Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
The only way I can think of to round off the edges on a Bryce primitive cube would be by a boolean operation. Or maybe using the terrain editor with a symetrical matrix and create the cube using a greyscale map then rounding the edges. If you have 3DS Max it's fairly easy to do then import it into Bryce. You can ask on the 3DS forum exactly how.
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How do I make the edges of a square a bit rounder? I can't find anything on this on the internet and I don't know anything from 3d studio max, so Can I do this in Bryce? Please tell me How ...