Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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Make sure your mapping direction is aligned with the physical direction of the cylinder. In RDS, at least, the default is aligned with the Z axis; if you created the cylinder in the freeform modeler, it's default alignemtn is along the Y axis. If you don't change the mapping mode's alignment, you'll get all sorts of distortion. Hope this helps! - Dex
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Um, why when I have a cylindrical shaped model and select the cylindrical mapping mode for the shader and use a texture map, does the texture map stretch out and distort at the edges - shouldn't it go smoothly around the cylnder? What am I missing here?