Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Ha, caustics ... When the light passes through a transparent object, it gets refracted . See the ice cube : the light on the floor is not even because it has been refracted by the ice . The light can also be reflected by a reflecting object . Caustics show that too (fourth image with the mirror) Refraction and reflection don't stop the light with the new engine, like they did with Raytracing .
Great job Litst!! So am I seeing correclty? It looks like you can move the control cage around and see the sub div in realtime??? and it supports quads?? WOW!! Also was that Bevel a result of a beveling tool or did you just pound that out by hand??? Anyway..C2 looks great and you did an excellent job showing it off Litst...GREAT JOB!
To Litst: If I may ask, how did C2 handle? Did you find it slower, faster, than C1.1? Were there any surprises that caused difficulties when you were testing. The images look great and I have C1.1 but found it a little awkward to use from RD 5.5. I'd like to know how you found working with C2. chrisf
If I may. Carrara Studio 2.0 works faster than C1.1. I have notice that files load up quicker. The new OpenGL real time render engine gives you more realistic 3D view and it is also very fast. Surprises during testing? Other than the fact that the development team can work out miracles in a record time! :-) We can't really comment on what happens during beta testing. Other than the fact that at Eovia we had a complete alpha and beta testing cycle unlike MetaCreations. MetaCreations would ship product with the bugs hanging out of the application and beta test after it got ship. Not with Eovia. Ringo
Thanks for filling us in. I have a question. The Eovia description includes this: "NURBS Modeling (Amapi 3D)". Above you say "but the package includes Amapi 5, which has bevelling, chamfering...". Does C2 include NURBS or do you have to use the included Amapi for that?
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Hi Michael . Carrara 2 doesn't include NURBS, but Subdivision Surfacing, a new feature that enhances modelling, especially for organic models . You'll have to launch Amapi, included in the package, if you want to use NURBS . Amapi is dedicated to modelling and that's why it has more power than Carrara on this side .
Litst - thanks for the great pics the rendering engine LOOKS fantastic! But - what? No bevels! I'm really disappointed - but I think this goes along with eovia's plans - the intergration of Amapi into Carrara (why have redundant abilities in Carrara?). I got a question - can you back load an image into the modelers??
Regarding Nudging, don't forget that if you highlight the numeric box you are adjusting and then hold the Option Key (mac) or Alt Key (pc) nudge arrows will pop up in the number box that you can click on... Litst, with your current set-up, what kind of render times are you experiencing with the new lighting settings? Thanks!
Looks great litst. I don't know if you want a crit on that LOL. But I would like to say everything looks great...except for his tongue...looks thicker then it should be..and rigid..though I'm not an expert so maybe it should be that way. A few questions... In modeling, did you experience any lag on your system, when modeling that frog creature Do the particles have object collision detection now? Can you go over an overview on how the bones are attached...give us something more to look forward too? Ok..I have more..but my mind is numb from looking at all the wonderful pictures..
Hi Nicholas, Thanks for the comments on the frog :) . I'll make some tries concerning the thickness . The texture of the tongue is not finished, and i hope it will look more realistic when done . Concerning lags, well actually if you set the smoothing level too high you may have some delays . A smoothing level of two is enough for modelling in most cases and doesn't give me any delays . Then, you can set it higher for rendering if you want . I think the particles have collision detection, yes ... though i'm not sure . I'll check when my current rendering is finished . I'll show you a bit of the bones system too then . Later, litst
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Dang! YOu did it now! I just placed my pre-order and I was going to hold off! Those beee-you-teefull images did the job. Looking for more stuff when you have time to post it. Are these going into some gallery so they can be checked again later, or do we need to download them?Looks really promising, that C2.
Thanks for sharing the goods.
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