Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Is it possible the conversion to 3DS first caused some problem, something like converting the mesh to triangles? Ive read that some 3D formats don
t like 4-point meshes. If Carrara allows it try a quick experiment importing a morph OBJ directly, edit one point and apply that as a test morph. This will at least confirm that Carrara doesn`t convert OBJs when importing them.
Attached Link: http://codetwister.com/Main/Index.html
You should better make this with MorphMaster. I had the same troubles using 3D Canvas. Export the bodypart you want to modify as a Wavefront OBJ file and make the changes in Morphmaster. SeravajanThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to create a chest without nipples. 1) I selected the body part that had the nipple(Right Collar) 2) Exported it as a 3DS file 3) Opened it in Carrara 4) Rounded the nipple off, then saved it as a obj file. 5) I went back into poser, double-clicked the right collar, set my morph to the obj file I just made, and got the incorrect vertices error. Did I do something wrong? I understand the objects have to have the same number of vertices, but its pretty much the same object, except for the part I altered in the middle. Smart people out there please help me understand. Thanks.