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Subject: Jim Burton's Las Vegas Hair into Bryce


mloates ( ) posted Fri, 10 May 2002 at 1:34 PM ยท edited Sat, 30 November 2024 at 11:37 PM

Greetings all.

I've tried importing the wonderful "Las Vegas" hair into Bryce and get an error every way I try. Straight out of Poser I get the dreaded "I/O" error. After using UV Mapper, I get an "out of memory" error. I've tried importing it by itself, in individual groups, using Grouper, and everything I can think of. Anyone else have this problem, or better, have a solution to this? Thanks in advance!


Momcat ( ) posted Fri, 10 May 2002 at 6:25 PM

You probabley already did this, but did you export is from Poser as an obj first? I can't imagine the Las Vegas hair is that much more complex than Antons changing pony tail (curly mode) with two extra tail bits added (which is part of the current scene I have going). Have you used heavy models in Bryce before? I'm new at this myself, so I don't know who's who here yet. Sorry if I'm pointing out obvious stuff to you.


mloates ( ) posted Fri, 10 May 2002 at 6:47 PM

Yup, I exported as an OBJ. I've tried different formats too, but no luck.


Rayraz ( ) posted Sat, 11 May 2002 at 5:50 AM

Have you ever succesfully imported objects of the same or higher complexity?

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mloates ( ) posted Sat, 11 May 2002 at 6:56 AM

Yes--this is the first object I haven't been able to import.


Rayraz ( ) posted Sat, 11 May 2002 at 7:07 AM

I don't use poser much, (actually something very, very near to not using) but if it's possible you could try to cut the object in pieces and make a new file for evey piece of the model. Then import these files one by one in bryce and put them together, that might do the trick.

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(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


mloates ( ) posted Sat, 11 May 2002 at 11:20 AM

I have tried that, too. Thanks for the thought, though.


FyreFlux ( ) posted Sat, 11 May 2002 at 3:59 PM

i had kind of the same problem with the wood elf hair. someone pointed out a way to me that worked great for me. load the OBJ file into a text editor after exporting from poser. search and replace all instances of '#IND' and replace them with a ' ' (blank space) and resave. now it should import just fine. it did for me anyway...good luck.


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