Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
You probabley already did this, but did you export is from Poser as an obj first? I can't imagine the Las Vegas hair is that much more complex than Antons changing pony tail (curly mode) with two extra tail bits added (which is part of the current scene I have going). Have you used heavy models in Bryce before? I'm new at this myself, so I don't know who's who here yet. Sorry if I'm pointing out obvious stuff to you.
I don't use poser much, (actually something very, very near to not using) but if it's possible you could try to cut the object in pieces and make a new file for evey piece of the model. Then import these files one by one in bryce and put them together, that might do the trick.
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i had kind of the same problem with the wood elf hair. someone pointed out a way to me that worked great for me. load the OBJ file into a text editor after exporting from poser. search and replace all instances of '#IND' and replace them with a ' ' (blank space) and resave. now it should import just fine. it did for me anyway...good luck.
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Greetings all.
I've tried importing the wonderful "Las Vegas" hair into Bryce and get an error every way I try. Straight out of Poser I get the dreaded "I/O" error. After using UV Mapper, I get an "out of memory" error. I've tried importing it by itself, in individual groups, using Grouper, and everything I can think of. Anyone else have this problem, or better, have a solution to this? Thanks in advance!