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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Morph question


gziglar ( ) posted Wed, 27 March 2002 at 10:48 PM ยท edited Sun, 12 January 2025 at 3:44 AM

I'm trying to create a chest without nipples. 1) I selected the body part that had the nipple(Right Collar) 2) Exported it as a 3DS file 3) Opened it in Carrara 4) Rounded the nipple off, then saved it as a obj file. 5) I went back into poser, double-clicked the right collar, set my morph to the obj file I just made, and got the incorrect vertices error. Did I do something wrong? I understand the objects have to have the same number of vertices, but its pretty much the same object, except for the part I altered in the middle. Smart people out there please help me understand. Thanks.


gziglar ( ) posted Wed, 27 March 2002 at 10:50 PM

By the Way this is a male figure I'm trying to alter.


geep ( ) posted Wed, 27 March 2002 at 11:16 PM

Did you "delete" any verticies? You can only move verticies in an MT.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Routledge ( ) posted Thu, 28 March 2002 at 12:14 AM

Is it possible the conversion to 3DS first caused some problem, something like converting the mesh to triangles? Ive read that some 3D formats dont like 4-point meshes. If Carrara allows it try a quick experiment importing a morph OBJ directly, edit one point and apply that as a test morph. This will at least confirm that Carrara doesn`t convert OBJs when importing them.


Seravajan ( ) posted Thu, 28 March 2002 at 3:15 AM

Attached Link: http://codetwister.com/Main/Index.html

You should better make this with MorphMaster. I had the same troubles using 3D Canvas. Export the bodypart you want to modify as a Wavefront OBJ file and make the changes in Morphmaster. Seravajan


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