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Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)

 

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Subject: My First Crappy Hairstyle


duanemoody ( ) posted Mon, 18 March 2002 at 1:48 AM ยท edited Wed, 25 December 2024 at 1:26 AM

file_833.jpg

...or, "I should have run the Training CD months ago." A bezier extrusion, run through the Spherical Morph deformer, exported to OBJ, reimported and mirrored, then exported again as a separate object. Imported into Poser, mapped with the Tail map from Kozaburo's Chignon hair, rotations and scaling applied along with a magnet, same applied to mirrored bang, whole thing exported as a single object, reimported, saved to Library. To think I nearly killed myself trying to do the deformations in Poser. It's technically possible, just not gratifying.


willf2 ( ) posted Mon, 18 March 2002 at 10:51 PM

file_834.jpg

Sounds like a lot of work & that's a pretty good start. I gave up on trying to model crappy hair, or good hair either. Especially when there is so many good free ones available.


duanemoody ( ) posted Tue, 19 March 2002 at 3:12 AM

Actually, figuring out the technique was the work; the actual hair building was relatively quick. If the above stuff's yours, it rocks, especially the non-manga blonde at center bottom. Who did the head morph?


willf ( ) posted Tue, 19 March 2002 at 9:08 AM

That blond one is supposed to be Iris in Taxi Driver. I did the morph in the Mesh modeler, RDS, for the face. The hair curls were added to one of the stock Poser hairs in the spline modeler. The Salior Moon long twists were done with the tornado thing in RDS (I think, been a couple years). The other two I just imported the head into RDS & built spline objects around them to make the hair pieces. All are way too much work (or maby I'm just slow!).


duanemoody ( ) posted Tue, 19 March 2002 at 1:13 PM

My experience designing morphs in the Mesh modeler has been terrible at best (of all my downloads here, only one was done in RDS and the experience drove me to learn Poser magnets and the materials editor). Any advice on technique would be greatly appreciated. Also, that Iris morph is great. Is it available? My EyeNarrow morph for P4F would fine-tune the eyes a bit...


bikermouse ( ) posted Wed, 20 March 2002 at 4:48 AM

i ,uh,err... dont you gotta use a texture map and or a bump map to get em to look like real hair? the actual hair morphs look ok to me. course im no expert.


willf ( ) posted Wed, 20 March 2002 at 9:49 AM

bikermouse, Yes that would help (along with a trasnsparency map also). All depends on what you need to do & what you like. I like the more cartoony or stylized Poser characters. The Cosmo photographic hair is the most versatile & real if you want reality but you can't beat the camera & a real model if you really want real.


bikermouse ( ) posted Thu, 21 March 2002 at 4:32 AM

Ah yes, transparancy - I remember now. Sorry for the ommission. There was a game a few years ago called "Land of Lore Guardian of Destiny" where one of the "Ancient Stones" played a clip of "Belial" being executed by "The Droicle". "Belial's" hair showed every strand(Amazingly Realistic - probably done with lightwave). an effect i'm intrested in recreating and my perspective is obviously different from yours, willf, because of that. mapping a new hair style is one of the most difficult things to do in poser except maybe for creating a four or more footed creature from scratch. But then maybe I shouldn't be so critical. Keep trying dwanemoody you'll get it! You might try making the model in say truspace,carrera,amapi or ??? and import it poser.


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