for a test, but after seeing how well it worked I'd say 200 Mb PZ3s are pratical, especially on newer PCs. Poser doesn't have a file merge function like other programs, so only way you can do mutiple figures is have them each in a "temp" CR2 and load them one after the other, or a jolly big PZ3. Incidently, my final test was 470 Mb, took about 4 minutes to save/load, 15 to render. My system was using virtual memory at this point It does look like the Rockettes, though! ;-)


brycetech ( ) posted Tue, 11 December 2001 at 5:35 PM

file_242972.jpg

hi jim, you know..you are not the first regular user of poser to make this statement: "Poser doesn't have a file merge function like other programs" Poser does indeed allow merging of files...see the picture for details. I do it all the time. 200 mb pz3 as practical? hmmm I guess you are right, Ive read different reports of people running 2 gigs of ram now, so I guess its entirely possible. :) BT


Jim Burton ( ) posted Tue, 11 December 2001 at 6:53 PM

BT- Gee, I never noticed that, thanks! My "new" system sat around for almost a year before I got around to using it, with only 768 Mb of RAM it is already showing its age, I'd start with 1 or 1 1/2 GB if I did it today.


brycetech ( ) posted Tue, 11 December 2001 at 8:22 PM

768? oooo oooo ooooo..since its old..can I have it? :P lol BT


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