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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 4:55 pm)



Subject: Need help with texture mapping/new models


picnic ( ) posted Mon, 10 January 2000 at 10:34 AM · edited Fri, 08 November 2024 at 12:08 PM

file_120221.jpg

Maybe I don't fully understand UV Mapping. I do understand how to make a new template (I think-now I'm not so sure). However, using Steve Shanks' mini flare dress (which I continue to use for experimenting because it lends itself so well to that and conforms easily) I tried doing 'braid' around the armholes and neck. As you can see from the image, it mapped as 'epaulets' instead-by stretching over the shoulders. I think it would map better for this particular application as a planar map, but I don't seem to be able to do this correctly. If I understood what I've been told in the past, I must also make a new model in order to do this. I created the planar map and texture--see bottom right-- saved the model as an .obj in my geometry file (with a different name) but don't know how to get that model into Poser to be used. I have an .obj, but I don't have a .cr2 for it to show up in my library. What DON'T I understand please and what must I do--or have I understood this whole thing wrong and want UV Mapper to do something it isn't capable of? After I made the planar map, I tried to apply it to the original model but it wouldn't map correctly and I could see that it was trying to map a planar to a 'cylinder' model. Just when I thought I had this all straightened out in my head LOL!!! Diane B


picnic ( ) posted Mon, 10 January 2000 at 11:10 AM

Hmmm, I may have found what I need. Bloodsong gave me some tips a good while ago and I finally found the file. Now--I think I need to copy the original .obj and save it (in case this one doesn't work), save the planar .obj as the 'original' model and then apply the planar map? Could this be anywhere near correct? Diane B


LoboUK ( ) posted Mon, 10 January 2000 at 11:13 AM

Diane Take the CR2 for the existing (pre-mapped) dress and edit it in a text editor, making all of the references to the original OBJ file point to your new OBJ file. There are two seperate references, so you'll have to do a search. Save the modified CR2 with a new name. Hopefully (if I've understood things correctly) this should solve your problem. Paul


picnic ( ) posted Mon, 10 January 2000 at 11:51 AM

Paul, I have to admit I'm nervous about messing with the CR2 files. I thought you didn't have to do that. Here is what I copied from the UV Mapper tutorial--- "Now save out your new obj. I recommend changing the name and not overwriting your original model. Then save out your new texture map. Just be sure that you use the new model with your new texture map. The new texture map will not work with the old model." I wish Steve would write a new tutorial for P4/UV Mapper 4. I don't think I'm the only one that doesn't quite understand this. I know its been discussed before but maybe it would be helpful if someone would do a tutorial and walk some of us through this. Thanks, Diane B This was for remapping a figure/model and was for P3, but whenever I try to save the model I just get the same one I got originally in my geometry file. Diane B


Tygerlander ( ) posted Mon, 10 January 2000 at 12:30 PM

Diane, I too had the same apprehensions when I started remapping JohnW's clothing models. What I've done was open the .cr2 file, change the .obj pointers to the new .obj then save it under "insertname-uv.cr2" therefore you have the original .cr2 and your remapped versions Tina


WarriorDL ( ) posted Mon, 10 January 2000 at 12:39 PM

You can do it either way- Rename the original first, then save the new model with the old ones name into the same folder where the original is supposed to be, thus being able to just use the original CR2. Save the new model with a new name altogether, open the CR2 file in a text editor, the nchange the Runtime:Geometries line to reflect the new model. When you open Poser with the second method, and open the Clothing menu, you'll get a shruggy dude until you add the new clothing to the menu. As for the textures, yes, you apply the new texture templated image to the new model if you have completely re-mapped it.


steveshanks ( ) posted Mon, 10 January 2000 at 1:24 PM

Editing the CR2 is not so bad Diane honest :o) just open it in word or word pad and right at the top you'll see the reference like this figureResFile :Runtime:Geometries:Pwcd2:periodgown.obj so lets presume your putting the new remapped model in the same folder highlight the periodgown part and go edit replace copy the periodgown into the top box and your new name into the bottom then go replace all then save as yourname.cr2 and check wordpad didn't rename it yourname.cr2.txt (if so just rename it) and fire up Poser....just try it with one of the Poserworld CD items as you have the originals on CD and can just replace them ....as for the mapping its a tricky one that because of the thickness of the shoulders but if you remap it you must always save the model and map....hope this helps.....Steve


picnic ( ) posted Mon, 10 January 2000 at 1:42 PM

Thanks all. I'll try it. I have the CR2 open now and see what you all are referring to. I tried the '2nd way' also and deleted the .rsr and still the map wouldn't change to the planar map. I suspect that maybe I'm doing something wrong in UVM. I'll try some more and if I still have problems, I'll post a printscreen of what I have in UV. Steve, I see what you are talking about as far as the shoulders. Perhaps this wasn't the way to go--I just use this model all the time to experiment with. I want to understand how to remap with various types-not necessarily that I want to remap this one. However, I did wonder if planar mapping would help the shoulders/armholes. Then, of course, you run into seams down the side unless you are very careful. I actually like cylindrical--I also tried remapping Trav's dress to cylindrical but am having the same problem. I need to get my head around this and have a 'success'-then I'll feel I know what I'm doing. Thanks again, Diane B


steveshanks ( ) posted Mon, 10 January 2000 at 2:07 PM

Its a bit hit and miss Diane if you do cylinder you lose control around the shoulders but if you do planar its the sides ...what you can do is map the main part cylinder then map the shouldrer parts in planar......just drag the section you want to remap and go edit ect. .....this will bring texture matching problems of course ....catch 22 LOL....Steve


Ghostofmacbeth ( ) posted Mon, 10 January 2000 at 2:38 PM

Sorry picnic .. cant help at all with CR2s since I am on a Mac but good luck ... Normally I just struggle with the map as it is provided and bouncing back and forth from poser to photoshop ... Good luck



-renapd- ( ) posted Mon, 10 January 2000 at 3:35 PM
Site Admin

Picnic let me add my 2cents as I think this will make your life easier since you won't have to edit the cr2 to achieve the results you need! :o) The planar split UVmap looks fine to me for your texture and the way it applies on BUT..those shadowy shoulders look to me like the decorative edges of your texture being stretched... Try this: When you start with the template, make white the areas around the top of the dress that you don't want to show. Then make sure when you paint your texture that you don't exceed those limits into the white area. After you are done and save the texture, go to grayscale mode and invert the image. Mask the black (previous white) and invert mask. Paint white and save as the relevant transmap for your texture. I think this will solve your problem and bring up a crisp blouse shaped just the way you wish it to look! :o) renapd



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WarriorDL ( ) posted Mon, 10 January 2000 at 3:38 PM

Diane, when you modify the CR2, there is a texture info entry at the bottom. You can leave it alone, BUT when you open the new clothing figure in Poser, you need to load and apply the new texture, replacing the old one. The new texture won't automatically appear (unless you've modified the CR2 file, but at this stage, I'd say DON'T messwith the texture info until you are more comfortable with the CR2)


picnic ( ) posted Mon, 10 January 2000 at 5:08 PM

Thanks all again. Rena, the image shown used the cylindrical template/texture on the left-not the planar split (that's what I'm trying to map to), but I understand what you are saying--to alter the neckline and armholes with a transmap--or at least that is what I 'think' you are saying LOL. Yes, I'm sure the gold braid is 'stretched' over the shoulders and there may actually be no reasonable way to do a texture for this piece using something like that. Still I want to understand how to remap--that's really the point of this exercise and I'll try everything every one so kindly suggested. Anything I can learn will be helpful further down the road. Diane B


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