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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Silly volumetric problem


Erlik ( ) posted Tue, 14 May 2002 at 1:20 PM ยท edited Thu, 21 November 2024 at 4:32 PM

file_8251.jpg

I checked the volumetric world setting, and the volumetric and transparent textures behave like nothing happened. I get this silly result, where you can see a clear outline of the object.

What's wrong?

-- erlik


draculaz ( ) posted Tue, 14 May 2002 at 1:23 PM

take it out and do it in post


Erlik ( ) posted Tue, 14 May 2002 at 1:30 PM

Um, no. It's the May challenge picture.

-- erlik


AgentSmith ( ) posted Tue, 14 May 2002 at 6:12 PM

I suggest not using the volumetric world settings, ever, lol. Maybe it's just the pictures I have done, but I have never noticed a difference when using that option and it makes the render take forever...

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Aldaron ( ) posted Tue, 14 May 2002 at 6:49 PM

What AgentSmith said, don't use the world settings.


Stephen Ray ( ) posted Tue, 14 May 2002 at 9:39 PM

Volumetric world setting is basically for a light environment. To make all light in the scene visible. Like sunbeams coming through the clouds. Looking at the little piece of your scene, I don't see where you need it. It also adds ages to the render time. You also can't have atmosphere turned off when you use it.

Stephen Ray



Erlik ( ) posted Wed, 15 May 2002 at 1:06 AM

I used the volumetric world to simulate distance in this case, which it did pretty well. I'll have to up haze instead, right? And yes, it multiplied the rendering time by ... twenty, I guess, if not even thirty.

-- erlik


Rayraz ( ) posted Sat, 18 May 2002 at 9:46 AM

Haze is a faster way. I hope Corel fixes the problem with those edges, it always keeps me from using multiple volumetric environments/objects in the same world-place (since verson 3).

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