Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Oh, sorry.
If the actual data was 1.2345678, and you went through some pathway that reduced the precision, like to 1.234, you'd see that kind of behavior.
I suggest that because:
The points in the mesh are not very far off from where they should be (they're not in Tokyo), and
If it is rounding error, you might think twice about using that method again, and uselessly losing that precision.
FYI - The term is mostly geek programmer talk. For an item of interest (if it is), people used to steal millions from the banks by rounding calculations down to the nearest cent, then collecting the pieces of pennies. So, now most financial institutions have "pieces-of-pennies buckets" in their software. I wrote a lot of that kind of code back in the day.
Hmmmm, I see your point, but I'm still not convinced (not that I have any alternative hypothesis I'm afraid). If it is a rounding error, what is producing it? The same question applies whatever type of error it is. Since omega says the obj file is correct when imported back into Max it looks like the error is actually in Poser. Sounds like one to report to Curious labs.
try deleting the cr2 and importing the obj again as an obj, then adding to library and then , shuitting poser down first, pulling in from cr2. if no error then was simply a corrupted cr2. will have to add the ik data to be able to pose the model, but then you can c&p from original models cr2 the mesh change you made might cause this with the cr2. it shouldn't but it is possible.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.